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Laien

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  1. Then lets hope for Xenonauts: TFTD in the future from Chris and his team in full 3D
  2. My game hung as well in alien turn. In my turn I saw probably last alien as well.
  3. I got this funny bug when loading game with crashsite on geoscape. The menu in geoscape insisted that my crashsite has escaped to space . Ofcourse the was no sign of said crashsite. Maybe it really escaped to space ?
  4. Well maybe You can make doors that when closed, give cover and allow to see what is outside and when open, simply allow to move out
  5. Hey, Just small suggestions for the next tier transports Maybe such transport could have on the sides widows for snipers with cover so they could protect the ship perimeter ? It would also be easier to get out of ship sometimes. I know that there is an exlusion zone around the craft but I still often get attacked in first turn when moving my first soldier. I think such cover in the ship also add some immersion when You know that before exiting the ship You are still somewhat safe. What do You think ?
  6. As I remember in TFTD ufo crash almost always meant that the UFO itself was badly damaged (ion accelerators often exploded, holes in the hull etc.. Will You add same mechanics to Xenonauts (since terrain is destructible I take that the answer is Yes) ? Also do You plan to damage buildings/roads etc on UFO crash ? From the realistic point of view, damaged Ufo will not always land gently and will do quite a rackus in its landing path..
  7. For me it crashes even after chinook docks to base and i dont look at the wounded soldiers. Just: 1. finish mission (had wounded soldiers) 2. return to base 3.save 4. try to load saved game = crash Also I may found another bug: If I stun alien with baton he is not counted as captured and probably counts as escaped ? In the final game there will be probably alien containment facility so this dont happen, still it shouldnt count as escaped. I will have to check this again...
  8. I got weird bug in the ground combat. While securing the UFO, I lost about 4 soldiers due to shots coming from unocupied tile (between the right wing and round propulsion chamber). I could not find this alien but shots were clearly going from an empty ground tile. Cant reproduce this bug unfortunately... Probably an alien must step on this tile or something.
  9. I did that. "If I load a save I did after return to base then it crashes on load." Tells about this case.
  10. Since You talking about soldier screen, I may have two small sugestions: 1. Callsign change. For now If I try to change callsign I allows me to do it but it clears current name and even if I just want to add a tag (Just like We all did on xcom to categorise soldiers) I have to type whole callsign again. Wouldnt it be better if We could edit the current callsign ? On other hand there could be some mechanism to categorise soldiers but the name trick is probably easier to do. 2. Sorting soldiers. Well basically sorting them so I have snipers next to eachother and so on...
  11. Hello, There is a bug that doesnt allow to load game after I finished the mission. Basically it crashes the game on load or soon after. As for the mission: - I didnt use hunter - two soldiers were wounded - played on veteran lv - didnt pickup any alien stuff on my sodiers - killed all on mission - used only rifles, shotguns, precision rifles, pistol If I load a save I did after the mission (when chinook is still airbourne) then it loads but the mission I finished is still there and when I land at the base it crashes. If I load a save I did after return to base then it crashes on load.
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