Beanchilla Posted November 13, 2012 Share Posted November 13, 2012 I can't get my tank out of the chinook! Here is a photo just so you get the idea. http://i.imgur.com/0QzUC.jpg Not a big deal! Just something to know about. (Also, before anyone says I am a pirate I just bought the game and haven't been linked yet) Quote Link to comment Share on other sites More sharing options...
Gam Posted November 15, 2012 Share Posted November 15, 2012 Confirmed Quote Link to comment Share on other sites More sharing options...
Buzzles Posted November 15, 2012 Share Posted November 15, 2012 Probably still some invisible walls lurking from when all the variations of chinook positions were created for the new map types. Good you've included a screenshot though, as it'll let Goldhawk fix it quickly. Quote Link to comment Share on other sites More sharing options...
Webz Posted November 17, 2012 Share Posted November 17, 2012 I can also confirm the same problem, same location and type of map (arctic) Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 21, 2012 Share Posted November 21, 2012 Problem confirmed on the same map, same chinook position Quote Link to comment Share on other sites More sharing options...
Gumballthechewy Posted November 23, 2012 Share Posted November 23, 2012 I don't have a screen shot but this happned to me on the farmlands map. I'll get a picture if you don't know what I'm talking about. Quote Link to comment Share on other sites More sharing options...
Moonfire Posted November 30, 2012 Share Posted November 30, 2012 I have a saved game featuring this if it will help. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 30, 2012 Share Posted November 30, 2012 The Chinook spawn only has two clear tiles behind it while the vehicle requires three tiles to pass through. If the spawn points are placed against the edge of a level, or against a submap that may have a wall in that position, then your vehicles can be prevented from leaving the Chinook. It would only occur where the spawn was placed directly against impassible terrain and the spawn was generated with the wrong facing. The new level designing software should avoid that problem in newer levels. The spawn can be moved a few tiles from the edge of the level to make sure there is always enough space to exit. Quote Link to comment Share on other sites More sharing options...
Bluedot2938 Posted December 1, 2012 Share Posted December 1, 2012 The new level designing software should avoid that problem in newer levels.The spawn can be moved a few tiles from the edge of the level to make sure there is always enough space to exit. On a related note, there's also a (rare) issue where the chinook front is to close to an object: Regarding the no exit issue, I had a few similar situations in which the hunter was disabled, and could not be made to move inside the chinook. IIRC, once even some soldiers too that were behind the hunter, but that was a long time ago, V14 or so. Haven't seen that since. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted December 1, 2012 Share Posted December 1, 2012 (edited) It would only occur where the spawn was placed directly against impassible terrain and the spawn was generated with the wrong facing.The new level designing software should avoid that problem in newer levels. It's not generated - it's places with wrong direction. There no any problem, just place only correct directions for this position. And it's something what not need to confirm, if it placed than it placed. Need just to say which tileset it was(or screenshot if you not lazy) and five minutes to completely fix it. Edited December 1, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
Matthew Posted December 4, 2012 Share Posted December 4, 2012 It should be fixed in the next versions. Quote Link to comment Share on other sites More sharing options...
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