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LKx

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Everything posted by LKx

  1. No, that's not been included. That's too bad, it's a big feature for the "ambience" for the way Xenonauts (and any x-com inspired game) is played. Luckily we'll still have the CE, so whatever, but i consider it a big missing feature for the "vanilla" Xenonauts.
  2. Don't forget the memorial "wall"
  3. one time with 3 mag turrets, 2 missed and the last one shot down the big ufo
  4. More like into paradoxical euphoria. It's getting hilarious ;P
  5. But it's ALIEN! You can't research ALIEN! because you can't kill them because they are ALIEN!!!
  6. Actually you got a point, it's ALIEN. To be fair a soldier shouldn't be able to know where to shoot an ALIEN, because it's ALIEN! We shouldn't know how to kill an ALIEN! So, the game it's totally unrealistic, our soldiers should duck in despair or run away every time they see an ALIEN, because it's ALIEN!!!!
  7. Or they could self destruct... oh, wait, i think that someone else already did that.... bottom line, they do not.
  8. Accuracy penalty is due to being anatomically unpractical for humans to wield the weapon and pull the trigger. PS: I was pretty sure that you weren't able to reload alien weapons. That actually could be tricky.... but i don't think that those weapons were designed for rocket scientists
  9. I thought the soldiers we recruit had at least basic combat training... if i'm wrong and we are recruiting accountants you got a point.
  10. - look on which side of the weapon the aliens are shooting you from - point that side away from you or your squadmates - figure out which is the trigger - research done, good luck!
  11. No, 1.08 has actally been skipped (or better reverted) in official releases due it's problems. If you're willing to be a guinea pig, you should read the forums with more attention. Steam just make easier and faster for devs to release experimental patches, without hurting the "stable" users, than other platforms. It's just the way it is.
  12. just for clarification, is the final door supposed to shut down if it takes a shot, until you clear even the side generators or is it an istance of this bug? (killed everyone but une of the side generators rooms... and reapers ) 1.07HF
  13. Very interesting reading! I'm happy that everything turned out well. While Xenonauts is not perfect, it's very very much enjoyable, in a way that didn't happen to me for a game in a very long time. Good luck with your next project, i'm sure that with what you've learned with xenonauts you're gonna do some wonderful piece of game. PS: You didn't put enough stress on one of the best design decision i think you've made: to make it as much open to modding as possible (last but not least your opening to comunity coders). I think that this will single handing grant you a long lasting success and fame.
  14. also predator armor breaks *open* doors
  15. Since 1.07HF the "hidden" side' side door of a carrier is invisible and unable to be reached until the front door is open/blowed up. I'm pretty sure that i was able to see it and build a 3-way assault to the carrier in 1.07. If i'm wrong i was on 1.06 (or there's a slight chance that i've already blown up the front door back then, but i really doubt it, because with HF i noticed the lack of sight on the hidden side as soon as i've apporoached the UFO). I also got an alien out of that hidden door once, clicking the red icon centered the sceen on that side, but i was unable to see or target him. edit: Changing elevation doesn't help Savegame attached. As soon as you blow up the front door with C4, the side door make its appearence. [ATTACH]4950[/ATTACH] NO_CARRIER_SIDE_DOOR.zip NO_CARRIER_SIDE_DOOR.zip
  16. i'm trying to reproduce it today, but i'm failing. edit: happened again once, but failing to reproducing it reliably, looks related to the path of the ufo
  17. anyway, it isn't like the interceptor doesn't have range to engage, because if i engage manually it works
  18. I'm not totally sure about 1.07, but i'm pretty sure that it worked in 1.06 (i'm still playing my first complete playthrought, it started with 1.0... so i've pretty much played throught all release versions very slowly... )
  19. Unless it's intended, since valkyrie's particular way of dropping soldiers I still didn't understand if it's working as intended or not.
  20. I noticed the same thing since the HF, i think it worked fine in 1.07. Now i always have to engage manually. (Win7 version)
  21. Definitively can't abort, just dropped down and tried to abort. Any definitive word about if it's a bug or it's supposed to work this way?
  22. It's just me or since 1.07 HF the "covered" small door of a carrier is not visible anymore until you enter the ufo? I remember to have assaulted a carrier in 1.07 and i was able to see thath door, and coordinating a 3 way attack into the carrier. Now i've attacked 2 carriers but i don't see anything in the "dark side" anymore, not even an alien exiting that door (but i see the visible alien icon). (Win version)
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