ventuswings Posted September 9, 2014 Share Posted September 9, 2014 (edited) Some very helpful advices in there! Can you give advice for Wraith and Heavy Plasma (sic?) or whatever weapon that goes boom as well? Haven't figured out how to handle them yet. Also, for Gorgols, or in fact any other cases, always remember that you can drop the weapon to throw 2 grenades in same turn - some people surprisingly do not know this lifesaving maneuver. Edited September 9, 2014 by ventuswings Quote Link to comment Share on other sites More sharing options...
Alewalek Posted September 9, 2014 Share Posted September 9, 2014 rly? Never figured that out- same turn when u drop weapon or next turn? Quote Link to comment Share on other sites More sharing options...
zenish Posted September 9, 2014 Share Posted September 9, 2014 (edited) Guys Thank you,So much for all your opinions, critics and appreciation, specially for the AI that is one of the hardest, time consuming and well developed part of the game. One thing I didn't explicitly mention is the art assets, especially the xenopedia images. They are really well done, quite fitting with the dark themes of the mod. Cuddos to the artist. I been working in some improvements for this issues: They all sound like good additions and changes, great to hear the mod still is in active development. With the zombies back on, just please.. please!!.. don't give the bastards armor. Its such an op and terrifying ability that to properly balance it they really need to be soft targets. Wait until you face Insane difficulty Gorgols Thanks, but no thanks. haha I tried veteran and it wasn't pretty. Currently on normal and I still take a beating. And this game when u used up all ur ammo. Isnt it awsome? Look at this in this game u never use ur ammo so its like infinite. And now look at ur game - a new extra thing to deal with. Limited ammo!! BTW What i didnt like was for example huge amount of rocket (and aoe in general) equipped aliens. It is! It really is. I never came close to this level of despair and exhilaration on vannilla. I find the difficulty to be quite brutal, way above my usual ceiling for these games, and yet I'm still playing it for that reason alone. It's really satisfying to come out on top of these constant dire situations. I also agree on the rocket fellas. Maybe it is because I just crumble whenever a find a bunch of them.. I recently tried a terror mission where I encountered sibillians.. Plasma cannon and grenade bonanza, not to mention reapers and gorgons everywhere. I had to, of course, abort. It was such an AOE spam, that I felt I needed a least flying armor to hide on rooftops to have a chance at winning it. Really outclassed on that one. ...but here is my tip for all the aliens based on my own game experience and preferences (until mid game at least): Thanks. Took plenty of notes. edit: Any tips for fighting drones? I find myself bleeding everywhere, running in panic, constantly suppressed and unable to retaliate or a good combination of these. That paired with any Andron in the vicinity is just abort material. Worst thing so far. cheers Edited September 9, 2014 by zenish Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 9, 2014 Author Share Posted September 9, 2014 Thanks for your tips, @Victor, yes your right about all of your tips, androns are the kings of the GC. I still believe that High Rank sebillians are fearfull. Sebillians has a unique type of behavior,in some maps they can be a nigthmare, specially when they use "Smoke + Gargols". @Ventus, I love grenadiers, dual frag is a solid movement. @Zenish, Light Drones are weak to shields, they take too long to take them down. The release is pretty close. Quote Link to comment Share on other sites More sharing options...
podbelski Posted September 9, 2014 Share Posted September 9, 2014 you can drop the weapon to throw 2 grenades in same turn - some people surprisingly do not know this lifesaving maneuver. do you mean 2 grenades simultaneously? Could not reproduce that... you can throw one after another in the same turn, but this does not require a weapon drop Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 9, 2014 Share Posted September 9, 2014 Yeah, that's what I meant, was an advice for soldier using two-handed weapon. I try to find what LP of this mod there is, and I haven't seen many people do this when it seemed advisable to do so. Who needs grenadiers when everybody can become one in the fly? Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 9, 2014 Share Posted September 9, 2014 the reaper's Zombify ability is turn on again TD i love you xDDD and about the "double grenade trick" i also done it and he refers to this: if you use the grenade quicklost you get a TU's penalty for every throw...making a grenade using like 70~75% of your TU's in that turn but if you DROP YOUR GUN(getting into the inventory and manually putting your gun in the floor wich cost 0 TU's) and them moving two grenades to both hands slots...you can TROW both grenades in one turn (one after the other of course), this would be really effective in the early game when your rifles arent so good killing stuff...after you get allenium grenades this will be deadly to almost any low-mid tier alien (except with androns and some sebillians). Quote Link to comment Share on other sites More sharing options...
