Gorzahg Posted June 18, 2012 Share Posted June 18, 2012 (edited) I shot the MG twice at a crouching caesar (had suppressed him for 2 turns before) and it got out the game Edited June 18, 2012 by Gorzahg Quote Link to comment Share on other sites More sharing options...
Sleet01 Posted June 18, 2012 Share Posted June 18, 2012 I saw a CTD after one suppression burst and one normal M16 shot at a Sibellian. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 18, 2012 Share Posted June 18, 2012 Got into range of a Sebillian with the Ferret armed with a .50cal. Shot the Ferret at the Sebillian. The Sebillian didn't make the dying noise, and the game instantly CTD'd. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 18, 2012 Share Posted June 18, 2012 I try not to double post, but I now have a series of steps I can show to reproduce this bug. 1) Started new game - went through base setup. Equipped all soliders with machineguns. 2) Shot down first UFO (UFO only has one alien - very suitible for testing!) 3) Found alien and shot at alien with any machinegun-armed solider. 4) When the blue S appears above the alien, the program freezes for a second, then CTDs. I've tried these steps three times now. It works each time. Quote Link to comment Share on other sites More sharing options...
Comassion Posted June 18, 2012 Share Posted June 18, 2012 Excellent work on the steps. I'll try your steps tonight and if it works for me as well I'll mark this one as repeatable. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 18, 2012 Share Posted June 18, 2012 The caveat to this is I have found it doesn't CTD if the shots kill the alien. It only works if the alien is suppressed by a machinegun (to the best of my knowledge). And the machinegun can kill oh-so-easily. You might find it useful to crank the damage done my the machinegun down so you can test it. Quote Link to comment Share on other sites More sharing options...
waju Posted June 18, 2012 Share Posted June 18, 2012 I can't tell if it is killing them or not. It always crashes before the bullet reaches for me. Quote Link to comment Share on other sites More sharing options...
Comassion Posted June 18, 2012 Share Posted June 18, 2012 Also you can try messing with suppression values - turn the MG suppression way down to 0 as well as the damage and test with that, then turn it way up and see if it triggers a crash in one shot. Quote Link to comment Share on other sites More sharing options...
LeftyRighty Posted June 18, 2012 Share Posted June 18, 2012 had this in my game. Sebillian suppressed by m16 trooper, second m16 fired and missed (assume added suppression). MG trooper fired, game locks up before hit... eventually drops to vista "program has stopped responding, problem details: Problem signature: Problem Event Name: BEX Application Name: Xenonauts.exe Application Version: 0.0.0.0 Application Timestamp: 4fde284a Fault Module Name: Xenonauts.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4fde284a Exception Offset: 00343ce4 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 2057 Additional Information 1: 417e Additional Information 2: be402af29279fca4f417d6abad0334ae Additional Information 3: 526e Additional Information 4: b1161861fc43b0f2a2ac93cd9f6d19a4 EventType BEX Indicates a buffer overflow (/GS) or DEP exception (BEX64 indicates a buffer overflow (/GS) or DEP exception on 64-bit versions of Windows) http://technet.microsoft.com/en-us/library/cc738483(WS.10).aspx It might be that 2 x mg burst suppressions > buffer; 2 m16 + mg > buffer... 4 m16 shots > buffer?? Quote Link to comment Share on other sites More sharing options...
SuicideBunny Posted June 20, 2012 Share Posted June 20, 2012 i was trying to shoot a hole in a fence with a precision rifle out of the back of the chopper. the xenonaut shot the inside of the chopper instead of the fence and it resulted in half my squad being suppressed quickly followed by a ctd. Quote Link to comment Share on other sites More sharing options...
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