-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Everything posted by Sneakingviper
-
[unofficial] POLL : UFOs & Being Horrible
Sneakingviper replied to Kreny's topic in Xenonauts General Discussion
I voted for the "Split only large UFO missions into two parts", since size does matter and I dont really feel the smaller need to be be on a separate mission/screen.. after all it is not the Doctor and his Tardis we are fighting... or am I mistaken something (have not looked that closely on the end level aliens )- 25 replies
-
- design
- ground combat
-
(and 1 more)
Tagged with:
-
Extremely lucky (or unlucky) I happened to have 2 events happen at the same time, this cause a CTD. Senario: Had a chinook going towards a crashsite, a ufo pops up and I send a interceptor. And they arrive at the same time, interceptor window pop up, I choose attack and the landing pop up happens in the second that is between attack option and the interceptor window (and I might have pressed ok to the landing ) Soooo that causes a CTD. Maybe time should be stopped when a popup occur.
-
Or that smoke spread the same way if inside buildings. That way if the little bugger dont come out, he will choke and get knocked out. Also visibility would become a nightmare if there is a fire.
-
A Nervegas/Knockout gas could be useful when wanting live aliens, however the implementation would be tricky. In the old UFO there was a white bar filling up over your health, when you are choking and when that filled out the health bar, you were knocked out (as far as I remember), maybe something similar to that.
-
The reaction fire seems only to activate when your xenonauts are being fired at, I have seen several aliens running right past them without them firing at them. Could be my xenonauts needs glasses though
-
Sorry for confusing you Gorlum, that was not my intent. I was just confused by the mix between branches in Xenonauts when it came to titles, however, that seems to be true to the original, so nevermind
-
Health should be trained some other way
Sneakingviper replied to Mathalor's topic in Xenonauts General Discussion
Not to mention that shooting your own troops can also get them a Crimson Heart (+1 Bravery). So it can be quite beneficial to go postal on your rookies -
In X-Com Enemy unknown (from Microprose) commander was the highest, and captain was the highest in TFTD. http://www.ufopaedia.org/index.php?title=Rank
-
With the aiming system in the game, a dual yield should give a 80% chance of doing a headshot on yourself... per gun.
-
I stand corrected, indeed just discovered a page that presented the ranks of TFD and UFO. And I remembered incorrectly.
-
I still find it weird to have commander as the top rank, since that is a naval rank and all others are land based ranks.. The old Xcom used naval ranks for all (from Ensign to Commander). While I am aware that US calls all their branches commander, as short for commanding officer. And New Zealand has copied that. All other countries use the title only for their Naval branch, which it originaly came from.
-
Accuracy fire cone and other observations
Sneakingviper replied to TrashMan's topic in Xenonauts General Discussion
Perhaps the diviation should be in the 90 degrees facing forward from the Xenonauts. I too have had 1 guys shooting a teammate in the back on 2 separate occasions , in 45-60 degrees angles and within 2 fields from him, with a sniper riffel... Damned I wished there was a demotion button in the game there.. didn't seem right that he was a lieutenant. -
[V15.1] Hanging on Hidden Movement screen
Sneakingviper replied to vyrank's topic in Xenonauts Bug Reports / Troubleshooting
I have posted a similar issue, that alien reaction fire in the hidden movement phase cause the game to hang. Did you get a reaction fire popup? -
During hidden movement phase, if the aliens get a reaction fire event, the game hangs. This might be related to the previously reported Hidden movement issue. However in the reaction fire issue, you only hear the shot go off. No death scream or even that it hit anything. Just the popup with reaction fire.