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[3.05 experimental - Tactical] Cabbage fields in farm tileset tank the FPS hard


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On 2/11/2024 at 5:00 PM, Skitso said:

These cabbage fields tank my FPS to 30. Normally I have the fps hovering around 120.

Image1.jpg

Yeah the problem seems to be is that each cabbage head in that field is it's own object, so while the polygons aren't that high per cabbage (~200 triangles or so), the entire cabbage field tank the fps because of the amount of draw calls. We'll work on getting the meshes merged so that it doesn't affect performance as much.

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12 minutes ago, Kouki said:

Yeah the problem seems to be is that each cabbage head in that field is it's own object, so while the polygons aren't that high per cabbage (~200 triangles or so), the entire cabbage field tank the fps because of the amount of draw calls. We'll work on getting the meshes merged so that it doesn't affect performance as much.

It's curious I never had such performance issues with earlier versions.

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2 hours ago, Kouki said:

while the polygons aren't that high per cabbage (~200 triangles or so),

Holy smokes. Original Lara Croft was made of 230 triangles !

Get noticed she posses two cabbages.

tumblr_n1buhnKcQk1se03bho1_500.jpg

Perhaps you could think more about efficient (low poly) design ?

Edited by gG-Unknown
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