MACtic Posted July 1, 2013 Share Posted July 1, 2013 Hi everybody, my first post here. Before I ask my question/post suggestion let me just say that I absolutely love this game. I played the original X-COM(s) and I think this game is true X-COM*2! I love how it closely follows the original and I love the extra touches like soldiers being able to jump over fences, vehicles that can run down street lamps, melee attacks, etc. Really good job. Now to my question. In original x-com (TFTD) I had a very specific tactic for the mission when aliens attack an island. There was a big wooden building in the middle of the map. Usually with few aliens hiding inside. My tactic was to equip few soldiers with cannons with incendiary rounds. I used them to shoot inside the building through windows. After few salvoes the ground floor was on fire. What was really cool was that the fire could spread around. Every turn the fire was spreading and in few turns the whole building was on fire burning every alien inside. It took some time of course but it was fun to watch them run around in panic before dying. Sometimes a panicked alien would run outside thorough the door but those to do so ended up with a gun pointed in their face. It might sound cruel but I'm sure many agrees that there is no room for pity when fighting aliens! So, my question is - is it possible to do something similar in this game? If not this is something that would be really cool and could introduce some new tactics to the game. Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted July 1, 2013 Share Posted July 1, 2013 That house used to have a few civilians as well...No pity for the Aliens but the objective of the terror missions is to rescue the civilians. I am certain the relatives of the burned civilians did not appreciate your tactic . Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 1, 2013 Share Posted July 1, 2013 Blame the aliens. It was their fault, you have a full squad of eye witnesses with impeccable combat records who will agree. Just ignore the slight smell of napalm coming off them. It is the new Xenonauts aftershave range. Quote Link to comment Share on other sites More sharing options...
PerfectDeath Posted July 1, 2013 Share Posted July 1, 2013 I know fire is still in development since there is a flamethrower, but it is removed in this current version due to bugs. Things like incendiary rockets also exist in the game files so it could even be possible to add incendiary grenades. I know fire damage is very powerful as well, so it would probably be a good idea to reduce that before adding too much pyro! Because there are very few implemented it is hard to test if fire actually spreads. Quote Link to comment Share on other sites More sharing options...
MACtic Posted July 1, 2013 Author Share Posted July 1, 2013 I know fire is still in development since there is a flamethrower, but it is removed in this current version due to bugs. Things like incendiary rockets also exist in the game files so it could even be possible to add incendiary grenades. I know fire damage is very powerful as well, so it would probably be a good idea to reduce that before adding too much pyro! Because there are very few implemented it is hard to test if fire actually spreads. Great stuff PerfectDeath, thanks for the info. Good to know it's being worked on. Can't wait! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 1, 2013 Share Posted July 1, 2013 Incendiary damage does double the normal damage to props and buildings, so yes, it's quite powerful. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 1, 2013 Share Posted July 1, 2013 Blame the aliens.It was their fault, you have a full squad of eye witnesses with impeccable combat records who will agree. Just ignore the slight smell of napalm coming off them. It is the new Xenonauts aftershave range. I'm picturing the tagline to the ad now... "She'll love the smell of napalm in the morning." Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted July 3, 2013 Share Posted July 3, 2013 I'm picturing the tagline to the ad now..."She'll love the smell of napalm in the morning." Crap...supply officer misplaced the kerosene shipment with one of contraband...oh well...at least I've got my new inferno rounds for my trusty sidearm! Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 3, 2013 Share Posted July 3, 2013 ''I see you guys are full up with contraband...Let me see your ID's ". ...Lol...but I would like to see how fire is gonna be fully implemented into the game...especially the flamethrower...also did you guys know in the code the is a alien flamethrower? Quote Link to comment Share on other sites More sharing options...
Jorboc Posted July 3, 2013 Share Posted July 3, 2013 ''...also did you guys know in the code the is a alien flamethrower? Oh dear god no. Quote Link to comment Share on other sites More sharing options...
PerfectDeath Posted July 3, 2013 Share Posted July 3, 2013 Beauty and terror! Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 3, 2013 Share Posted July 3, 2013 Yep...I wonder what kind of fire they will shot... Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 3, 2013 Share Posted July 3, 2013 If only we had a thread to vent our thoughts while waiting for it Quote Link to comment Share on other sites More sharing options...
DeviousAlpha Posted July 4, 2013 Share Posted July 4, 2013 I would expect the alien version is slightly more than just a plain old flamethrower. Maybe like, a magma gun? A liquid-plasma thrower? Something terrifying for sure. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 4, 2013 Share Posted July 4, 2013 I'm fired up just thinking about it. It would be a pretty terrifying weapon. Possibly I don't want to know the details so it's not spoiled for me in the game. I hadn't seen the image above before as I skim past image spoilers in the assets folders. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted July 5, 2013 Share Posted July 5, 2013 I'm playing build 19v2 and I can confirm that the fire spreads very nicely! Of course it depends on the environment, but grass and wooden buildings have poor life span estimations when I load up my rocket launcher. I hope they'll bring the flamers back. I loved them in UFO: Extraterrestrials. For now, I'm planning to add inferno grenades, but never got around to do it yet (I'm too focused on testing the minigun, heh heh). Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 5, 2013 Share Posted July 5, 2013 Another thing about having them in is that you could then play around with the effects. UFO: ET had chemical variations for example. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted July 6, 2013 Share Posted July 6, 2013 I'm fired up just thinking about it. It would be a pretty terrifying weapon. Possibly I don't want to know the details so it's not spoiled for me in the game. I hadn't seen the image above before as I skim past image spoilers in the assets folders. Turning the air in a cone-shape aimed at a particular victim into 25% oxygen before sending out a small extremely heated sliver of ceramic to spark flames. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 6, 2013 Share Posted July 6, 2013 I think that the human flamethrower will you know...throw flames...fire.That's pretty obvious ... But just imagine that liquid plasma burst out of the alien variant Quote Link to comment Share on other sites More sharing options...
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