podbelski Posted September 9, 2014 Share Posted September 9, 2014 my installation allows a double throw from a quickslot, one ofter the other, w/o dropping twohanded weapon. This consumes near 100% of TUs, you can't walk at the same turn at all. Though it is not pure XNT, but one of earlier Xenophobia versions... Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 9, 2014 Share Posted September 9, 2014 (edited) @ blackwolf You don't even have to move grenades to your hand slot, since cost of throwing grenades using quick-throw button adjusts to account for the fact that your hand are no longer occupied, at least that was my impression. @ podbelski Ah I suspect that is reason for the confusion. You cannot do that on vanilla XNT. Xenophobia understandably has to alter XNT balance & mechanics a bit, so it can lead to misunderstandings when user of the mod posts here without exactly specifying which version of the game they are using. Edited September 9, 2014 by ventuswings clarifications Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 9, 2014 Author Share Posted September 9, 2014 In theory, in any XNT build a soldier with single weapon (Pistol, Warhawk, even a single shield) can throw 2 grenades per turn by the quick slot in sacrifice of 100% of his TU. Thanks for the support Ventus ^^ Quote Link to comment Share on other sites More sharing options...
Tom Sawyer Posted September 9, 2014 Share Posted September 9, 2014 Guys Thank you,So much for all your opinions, critics and appreciation, specially for the AI that is one of the hardest, time consuming and well developed part of the game. I been working in some improvements for this issues: Gargols dont give any reward in ground combat, in XNT:HG (XNT 5.4 "Hell Gate") gargols will give you a plus interesting feature, extraction procedure of each Gargol Corpse let you build some special type of grenade to compensate the nightmare of combat this unit in combat without explosives. Weapon progression, Some intermediately tools and weapons are added to the game, specially Basic Ballistics upgrades. Research tree is easier to reach and to understand. I hope that this help the player to develop equipment to stand alien invasion without unbalance the game. Damage, wounds and Aliens I improve the general overall of all xenonauts weapons and rebalance some issues with soldier stats and armors. My objective with this modifications is let the player make more mistake without compromising the entire mission. Some of the stats and armor value for some aliens are modified or changed to bring more tactical elements to the game, specially the reaper's Zombify ability is turn on again, Viper's Speed reduced, Gargol Defenses reduced but maximum life increased. You will see the changes in time, Im pretty sure that you will love it. TD you are like Willy Wonka tempting us poor kids with all this delicious candy. GIVE US 5.4 before we bite off your leg! Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted September 9, 2014 Share Posted September 9, 2014 I dont have any tips for late-mid and late game 'cause I always stop to play and start over when a new update comes around... hahahahaha! When I smell a update even from far away and try to play without it I just try to play and think "what's the point!? I want the new stuff!". Plus I'm not having to much time to play, anyway... Currently my Europa Universalis IV game is also on a hold 'cause I'm waiting for MEIOU mod update (last hotfix came out bugged). I kinda feel "I have nothing to play" but I have! I just cant! And, man, didn't know that about the grenade stuff! Always good to learn something new! Now I can call RRE tactics RRE&E... Retreat, Regroup, Explode and Explode again! Hahaha! *Victor income from recovery falls 30%* Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 9, 2014 Share Posted September 9, 2014 Huh I must have not noticed with keeping my troops mobile. It definitely cost less TU though! Also I also hate pestering for deadline but you're asking for it with all the hype!! Quote Link to comment Share on other sites More sharing options...
Gothyc Posted September 9, 2014 Share Posted September 9, 2014 Hey guys - is there any estimation for when the new version is coming out? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Hey guys - is there any estimation for when the new version is coming out? The corepack is uploading right now. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 NEW VERSION UPLOADING CLOSING THIS TOPIC XNT V6.0 Hellgate Thanks guys for all your feedback here. Quote Link to comment Share on other sites More sharing options...
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