mitrida Posted April 17, 2013 Share Posted April 17, 2013 it would be very nice to add underwater missions as ufo terror from the deep. Obviously with all its weapons And submarine armor. All this perhaps with an expansion fee. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 17, 2013 Share Posted April 17, 2013 Hey, how about we get this game out first and then maybe talk about expansions or new games, hmm? Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 17, 2013 Share Posted April 17, 2013 Don't know about everyone, but i cannot stop imagining what things can be added to make this game even greater, bigger, better. Good that i'm not a gamedev or i'll be drowning in feature creep =) I liked TFTD - it was dark, murky, dangerous. More then original UFO:EU, imho. So count me +1 on underwater expansion possibility. Count me +2 if it can be somehow combined into one whole land and sea game. Quote Link to comment Share on other sites More sharing options...
mitrida Posted April 17, 2013 Author Share Posted April 17, 2013 Hey, how about we get this game out first and then maybe talk about expansions or new games, hmm? Yesss is only a dream Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2013 Share Posted April 17, 2013 It would be lovely to have a Xenonauts 2, possibly using something like Unity but I remember from an interview (at least, I think it was an interview) that Chris was not going to do another Xenonauts after this is finally wrapped. Quote Link to comment Share on other sites More sharing options...
mitrida Posted April 17, 2013 Author Share Posted April 17, 2013 I do not think it is very complicated to add underwater scenarios, you do not need a Xenonauts 2 Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 17, 2013 Share Posted April 17, 2013 I do not think it is very complicated to add underwater scenarios, you do not need a Xenonauts 2 Except for all the environments, tiles (in three separate states), props (also in three states), armours, weapons, alien and soldier sprites that the artist isn't around to do any more because he no longer works freelance. And all the new researches, craft and other things on the Geoscape. Not to mention the fact that you'd need to have a completely separate physics engine for underwater because why half-ass things? Oh, and you'd need extra space for more bases, and you'd need separate troops who are conditioned for undersea fighting. And you'd need to re-balance everything, including the stuff that's still not balanced. So sure, if you ignore the massive amount of work that would need to be done and the fact that a large portion of it will either be completely impossible to do because the artist is gone or necessitate a complete overhaul of the current game, which would cost tens of thousands of dollars and delay the game by possibly years, yeah. Sure. They could put all that stuff that doesn't really add to the gameplay that much. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2013 Share Posted April 17, 2013 There has been discussion on underwater missions previously. This thread got locked after things spiralled out of control. Yeah, this one kinda went south as well. This is more a summary of previous "discussion" Aha! I knew there was an actual reponse from Chris buried somewhere! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 17, 2013 Share Posted April 17, 2013 Personally I would be happier if Goldhawk moved on from this game and did something else. If they did decide to do some DLC to add underwater missions to tide them over until a new project came along then I would pick them up, if the price was right of course. As much as I am looking forward to playing Xenonauts fully I have already had enough of the rubbish engine and the limits it puts on the game. I can only imagine how much more frustrating it must be for the actual dev team If they wanted to stick to a similar theme I would have some suggestions though. Maybe a nice shiny new version of Apoc using the source engine? Or an unreal powered Jagged Alliance remake? Hmm no I think Syndicate or Syndicate Wars in cryengine! If they want a very different game how about a Rogue Spear type tactical shooter set in the Xenonauts universe? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2013 Share Posted April 17, 2013 So long as Goldhawk doesn't hope its future is in the mobile market. Oooo there's a tough market to break into. A few big winners and mostly people getting on by, any old how. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 17, 2013 Share Posted April 17, 2013 I'd be open to a space-based game like Famicom Wars, but with inter-mission game mechanics that are seen in many tower defense games. Collecting information, assigning research that takes 'X' time to complete where each mission is a specific amount of time. If I was a better programmer, I'd claim this for myself. In fact, I do claim it for myself. Who's on-board with me? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 18, 2013 Share Posted April 18, 2013 http://www.goldhawkinteractive.com/forums/showthread.php/2741-Xenonauts-2-__________________________?p=32660&viewfull=1#post32660 If it is anything like this I want royalties Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 18, 2013 Share Posted April 18, 2013 That sounds pretty cool. Quote Link to comment Share on other sites More sharing options...
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