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[V12] Lots of suppression causes crash


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I try not to double post, but I now have a series of steps I can show to reproduce this bug.

1) Started new game - went through base setup. Equipped all soliders with machineguns.

2) Shot down first UFO (UFO only has one alien - very suitible for testing!)

3) Found alien and shot at alien with any machinegun-armed solider.

4) When the blue S appears above the alien, the program freezes for a second, then CTDs.

I've tried these steps three times now. It works each time.

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The caveat to this is I have found it doesn't CTD if the shots kill the alien. It only works if the alien is suppressed by a machinegun (to the best of my knowledge). And the machinegun can kill oh-so-easily. You might find it useful to crank the damage done my the machinegun down so you can test it.

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had this in my game. Sebillian suppressed by m16 trooper, second m16 fired and missed (assume added suppression). MG trooper fired, game locks up before hit... eventually drops to vista "program has stopped responding, problem details:

Problem signature:

Problem Event Name: BEX

Application Name: Xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 4fde284a

Fault Module Name: Xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 4fde284a

Exception Offset: 00343ce4

Exception Code: c0000417

Exception Data: 00000000

OS Version: 6.0.6002.2.2.0.768.3

Locale ID: 2057

Additional Information 1: 417e

Additional Information 2: be402af29279fca4f417d6abad0334ae

Additional Information 3: 526e

Additional Information 4: b1161861fc43b0f2a2ac93cd9f6d19a4

EventType

BEX

Indicates a buffer overflow (/GS) or DEP exception (BEX64 indicates a buffer overflow (/GS) or DEP exception on 64-bit versions of Windows)

http://technet.microsoft.com/en-us/library/cc738483(WS.10).aspx

It might be that 2 x mg burst suppressions > buffer; 2 m16 + mg > buffer... 4 m16 shots > buffer??

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