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PerfectDeath

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Everything posted by PerfectDeath

  1. seems like you don't need to refuel with alenium, so it is just a flat building cost. There are mods that make more expensive alenium missiles and warheads cost alenium part of their re-balancing.
  2. I once beat an andron to death with stun batons. =] They deal very small amounts of damage so it eventually broke. Now that damage is shown we can see the red hp damage and blue stun damage. It may be difficult to program a separate stun HP just for robots to be stunned in a different way.
  3. Proximity grenades? Make them do primarily suppression as they could slow a charge/flank long enough to reposition.
  4. Smoke grenades are great when you want to avoid reaction fire but cannot suppress the alien, everyone brings 1 smoke grenade, even if they can't carry any other grenades. For fire and move tactics smoke grenades are great insurance; however, in the current version there are few aliens who bank enough TUs at the end of their turn to do reaction shots, thus I focus on just suppressing them with burst fire (30TUs vs 42). Same reason I don't use flash bangs, they don't seem to suppress well enough for their TU cost compared to just taking shots.
  5. They try to shoot through invincible base walls... I'm cool with aliens spotting for each other in open maps sometimes they will bombard a wall I am behind; however, they usually try to do it inside their UFOs, firing outside and sometimes even getting shots through.
  6. Yea, I have assaults with either AKs or shotguns, get close, blast em. The M16 is pretty good as well at medium ranges with its burst fire. I found myself using burst fire in the little mod a lot.
  7. I had a city get nuked (anchorage) and didn't see any casualties listed even though the game said "millions died" of course, it is anchorage. =\
  8. yea, the AP is pretty bad, until then it is a go to.
  9. Probably, new updates tend to bring some new things that can break the old saves.
  10. Also if one alien spots you, others on the other side of the map will occasionally try to fire at you. I had all of my hangars at the top of my base, but the medbay in the bottom left corner apparently was a back door for a pack of caesans... =? They were very aggressive, rushing through to the nearby labs while all of the aliens in the hangars just sat there, camping from the barrels. Fortunately, after various save scums I was able to learn how these med-bay caesans worked and contained them in the medbay, dumped stun gas in there and finished them all off. THe hangar aliens were much harder though... <_<
  11. Going to add a bit onto here, the AK carbine does feel very effective, mostly due to the low TU cost of burst fire when it fires 4 shots (its 4 right?) Making it extremely efficient at killing and suppressing from any range.
  12. Yea, Sartha's little mod changes how aircombat works by allowing alien fighters that can roll to properly evade, so foxtrots are not going to be able to deal with them since fighters will always fire their missiles before you can. Also, condors need to go into cannon range against fighters more often since you cannot bring enough missiles to deal with all the fighters. Outside of that, are dreadnauts in the game? I know their image is, not sure if any maps can support one though. =\
  13. You could say, I had to crash land... =P I knew there were large passenger airliners, just pointing out that it happened in south africa, somewhere it was unlikely they flew. But I'm not going to whine about that. I just wanted to know how high event fatalities can go since I had the casualties pretty low until one single event caused my total casualties count to jump 33% (over 150) when most events do around 12-16.
  14. Havn't used the scout car recently, so can't comment much on that. =P But I have been using the AK carbine to great success in the 'little mod' due to its 4 round burst and cheap TU costs. Might be too effective.
  15. Lot of tu waste in those vids: Crouching then turning costs more TUs, turn first before crouching. =P Lastly if there is half-cover close to you that is in the way of your target, you can move to the cover to fire over it, I see many shots hitting cover when they can just move 1-2 squares to negate that. =\ My most recent game has only 1 HMG and 1 Sniper, the rest is 3 assaults and 3 rifles so I have been getting lots of practice doing fire and move tactics. TUs are gold in this case. =]
  16. I've learned from my experience in Kerbal Space Program and interplanetary collisions to be careful of time acceleration. I never launch fighters over <<< because things get 'wonkey'.
  17. Actually Sartha's little mod makes airbattles much harder in two ways: Enemies like fighters and light scouts that can roll will actually evade missiles properly, even sidewinders. In vanilla I just mindlessly fire the missiles off and watch as the aliens fail to evade. Next, alenium and above missiles and torpedoes must be produced, this costs money, takes time, and means you can't always be packing the best missiles you can load. I switch between vanilla and modded to see what kind of things can be done to balance the game.
  18. I'm close to getting corsairs in Sartha's little mod which has made changes to the economy and the build times of foxtrots and corsairs. With 15 technicians I can make a foxtrot in some 2-3 days vs 20 days. Also I seem to be floating 2mil on my 3rd month. =\ Not sure if I need a 3rd base or if i'm gunna be burning through that soon enough.
  19. He maintains that semi-unshaven scruff pretty consistently.
  20. Launched two foxtrots to engage a corvette, at the same time two condors were intercepting 3 heavy fighters. What ended up happening was that I got the message to engage the corvette with my foxtrots; however, once I clicked engage another message popped up saying that my condors have intercepted the heavy fighters. Clicking engage then brings me into the condor's battle; however, I can see some graphical distortions where the corvette's firing arc appears near the bottom of the screen, suggesting both battles are going at one time. This was confirmed when the 8 avalanche torpedos fired, I could hear them fire. But I can only control my condors. The foxtrots defeated the corvette, which actually brought the geoscape map up behind the condor's airbattle, after the condor's battle the foxtrots were returning. So it seems that interceptions at the exact same time (or maybe very close) cause the battles to stack. =\
  21. How many fatalities do you guys experience happening from most events? I Just noticed 3 heavy fighters down an airliner killing 130 people... since when did 130 people fly in commercial airliners in 79? Kinda was significant since it was in a nation I had been keeping the casualties low on suddenly jumped to 165... O_o Pesky fighters instantly causing such major events when they land. Do the fatalities vary depending on the unit(s) causing the event? Do some events cause worse results?
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