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Kouki

Development Team
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Everything posted by Kouki

  1. Sorry for the delayed response. Yeah, that is indeed a bug with how the shadows are setup on the UFO, what's happening is the UFO basically has its own drop shadow setup in it plus the shadow generated from the world overlapping with each other. We'll get it fixed
  2. Hey there, thanks for the response. Yeah - we'd really appreciate if you can provide us the save before the ground combat mission ended if you still have them as that allows us to track what caused the soldier to get stuck in the "airborne" state.
  3. Thanks for the bug report Bloodwolf! Do you have a save file for the campaign so I can take a look? If you have both, one for before the ground combat mission ended and another for after you've noticed the bug so we can take a look and see what's causing the issue. You can take a look at this guide to see where your saves are located, thanks again!
  4. Nice catch! We'll take a look and get it fixed, thanks!
  5. Thanks for the bug report! Yeah, it's a bit of a niche bug so it's not very high on the priority list, but the heads-up is still very much appreciated!
  6. Thanks for the bug report! We're currently working on fixing this bug and hopefully get it included in the next patch (If Chris decides to push one out before milestone 4)
  7. Interesting, tested it with 3+ aircraft and somehow that ended up reversing the keybinds for the selection, I'll bring this up with the rest of the team, thanks!
  8. Thanks, yeah that's definitely a bug, we'll get that fixed! We'll take a look into the 'next soldier' button being cut-off as well
  9. Thanks for the bug report! Yeah we've been getting this bug reported again after the latest patch. We're currently working on getting it fixed!
  10. Thanks a lot for posting a bug report! We'll take a look into it and get it fixed
  11. Hey there, thanks for taking the time to register and posting a bug a bug report! I'll need to know what version of the game you're playing on, and if possible the save file where you couldn't launch the dropship on the mission anymore. I've tried testing it out a bit on my end and unfortunately I haven't been able to reproduce the bug on my end, so getting a save file with the reproducible bug would be a godsend. I'll link a guide below to help you find where your saves are, thanks a lot!
  12. Thanks! A bunch of tooltips ended up breaking somehow after Milestone 3, we've been fixing a bunch of those, we'll get to fixing this one as well!
  13. Thanks for the bug reports fisheye! That's rather weird though, Is there more than two aircraft in the possible selection? If there are only two, pressing W to go up (and vice versa) will just cycle to the other aircraft, so it might end up looking as if it's going the opposite way?
  14. Thanks for the bug report! Tested it on my end and yeah that does seem to occur. I think there might be a pathfinding issue with the MARS as it seems to be preferring to take a non-diagonal path when there are short walls. I'll bring this up with our programmers, thanks!
  15. Another G9 enjoyer! I'm using the older miniLED G9 as I happened to find one on sale when I was building my current setup and I've been loving it so far! For the desk I bought the Bekant corner desk from IKEA and it seems to be working well enough. Let me know if the Ergotron arm works well because I'm also hoping to get a monitor arm for my PC but I've been skeptical of buying one due to the sheer weight of the G9 :P For the bug, yeah - we're working on getting a fix around it which should drop within the next few patches
  16. Being able to open doors with your soldier facing away from it is intended. Though this might change in the future, depending on how things pan out
  17. As zardoz pointed out on their reply, the funding mechanic is different from other xcom games in that your funding increases based on completed research/missions. It used to be affected by the panic in the regions but I believe that was changed based from community feedback due to panic being too punishing (and causing a death spiral/feedback loop on harder difficulties). The funding screen however, will still reflect increases in your income based from research, like on a screenshot I'm posting below (Funding increase from Xenobiology research)
  18. Thanks for the feedback! I'll bring this up with the rest of the team and see what they think
  19. Thanks for the bug report! Can you post a screenshot of the visual artifact that gets left over when you exit Steam Overlay? I might be misunderstanding what windows you're referring to but I'm also on a 5120x1440p monitor and I can't seem to repro the bug, thanks!
  20. Hey there, thanks for the report! Yeah, that is indeed a bug. I'll bring this up with the rest of the team
  21. Thanks for the bug report! I'll give it a quick look and see what's going on.
  22. Hey Gastav, thanks for taking the time to make a bug report. However, I'd like to ask a few things so we can figure out the problem faster. For the funding not increasing, do you mean that your monthly funding does not change even after completing certain research and missions (like the Cleaner HQ mission). Or do you mean that your monthly income is always in the red? Having a budget deficit can easily happen in the game if you're running a lot of bases and using a lot of engineering/research labs. Even though said structures provide passive income, this inflow of money is not counted in the end of the month funding report. Total income only consists of the funding from your regional support, and doesn't take into account lab/engineering idle income, selling stuff from your base stores, etc.
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