Gorzahg Posted October 1, 2012 Share Posted October 1, 2012 Can we have some? Please Or are they in the game already? Quote Link to comment Share on other sites More sharing options...
Mathalor Posted October 1, 2012 Share Posted October 1, 2012 Kill it with fire! Incendiary weapons in the first game kind of sucked, but it was fun lighting stuff on fire. And they were a good alternative to flares on jungle maps. I don't see any problem with having an incendiary grenade, maybe some rockets too. Quote Link to comment Share on other sites More sharing options...
JDirtyMoney Posted October 1, 2012 Share Posted October 1, 2012 This would be a nice feature. Also it would be good to have a spreading fire mechanic to make use of these indiscriminate weapons have dangerous consequences. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 1, 2012 Share Posted October 1, 2012 There will be a flamethrower once the code work is finished on it. I think adding incendiary grenades detracts from its uniqueness a little There are incendiary rockets in the game though so grenades might be on the way. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 1, 2012 Share Posted October 1, 2012 There will be a flamethrower once the code work is finished on it.I think adding incendiary grenades detracts from its uniqueness a little There are incendiary rockets in the game though so grenades might be on the way. I doubt a grenade would carry enough flamey stuff to be very dangerous unless you were standing on top of it. Unless you're just trying to cause a few burns here and there like a white phosphorous grenade can do. From the graphics I see in both the old and new XComs the entire area is lit on fire. I doubt a grenade could hold enough compound to even engulf a single tile unless it's some special "alien" chemistry. Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted October 2, 2012 Author Share Posted October 2, 2012 It doesn't have to be a big explosion, that's what incendiary rocket are for. I just want an area of denial grenade, that's not as annoying as proximity grenades. And they should be easier to code too. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 2, 2012 Share Posted October 2, 2012 Use the nerve gas grenades? Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted October 2, 2012 Author Share Posted October 2, 2012 Use the nerve gas grenades? I forgot about those. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 2, 2012 Share Posted October 2, 2012 (edited) Use the nerve gas grenades?Now that's a different story! LOL I'm looking forward to gassing those alien (&^#'sI wonder how they'll implement that as far as effectiveness goes? If the aliens are as vulnerable as human are I could see a single grenade killing an entire BIG ship full if the hatches aren't sealed. Edited October 2, 2012 by StellarRat Quote Link to comment Share on other sites More sharing options...
Betuor Posted October 2, 2012 Share Posted October 2, 2012 Well, just be glad this wasn't in the old game. Rookie: Captain, what are your orders? Captain: I want you to run down this hall into the alien ship and chuck in this nerve gas grenade. Rookie: Yes sir! Rookies enter ship and primes grenade. Rookie: Captain. The hallway's to long. I'm out of TUs and I've primed the grenade to 0. Captain: Well, it was nice knowing you. Try and hold your breathe. The captain looks at his squad full of rookies. Captain: Who's next? Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 2, 2012 Share Posted October 2, 2012 Well, just be glad this wasn't in the old game.Rookie: Captain, what are your orders? Captain: I want you to run down this hall into the alien ship and chuck in this nerve gas grenade. Rookie: Yes sir! Rookies enter ship and primes grenade. Rookie: Captain. The hallway's to long. I'm out of TUs and I've primed the grenade to 0. Captain: Well, it was nice knowing you. Try and hold your breathe. The captain looks at his squad full of rookies. Captain: Who's next? I do believe the grenade only started counting down AFTER you threw it in the old game. Anyway, one would hope that if you plan to use nerve gas you'd have NBC precautions available. Depends on how brave/desperate you are I guess. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 2, 2012 Share Posted October 2, 2012 Or if the agent used affects humans at all. Quote Link to comment Share on other sites More sharing options...
