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Mathalor

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Everything posted by Mathalor

  1. This is good info that I found useful, but it seems odd that you had to necro a thread from last September to find anything on topic.
  2. Glad you liked the game. Sorry you didn't like the artwork. Aliens not camping in barns as often as the original is an AI thing, and, I believe, intentional.
  3. I know that there are some bugs that will make some stats climb above 100. And you can alter stats in the xml files to be able to climb that high during the course of a game.
  4. I used to equip one of my squad with a rocket launcher. In the original game The basic rocket launcher would clear out one side of a building, completely eliminating cover for the rest of my squad. In Xenonauts I feel lucky if I can remove one tile of wooden wall with the awful things. I don't bring rockets anymore. And I rarely use frag grenades. Perhaps after some research they'll be worth while, but I'm not that far yet.
  5. Again, if there was a mod for historical / scientific accuracy, I'd want to use it.
  6. Considering how my last few missions have gone, just stepping off the ramp should teach bravery.
  7. I had a soldier who was at 90% health for what seemed like several days. Guess it doesn't matter now, she got sniped by an alien. That seems to be happening to me a lot tonight, I've almost lost two squads to it in as many missions. Aliens laugh at my cover.
  8. xenopedia says it halves the recovery time, and that additional centers don't speed recovery past the first. So that's good to know. What is the recovery time based on? My soldier has, let's say, 72 hp with 51% hp remaining. The mission ended at 2030, and the drop ship returned to the base at 0530. When will his hit point percentage increase? By how much? Does the medical center make his healing apply twice as often, or at the same rate but with double effect? Does it make a difference if he's assigned to the dropship in the hangar? Those aren't real numbers from my game, but I want to know how this works.
  9. Do they heal for the same amount, more often, or as often as before, for larger amounts? How often is this, and by what amounts? Will soldiers with less HP reach full health faster? And do they need to be unloaded from the dropship even if it's in the hanger?
  10. Okay, that implies that my soldiers will indeed heal without it. Do you know any specifics?
  11. What is the effect of the medical center? Do my soldiers heal without it? If a soldier is on the dropship which is docked, will he benefit from the medical center? How often is healing calculated, and by how much per increment? If a soldier is on a mission when he otherwise would be healed, will he get next healed at a regular time of day, or after a specific number of hours after completing the last mission, or the dropship returning, or a certain time after being unassigned from the dropship? Edit: If a medical center speeds up recovery, how much is the increase? If I build a 2nd med center, will I only get more hospital beds, or will my soldier's recovery rate increase again? Is there a difference in healing people who are listed as wounded and unavailable for missions and people who are listed with a percentage of their hit points? Can I get a med center game manual entry?
  12. Yeah, I was hoping there was another way. Is there another way?
  13. I'd like to transfer my engineers to my 2nd base. I have a workshop and a living quarters built there, with enough room to house them. How can I do this?
  14. Kabill asked a question about whether aliens were intended to be able to open doors from a tile away, and do so 100% of the time, and it got drowned out. I'd like to know too.
  15. See? You hide things from the research department and you get reported. Silly engineers.
  16. Well, I guess that's something to be thankful for, or scratch my head at, or both. Can they reload?
  17. I sometimes airstrike to avoid night missions. People are saying that the only reasons to do so are to avoid grind or if you cannot get a proper team there in time, though, so perhaps I am alone in this.
  18. The Fury comes after the Marauder in research, but there's not much point in making it. There's a big thread about it somewhere in the last few days.
  19. Shouldn't mind controlled units be able to throw grenades?
  20. max hp based regen coupled with smoke grenade immunity makes for some scary aliens on insane difficulty. Is the regen of sebs something moddable, beause if so, you could set it to 1/4 instead of 1/2. That would probably make it seem a bit less overpowered. I don't think that that would need to be an official change, insane is insane, but this game is extremely moddable.
  21. So, I move the two shield guys down the hallway. My riflemen are in a pack looking down the hallway and the sniper and lmg are off to one side to kill anything that, I don't know, charges them? With aliens on either side of the hallway, the first guy to throw a flash grenade is going to get shot in the back. I'd better make it one of the guys with poorer stats.
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