Amiga4ever Posted March 26, 2012 Share Posted March 26, 2012 Is it possible to automatic slow down game to 1 speed when chased UFO land on ground? Its hard to notice it. Quote Link to comment Share on other sites More sharing options...
pack.wolf Posted March 26, 2012 Share Posted March 26, 2012 I'd like to expand on that. Could we get an options menu where we can tick/untick a whole bunch of trigger conditions to slow the game down to 5s? Maybe make it appear when we right click the clock or sth. otherwise, +1 Quote Link to comment Share on other sites More sharing options...
soapmode Posted March 30, 2012 Share Posted March 30, 2012 +1, these would be very useful features. Quote Link to comment Share on other sites More sharing options...
Sunshard Posted March 30, 2012 Share Posted March 30, 2012 I'd like to support this feature too. I've already lost the opportunity to catch an uncrashed UFO on the ground. The idea of getting a pristine, untouched UFO for the lab boffins sounds like something that would make a commander very motivated. Quote Link to comment Share on other sites More sharing options...
FranTorres Posted April 1, 2012 Share Posted April 1, 2012 +1 to OP and +1 to the tick/untick options : ) Quote Link to comment Share on other sites More sharing options...
Zach Posted April 2, 2012 Share Posted April 2, 2012 Isn't 5s speed already slow enough? lol. I guess there's no reason to not include a "pause" feature too, is there? Why have 1s when you have 5s? Might as well make it a pause. Personally I don't care, just expanding on it with my thoughts. Toggles/ticks options for notifications of certain circumstances (such as UFO landing) would be awesome! Sometimes you bump up the speed so your interceptors get to the target quicker and it lands and it takes a second to react to slow the game-time. That second, two hours of in-game time goes by and just before your chinook gets there, the UFO takes off. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 2, 2012 Share Posted April 2, 2012 Or you end up with a night mission on your hands instead of a day mission. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 2, 2012 Share Posted April 2, 2012 Zach who was talking about 1s speed? as far as I can tell OP is talking about 1 > speed = 5 seconds. Quote Link to comment Share on other sites More sharing options...
Nightfire Posted April 3, 2012 Share Posted April 3, 2012 (edited) I also like the option to either press "OK" and stay on the same speed or "5sec OK" slow it down to 5sec like in X-COM. Sucks that on X-COM you didn't have that option when certain projects finished, so if you were at 1day speed, and research finished, you would have to be quick to press 5 sec speed after pressing OK. Edited April 3, 2012 by Nightfire Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 3, 2012 Author Share Posted April 3, 2012 Of course there need to be more benefits from landed ufo like priceless elerium in Xcom )) Quote Link to comment Share on other sites More sharing options...
Nightfire Posted April 3, 2012 Share Posted April 3, 2012 Hehehehehe yep, specifically getting supply ships helped a whole lot though. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 4, 2012 Share Posted April 4, 2012 Fair point. I'll add this to my "possible stuff to implement in beta" list. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 4, 2012 Share Posted April 4, 2012 Nooooo - my list was lost when my SSHD failed. God dammit. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 4, 2012 Author Share Posted April 4, 2012 Hmmm make new one??? )) BTW sad to heaar it....its annoying to start something from scratch:(( Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 4, 2012 Share Posted April 4, 2012 Quick everyone, make up some great stuff and tell Chris it was on his list. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 4, 2012 Share Posted April 4, 2012 preplaced explosives on submaps! for booby trapping alien bases and cause cave ins makeing certain paths in the base randomly inaccessible. Is this possible already? to place equipment or "interactive objects" on the submaps? Hmm this could be fun. If it's not possible already I might have to expand on the idea to make it more attractive. Quote Link to comment Share on other sites More sharing options...
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