Betuor Posted October 2, 2012 Share Posted October 2, 2012 I'm pretty sure in the old game that grenades would blow up after priming so if you primed it and went to throw, you could run out of tus to throw the grenade and be blown up. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted October 2, 2012 Share Posted October 2, 2012 I'm pretty sure in the old game that grenades would blow up after priming so if you primed it and went to throw, you could run out of tus to throw the grenade and be blown up. If I correctly understood you, then you not right. not sure about apoc, but in first two granade timer begin to run only after granade fall on ground, if you hold it or place in poket - it never explode Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 2, 2012 Share Posted October 2, 2012 blowing up only after it's released/hits ground is how I recall it too. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 2, 2012 Share Posted October 2, 2012 pretty sure that is in some tips and trick section. probably the X-com wiki. Quote Link to comment Share on other sites More sharing options...
Sneakingviper Posted October 5, 2012 Share Posted October 5, 2012 A Nervegas/Knockout gas could be useful when wanting live aliens, however the implementation would be tricky. In the old UFO there was a white bar filling up over your health, when you are choking and when that filled out the health bar, you were knocked out (as far as I remember), maybe something similar to that. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 5, 2012 Share Posted October 5, 2012 Nerve gas does health damage and kills, stun grenades do stun damage and knock them out for capture. Smoke grenades for example will knock out enemies sooner or later if they remain within it. Quote Link to comment Share on other sites More sharing options...
Khall Posted October 5, 2012 Share Posted October 5, 2012 Incidently, how does fire spread work in Xenonauts? As far as I know, if a flammable tile takes incendiary damage it is converted into a fire tile. But that doesn't leave any opportunity for fire spread. I think that if a flammable tile is adjacent to a fire tile, there should be a chance that it also catches fire. And also a chance that fire can spread one tile from a flammable tile. E.g. there are 2 wooden boxes with an empty tile between them. One box is set on fire, there would be a chance to spread to the empty tile, and from there, set the other box on fire. But it couldn't spread two empty tiles. It would open more tactical options and make fire a bigger factor in decision making (an alien hiding in a warehouse full of boxes? Burn him out!) Of course it would have to be balanced so a stray fire (probably) won't burn an entire building, which is what incendiary rockets are for. Quote Link to comment Share on other sites More sharing options...
Sneakingviper Posted October 5, 2012 Share Posted October 5, 2012 Or that smoke spread the same way if inside buildings. That way if the little bugger dont come out, he will choke and get knocked out. Also visibility would become a nightmare if there is a fire. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 5, 2012 Share Posted October 5, 2012 Incidently, how does fire spread work in Xenonauts?As far as I know, if a flammable tile takes incendiary damage it is converted into a fire tile. But that doesn't leave any opportunity for fire spread. I think that if a flammable tile is adjacent to a fire tile, there should be a chance that it also catches fire. And also a chance that fire can spread one tile from a flammable tile. E.g. there are 2 wooden boxes with an empty tile between them. One box is set on fire, there would be a chance to spread to the empty tile, and from there, set the other box on fire. But it couldn't spread two empty tiles. It would open more tactical options and make fire a bigger factor in decision making (an alien hiding in a warehouse full of boxes? Burn him out!) Of course it would have to be balanced so a stray fire (probably) won't burn an entire building, which is what incendiary rockets are for. I'm not sure it does spread (yet). wasn't tall grass and fire spreading mechanics an unreached kickstarter goal? Quote Link to comment Share on other sites More sharing options...
Khall Posted October 5, 2012 Share Posted October 5, 2012 From kickstarter: $355,000 - Tall Grass – There’s waist-high grass in X-Com. This would put it in Xenonauts too, complete with the ridiculous (yet amusing) fire mechanics from the original. Tall grass was unreached, hopefully fire spread mechanics will be implemented Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 5, 2012 Share Posted October 5, 2012 I will miss tall grass. T_T Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 7, 2012 Share Posted October 7, 2012 I didn't miss it in the slightest until very recently when I had one of the best battles ever against a Sectoid buried somewhere in the middle of it. Completely changed my view of that stretch goal, and I wish I'd put it higher. Quote Link to comment Share on other sites More sharing options...
Betuor Posted October 7, 2012 Share Posted October 7, 2012 Maybe my xcom game was bugged because I lost many a soldier that way. Quote Link to comment Share on other sites More sharing options...
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