Alith Anar Posted December 12, 2011 Share Posted December 12, 2011 (edited) Hello, Will the Fighting areas after an Crash more like Ufo - EU oder more like Efo Extraterrestrials? Means will the Areas consit of a sqare of 5x5 Tiles thet where randomly selected from a great pool of tiles or will the areas be completly designed with a pool of maps for each Ufo Type? I'm playing UFO ET at the moment and I mentioned that an Battlecruiser will never crash in a Town, while on the other hand a Scout or Fighter will never Crash on a golf course And: Will some Aliens die during the crash? Fighting Ufos in ET sometimes shows that some aliens die during the crash. In UFO EX you will always have the same number of aliens. Out of interest how often the Ufo was hit and damaged. Thats nasty for the atmosphere of the game. Edited December 12, 2011 by Alith Anar Quote Link to comment Share on other sites More sharing options...
Straker Posted December 12, 2011 Share Posted December 12, 2011 I'd prefer a EU style map but it doesn't matter too much. Crashing on a golf course sounds great. It would be good to unwind after a tough battle. Now if we could only have a crash site next to a mall with a 50% off sale going on. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 12, 2011 Share Posted December 12, 2011 This article should explain how the terrain system works: http://www.pcgamer.com/2011/09/12/xenonauts-dev-diary-2/ And yes, in the final game shot-down UFOs should have dead aliens inside who were killed by the impact. The number will be randomised. Quote Link to comment Share on other sites More sharing options...
Laien Posted December 18, 2011 Share Posted December 18, 2011 (edited) As I remember in TFTD ufo crash almost always meant that the UFO itself was badly damaged (ion accelerators often exploded, holes in the hull etc.. Will You add same mechanics to Xenonauts (since terrain is destructible I take that the answer is Yes) ? Also do You plan to damage buildings/roads etc on UFO crash ? From the realistic point of view, damaged Ufo will not always land gently and will do quite a rackus in its landing path.. Edited December 18, 2011 by Laien Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 18, 2011 Share Posted December 18, 2011 I believe all that is planned. The only problem is that with a trail of destruction from the crash landing, realistically with the sizes of the maps that might not leave a whole lot of terrain to use as cover... Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 19, 2011 Share Posted December 19, 2011 Yeah, crash-skids would be difficult. Could always look at it as the UFO just dropping vertically rather than falling at an angle due to the reactor shutting down and not doing whatever alien thing that lets an incredibly heavy spaceship fly through atmosphere without conservation of momentum. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 19, 2011 Share Posted December 19, 2011 Ha ha perhaps just have a few tiles of roof lopped off and a small hollow at one end of the crash site, nothing major, and if there is just a small amount of destruction it can just add cover, rather than removing it Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 19, 2011 Share Posted December 19, 2011 Or set half the map on fire. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 19, 2011 Share Posted December 19, 2011 (edited) but that's not useable see! Actually though if there was a trail of fire that might be a good inclusion into the map, with it providing a temporary barrier to movement over part of the map, then dissipating later on, really changin up how you secure the map... It also could set other objects on fire, possibly speeding up players movement through areas etc. Edited December 19, 2011 by anotherdevil Sathra's awesome idea Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 20, 2011 Share Posted December 20, 2011 That would be one way around the whole "big ships being too large to fit on the map" thing. Set most of the area around the ship on fire except for a few sections. Those spots would be where you breach. It'd eventually burn out, but you'd be under attack the whole time so getting to the ship and actually finishing the mission would be a good idea. Quote Link to comment Share on other sites More sharing options...
sectoid Posted December 20, 2011 Share Posted December 20, 2011 did anyone here ever shoot down an UFO in XCOM, which the UFO crashed at Chile (South America)? the landscape there are very extraordinary, filled with unknown vegetation and weird coloured soil -- greyish-purple, or purple-ish grey... you name it! hahaha... Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 20, 2011 Share Posted December 20, 2011 What? I've shot ships down all over the place and I've never seen that. Sure it wasn't something crazy going on with your monitor or the game glitching out mountain or jungle terrain? Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 20, 2011 Share Posted December 20, 2011 Were you smoking something sectoid? Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 21, 2011 Share Posted December 21, 2011 I think it might have been Mountain terrain. It does look kind of odd, and its very rare to see. The obvious test is thus: When you used explosives, did the ground catch on fire? (and destroy the skyranger's ramp). Quote Link to comment Share on other sites More sharing options...
Chris Posted December 21, 2011 Share Posted December 21, 2011 Wow, I have never seen that before - was completely unaware it existed: http://www.ufopaedia.org/index.php?title=File:Terrain-mount.gif Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 21, 2011 Share Posted December 21, 2011 Yeah, its really, really rare. Only seen it twice. Its a pretty cool map though. Its also got a very funny bug with its tiles that makes it possible the only map where you can destroy part of the Skyranger. Quote Link to comment Share on other sites More sharing options...
SuperNovaNexus Posted December 26, 2011 Share Posted December 26, 2011 I miss the old circler ships so much easier to navigate and place in a map Quote Link to comment Share on other sites More sharing options...
sectoid Posted December 27, 2011 Share Posted December 27, 2011 yup, shooting the UFO down into a narrow country like Chile was like hitting the grand jackpot. Quote Link to comment Share on other sites More sharing options...
sectoid Posted December 27, 2011 Share Posted December 27, 2011 Wow, I have never seen that before - was completely unaware it existed:http://www.ufopaedia.org/index.php?title=File:Terrain-mount.gif they even made the earth crust consist of different layers! *salute to the terrain designer* Quote Link to comment Share on other sites More sharing options...
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