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Everything posted by Zach
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[V1.31 - General] New interceptor doesn't come with full armor
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
Yeah dude. I could have flow the plane to the other base in 8 hours xD -
Well.... with the proper armor, you can actually get 112 TU xD
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[V1.30 - Ground combat] Automed Module heals soldier first turn
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
You know, it hasn't occurred in 1.30B. Perhaps it has been addressed. I saw it happen with one of my soldiers. Not sure if it was all of them, because I obviously left the ship before my turn was over xD user_day_154_crash_site_manual_save-214.json -
[V1.30 - Geoscape] UFO landed and text is overlapping
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
I haven't come across this since I posted here, so maybe it's been resolved. I'll update this if I come across it again. I found the save. Before landing, I had the interceptors tail the UFO until it landed (I don't know if that is an intended mechanic). After landing, this is the save file immediately after it lands. Hopefully this gets you the data that you need to fix it. BEFORE LANDING.json AFTER LANDING.json -
Looks like every stat is supposed to be limited to 100 TU, but with the exosuit, soldiers can have over 100 TU.
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lmao. Awesome shot. And yes, I know 100% reapers can spawn anywhere. I remember reading that at the loading screen (I think). They just wanna get swoll, because our soldiers don't get stronger in the training center, regardless of how much STR training equipment there is xD
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You guys are right. Perhaps my fear was that it would get overlooked.
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It's much more difficult to find information than it's supposed to be. There needs to be a better way to compare everything. And the descriptions need to match what they are referring to. Some items say things like "less recoil" (yet the accuracy is the same) or "much faster than a human" (yet the TU are low). This is honestly one of the biggest let downs of the whole project. I mean, the game is great and I can get around it, but things that should be stupid-simple are a chore to accomplish. It feels like a game where the developers have never played their own product. I know it's harsh and I understand the game is still in beta. But it still needs to be said. Please let me know if you need more input to make the game more intuitive in this regard.
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Might have something to do with identifying threats on multiple elevations. My soldier identified the alien from the roof of the building. Alien is on ground floor. user_day_123_crash_site_manual_save-151.json