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Beanchilla

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    20
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  • Biography
    I'm the mummy's curse, the passing bell.
    I'm the fortune that they wouldn't tell.
  • Location
    Washington
  • Interests
    Video games, film making, screenwriting
  • Occupation
    Writer for NAA / Student
  1. It's kicking my ass! I'm not sure if it's supposed to or not but it definitely is. Do you guys have any tips for taking down UFOs successfully?
  2. I love the idea with the vision but I think you need to add strafing if you do that. It'd be awesome to have guys covering the rear while we edge further into the battle.
  3. AH! I am going to lose my mind when the final mission is implemented. I MUST COMPLETE THIS THING!
  4. Works great with my save. Lovin' the mod. Thanks for making it.
  5. Woah! I am definitely going to be beating some aliens up then haha! That is awesome.
  6. Alien gangbang! I have no idea why the thumbnail is so tiny but click it and it's not that small. Here's a direct link.
  7. I'm just glad you are still balancing the game! I honestly don't get the complaints. The rest of it pleases me besides some balance issues. Thank for the updates Chris. I'm loving the game on steam. I'm going to buy it for a few friends when I have money. It's just fantastic.
  8. I think if costs and things are balanced the current way it plays out is perfect. I'm completely comfortable balancing workshop size and the number of scientists/workers within each building. I think balancing your bases production is a lot of fun honestly. Micromanaging can be a chore but it's also a strange zen like experience in Xenonauts. I like it. I suggest keeping it the way it is and simply balancing it further as development moves along
  9. I'd like to see a medal for surviving after losing half your health. Another medal for killing 3+ aliens in one mission. Another for surviving X amount of missions. Maybe one for 5, one for 10 and one for 20+ I think, once sanity and morale is implemented and balanced further, it could be one for staying sane under critical conditions. One for marksmanship would be cool. Maybe 8/10 shots hit in a row for a soldier. Or a 90% plus hit ratio on a mission. Then you could have the medals stack.
  10. Sathra your mod looks amazing. I'm determined to beat my veteran run before trying it out but thanks for making it and updating it.
  11. I agree that difficulty wasn't a problem. Impossible was extremely difficult. I still haven't beat it on ironman impossible. Classic difficulty was great though and I felt rewarded when I beat it. My main issue with the game is lack of map variety. I am so tired of seeing the same handful of maps over and over again. I miss being able to blast through the environment without just using grenades. I wish I could micromanage my soldiers more and not just have them play as classes. The new Xcom was great but I think it's shortcomings is that it isn't as replayable as the old one. I've managed to struggle through superhuman with mods a couple times but only because I was willing to throw myself at it over and over again. I loved seeing the pyramids, the cities, the farmland, the arctic levels, the jungles and more. It was just much more exciting to me. The levels were much larger as well and made me feel like I have more freedom. I've already gotten that feeling from Xenonauts. It makes me damn ecstatic.
  12. Thanks for the update! Glad to hear it might be a bit more difficult now. Can't wait to check out the new ui
  13. Thanks for the update! While I am eager for beta that map generation sounds awesome. I'm mostly looking forward to the file compression and auto hide feature though. Progress is always good so thanks man!
  14. Wow! I am so glad you saw this post then. It is very impressive stuff. You did a great job of keeping the atmosphere of the old game without it being that cheesy ominous ringing. It's just as eerie and sets up the atmosphere but is actually easier on the ears than the original in my opinion. Thanks for making it so great!
  15. I completely agree! I think you worded it better than I did. I just think it's neat that the music is modernized but still suspenseful and somewhat like the original. They did a great job.
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