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Burning down a house


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Hi everybody, my first post here.

Before I ask my question/post suggestion let me just say that I absolutely love this game. I played the original X-COM(s) and I think this game is true X-COM*2! I love how it closely follows the original and I love the extra touches like soldiers being able to jump over fences, vehicles that can run down street lamps, melee attacks, etc. Really good job.

Now to my question.

In original x-com (TFTD) I had a very specific tactic for the mission when aliens attack an island.

There was a big wooden building in the middle of the map. Usually with few aliens hiding inside.

My tactic was to equip few soldiers with cannons with incendiary rounds. I used them to shoot inside the building through windows. After few salvoes the ground floor was on fire. What was really cool was that the fire could spread around. Every turn the fire was spreading and in few turns the whole building was on fire burning every alien inside.

It took some time of course but it was fun to watch them run around in panic before dying. Sometimes a panicked alien would run outside thorough the door but those to do so ended up with a gun pointed in their face.

It might sound cruel but I'm sure many agrees that there is no room for pity when fighting aliens! ;)

So, my question is - is it possible to do something similar in this game? If not this is something that would be really cool and could introduce some new tactics to the game.

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I know fire is still in development since there is a flamethrower, but it is removed in this current version due to bugs. Things like incendiary rockets also exist in the game files so it could even be possible to add incendiary grenades.

I know fire damage is very powerful as well, so it would probably be a good idea to reduce that before adding too much pyro!

Because there are very few implemented it is hard to test if fire actually spreads.

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I know fire is still in development since there is a flamethrower, but it is removed in this current version due to bugs. Things like incendiary rockets also exist in the game files so it could even be possible to add incendiary grenades.

I know fire damage is very powerful as well, so it would probably be a good idea to reduce that before adding too much pyro!

Because there are very few implemented it is hard to test if fire actually spreads.

Great stuff PerfectDeath, thanks for the info. Good to know it's being worked on. Can't wait!

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Blame the aliens.

It was their fault, you have a full squad of eye witnesses with impeccable combat records who will agree.

Just ignore the slight smell of napalm coming off them.

It is the new Xenonauts aftershave range.

I'm picturing the tagline to the ad now...

"She'll love the smell of napalm in the morning." :)

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''I see you guys are full up with contraband...Let me see your ID's ".

:)...Lol...but I would like to see how fire is gonna be fully implemented into the game...especially the flamethrower...also did you guys know in the code the is a alien flamethrower?

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I'm fired up just thinking about it. It would be a pretty terrifying weapon. Possibly I don't want to know the details so it's not spoiled for me in the game. I hadn't seen the image above before as I skim past image spoilers in the assets folders.

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I'm playing build 19v2 and I can confirm that the fire spreads very nicely! Of course it depends on the environment, but grass and wooden buildings have poor life span estimations when I load up my rocket launcher.

I hope they'll bring the flamers back. I loved them in UFO: Extraterrestrials. For now, I'm planning to add inferno grenades, but never got around to do it yet (I'm too focused on testing the minigun, heh heh).

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I'm fired up just thinking about it. It would be a pretty terrifying weapon. Possibly I don't want to know the details so it's not spoiled for me in the game. I hadn't seen the image above before as I skim past image spoilers in the assets folders.

Turning the air in a cone-shape aimed at a particular victim into 25% oxygen before sending out a small extremely heated sliver of ceramic to spark flames.

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