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Zach

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Everything posted by Zach

  1. Can't unlock gauss cannon without laser cannon? Kinda goofy. Looks like a bug.
  2. Yeah dude. I could have flow the plane to the other base in 8 hours xD
  3. Well.... with the proper armor, you can actually get 112 TU xD
  4. Just built and transferring to a different base. Armor that is missing is from an upgrade.
  5. TU Accuracy (base accuracy is actually 45, shown with a +10 accuracy module) Reflexes.
  6. You know, it hasn't occurred in 1.30B. Perhaps it has been addressed. I saw it happen with one of my soldiers. Not sure if it was all of them, because I obviously left the ship before my turn was over xD user_day_154_crash_site_manual_save-214.json
  7. I haven't come across this since I posted here, so maybe it's been resolved. I'll update this if I come across it again. I found the save. Before landing, I had the interceptors tail the UFO until it landed (I don't know if that is an intended mechanic). After landing, this is the save file immediately after it lands. Hopefully this gets you the data that you need to fix it. BEFORE LANDING.json AFTER LANDING.json
  8. Looks like every stat is supposed to be limited to 100 TU, but with the exosuit, soldiers can have over 100 TU.
  9. Sequence: Bleeding wounds damage, then automed activated? One of my soldiers had bleeding wounds. Come end of turn, he loses 5HP, then immediately gained 9HP and the bleeding wound is healed. Is it supposed to occur in that sequence? Seems like a bug.
  10. 1) jetpack moved one solider to location 2) sent another soldier to the same location 3) soldier that was walking arrived first and jetpack soldier landed on occupied tile PS. Also noticed that I can't cancel soldier movements when jetpack is engaged. I think mechanics needs to be reworked.
  11. Assuming the ammo recharge works for all laser weapons, it needs a good ol update.
  12. I finished the turn and the alien opened the door and I killed it with reaction fire and now I can see through the door. auto_groundcombat_turn_7_end-92.json
  13. In the attached image, the soldier was standing where the cursor is at and he opened the door, turned on the jetpack and lifted off the ground just a little bit, then moved through the other door and landed. auto_groundcombat_turn_4_start-85.json
  14. Soldier was in the middle of the building and flew straight out the top and out. I think I had another soldier fly through the top layer of the roof from outside.
  15. lmao. Awesome shot. And yes, I know 100% reapers can spawn anywhere. I remember reading that at the loading screen (I think). They just wanna get swoll, because our soldiers don't get stronger in the training center, regardless of how much STR training equipment there is xD
  16. You guys are right. Perhaps my fear was that it would get overlooked.
  17. It's much more difficult to find information than it's supposed to be. There needs to be a better way to compare everything. And the descriptions need to match what they are referring to. Some items say things like "less recoil" (yet the accuracy is the same) or "much faster than a human" (yet the TU are low). This is honestly one of the biggest let downs of the whole project. I mean, the game is great and I can get around it, but things that should be stupid-simple are a chore to accomplish. It feels like a game where the developers have never played their own product. I know it's harsh and I understand the game is still in beta. But it still needs to be said. Please let me know if you need more input to make the game more intuitive in this regard.
  18. A single line-item per item is sufficient. No reason to have multiple. Verified that they all count into my inventory.
  19. Might have something to do with identifying threats on multiple elevations. My soldier identified the alien from the roof of the building. Alien is on ground floor. user_day_123_crash_site_manual_save-151.json
  20. Glitches for just a fraction of a second. It was also happening during a base defense mission I had on V1.29. Didn't happen on 1.3, but I wasn't actually trying to test it. user_day_116_manual_save-149.json
  21. Some of the UFO details in the Xenopedia include details such as how many aliens they can crew, but others don't. Regardless, they should all include this information and it should be easier to read (as opposed to scanning the text to try and find the information).
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