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InCiDeR last won the day on March 12
InCiDeR had the most liked content!
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V3.3.0 -Combat Missions - Stun grenades not stunning mentarchs
InCiDeR replied to Emily_F's topic in Xenonauts-2 Bug Reports
To be quite honest. I do like it that way, it makes it more challenging and you need to approach the UFO with a slightly different tactic. Maybe it could stay like that on commander? -
I am sorry, I did not think of keeping that save file. Because it will only show the after state (armor healed) and not the before state (armor broken) as the reloading process itself "heals the armor". To my recollection I think this phenomenon has happened before on a couple of occasions, but I did not bother to report it due to me thinking I remembered it wrong. However, I will keep my eyes out for this one and keep all my savefiles from hereon
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[3.10 experimental - Tactical] Blocked door
InCiDeR replied to InCiDeR's topic in Xenonauts-2 Bug Reports
Yeah, you are right. I apologize, I must have been very tired, normally I am very careful when reporting a bug so I do not "hijack" your valuable time unnecessary. -
[3.10 experimental - Vehicle] Ares lacks armor
InCiDeR replied to InCiDeR's topic in Xenonauts-2 Bug Reports
Thank you Von_Emmy -
Marked door is blocked from the other side and can not be opened. user_day_32_cleaner_data_raid_blocked_door-290.json
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InCiDeR changed their profile photo
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The game start was on a clean install 3.09. Ares normally has more armor than Mars! Ares Mars user_day_350_ares_armor-1194.json
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I only play on commander, why my suggestions are related to that diffculty. 1. Aircombat The player should not know a specific UFOs range and fire arc before they shoot one down and "bring it back" for research. It will also be easier to detect a "new" UFO in the airgame as it lacks the highlighted fire arc areas. That might be hard to code, but it would be more realistic. I find the airgame too easy in the beginning. I mean a single fighter should not be able to bring down a Destroyer with a couple of sidewinders and an autocannon. Otherwise I love the airgame, it really add to the the game as a whole. 2. Shield I find the shield to be a bit overpowered. Maybe lower its HP to 70/140 or even 60/120 on commander. I believe it will be more of a tactial gameplay with lower health on the shield. You can no longer stand in the open just tanking all the shots. 3. Knife An upgraded knife with technology would be interesting. For us who like to go melee. Nothing major, but maybe a laserknife! It is a great game, looking forward to the endgame!
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"Is the bug still present on 3.0.5 on your end?" Yes, it is. Myself haven't bothered to report the bug, because... laziness I guess?!... but probably because the bug didn't affect my gameplay in any major sense.
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Two suggestions! A reaper map and upgraded knife!
InCiDeR replied to InCiDeR's topic in Xenonauts-2 General Discussion
"Reapers attack train station." That is a very good idea. I agree, civilian turn might eventually be long. However, if they made the map unique or as a part of the story, not random. I would personally have no problem with a longer map timewise if it ony happened once.