NotAnyoneSpecial Posted July 5, 2014 Share Posted July 5, 2014 Is there a way for the Valkyrie drop ship to successfully rescue a ground team when they abort a mission, similar to how you would abort an alien base raid - where you simply return to a designated spot usually it was inside the dropship. But since there is no ship to return to maybe there is a Landing zone that they could rush back to, if its a feature then rather than some bug - then okay then I am curious why the best dropship is missing this capability though, its not like the dropship can't land - because the Valkyrie is the Xenonauts return transport. Quote Link to comment Share on other sites More sharing options...
Chthon Posted July 5, 2014 Share Posted July 5, 2014 You sure that your troops just don't take the bus back? I'm not sure actually as I never used that drop ship yet. I'm now curious as well. Quote Link to comment Share on other sites More sharing options...
Chefsbrian Posted July 5, 2014 Share Posted July 5, 2014 As far as I'm aware, its a feature. I've always assumed that its too dangerous for the Valkyrie to land when its a combat area, or that your troops are actually flown back with local transport after. Quote Link to comment Share on other sites More sharing options...
silencer Posted July 5, 2014 Share Posted July 5, 2014 I think you must stand on the tiles your soldiers started on. They should contain this metal thing on the ground. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted July 5, 2014 Share Posted July 5, 2014 As far as I'm aware, its a feature. I've always assumed that its too dangerous for the Valkyrie to land when its a combat area, or that your troops are actually flown back with local transport after. I agree it's reasonable to consider it a feature if that's the case (never used Valkyrie myself) although too unsafe to land in combat area doesn't make much sense after all the aliens from the limited crash site have actually been killed Quote Link to comment Share on other sites More sharing options...
NotAnyoneSpecial Posted July 5, 2014 Author Share Posted July 5, 2014 (edited) I always assumed they caught the Valkyrie back, because I had a play where they were unfortunately shot down - on the way back I tried the whole returning to their drop "squares"; didn't work. Like its fine that there is no cover when they land, its clearly feature - but not being able to return seems to be quite a draw back - even though generally I never ever aborted with a Valkyrie. Edited July 5, 2014 by NotAnyoneSpecial Quote Link to comment Share on other sites More sharing options...
alcari Posted July 6, 2014 Share Posted July 6, 2014 My game keeps crashing whenever I start a mission with my men in a valkerie, so I haven't actually used it. But I assume it CAN land, it just doesn't do it well, so you can't abort. Quote Link to comment Share on other sites More sharing options...
llunak Posted July 6, 2014 Share Posted July 6, 2014 If you look for "xenoPoint" under assets//maps/dropships/Valkyrie/ , there are tiles set only for insertion (="0") but not for extration (="1"). I don't know if it's intentional or an oversight that one cannot return using a Valkyrie. It doesn't make sense that the ultimate in dropship technology wouldn't be able to land and get the troops out just because it has an unusual insertion technique, when even a measly Chinook can do it. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 6, 2014 Share Posted July 6, 2014 I'm pretty sure Chris said a few months ago that you should be able to abort when using a Valkarie. So I don't think it's intended. Surprised it didn't get fixed, though, as it sounded like a fix was going to happen (indeed, I thought it was fixed!) Quote Link to comment Share on other sites More sharing options...
llunak Posted July 6, 2014 Share Posted July 6, 2014 Well, in that case it's enough to check what happens when the values gets changed as said above, and that may be the fix. Quote Link to comment Share on other sites More sharing options...
LKx Posted July 10, 2014 Share Posted July 10, 2014 Definitively can't abort, just dropped down and tried to abort. Any definitive word about if it's a bug or it's supposed to work this way? Quote Link to comment Share on other sites More sharing options...
Hathur Posted July 11, 2014 Share Posted July 11, 2014 Yep I just tried this myself. Landed at a ufo crash site, didn't move any troopers on first turn (they were still standing in their drop pod landing spots), tried to abort and it won't let me without losing the entire team. When i tried it using shrike and the starting chopper it works fine. Quote Link to comment Share on other sites More sharing options...
llunak Posted July 11, 2014 Share Posted July 11, 2014 Yes, yes, we all know. There's no point in yet another person confirming that it doesn't work, especially when nobody has bothered to check if the proposed fix actually changes anything. Quote Link to comment Share on other sites More sharing options...
Hathur Posted July 11, 2014 Share Posted July 11, 2014 Ilunak, you get easily perturbed when a few (2-3 ?) people just happen to post repeatable confirmation of a bug in the game. You do of course realize it often takes multiple people to verify or disprove a possible bug, yes? If it was just 1 or 2 people reporting an issue then it might just be an anomaly and not a bug.. but getting more people to post verification or denial of potential issue is important for purposes of getting the developers to look at it... responding harshly just because 2-3 people post verification seems excessive on your behalf. Granted, this thread should probably be in the bugs forum though. Quote Link to comment Share on other sites More sharing options...
LKx Posted July 11, 2014 Share Posted July 11, 2014 Granted, this thread should probably be in the bugs forum though. Unless it's intended, since valkyrie's particular way of dropping soldiers I still didn't understand if it's working as intended or not. Quote Link to comment Share on other sites More sharing options...
NotAnyoneSpecial Posted July 11, 2014 Author Share Posted July 11, 2014 I posted this here, mostly because I am myself not sure whether this is a bug or a feature - the xenopedia does not mention this at all as a drawback leaving this ambigious, I too heard Chris mention this as a bug way back. I'm not sure though weather somewhere in development this became a feature instead of a bug, to act as a sort of "counter-balance" to the Valkyrie. Quote Link to comment Share on other sites More sharing options...
Jace11 Posted July 11, 2014 Share Posted July 11, 2014 (edited) If you set the xenopoints to 1 you can indeed extract, however the area of extraction is not marked in any way. If you just alter the maps original xenopoints, its a 6x6 area, you can of course increase this. I believe the Valkyrie submap is a 10x10. I have tried making all these tiles extract, and its fine, but then you can deploy anywhere in that area also. Which doesnt make sense when you have a green deploy area. that I was able to deploy outside of. Ideally I suppose you would limit it to the 6x6 but mark the zone so the player knows where it is, maybe with 4 flares or markers to higlight the 6x6 extraction zone, but that would require props and map editing. - Not my strong point. But yeah, in general, the top tier dropship cannot extract, seems like this is very bad for a potential upgrade also when you consider the lack of cover it provides at the mission start. Edited July 11, 2014 by Jace11 Quote Link to comment Share on other sites More sharing options...
kabill Posted July 11, 2014 Share Posted July 11, 2014 If you set the xenopoints to 1 you can indeed extract, however the area of extraction is not marked in any way. If you just alter the maps original xenopoints, its a 6x6 area, you can of course increase this. I believe the Valkyrie submap is a 10x10. I have tried making all these tiles extract, and its fine, but then you can deploy anywhere in that area also. Which doesnt make sense when you have a green deploy area. that I was able to deploy outside of. Ideally I suppose you would limit it to the 6x6 but mark the zone so the player knows where it is, maybe with 4 flares or markers to higlight the 6x6 extraction zone, but that would require props and map editing. - Not my strong point.But yeah, in general, the top tier dropship cannot extract, seems like this is very bad for a potential upgrade also when you consider the lack of cover it provides at the mission start. If I get a chance I might look at this tomorrow - it would be easy enough to add some kind of marker to the extraction point. Quote Link to comment Share on other sites More sharing options...
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