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Chthon

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Chthon last won the day on July 18 2023

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  1. In real militaries, every soldier carries a battlefield bandage and compress in their tactical vest capable of stopping bleeding from a typical gunshot wound or grenade. Only a medic carries a full medkit. This game does not model 2 things: Medkits have supplies that can run out, and they can be limited in what they can heal. Instead they are abstracted. As such, I'm not advocating to making 2 different kinds of medkits like in real life, nor making them run out of supplies like they did in many XCOM games. The way it is now feels fine. If you want to spend weight on a medkit you can, or you can bring an extra grenade on a soldier. It's your choice.
  2. I'll agree with this, especially since we can't even batch sell for a single price anymore. What's the point in not selling everything when we get it? What's the point in wasting our storage space? It feels like alien loot is more of a gotcha than a reward at this point.
  3. Toxiguns weren't even top tier. They started low tier, as they had 3 tiers of ammo. You could research them and the first tier of ammo by the early game, but they weren't very effective against the larger types of enemies until you brought a few of the mid tier enemies down and researched the mid tier ammo. The top tier ammo required you to research nearly every single enemy type in the game including a capture mission for them, which is something you could get locked out of. This made it an op weapon that required you to go out of your way to earn.
  4. As title suggest, if you click the medkit and hover over an injured tank, it says you can heal the tank. If you actually try it won't let you though. The tank shows red health signifying that there are field repairs that could be done, but there is no field repair kit available currently. First, the medkit shouldn't show you that you can heal the tanks, especially since they do not let you do so. Second, if there is not supposed to be a field repair kit for tanks, then tanks should not get red health like soldiers do when they get injured. If they are going to get a field repair kit, then it should be implemented eventually before the game is complete.
  5. If it's a bug that you can assign soldiers that are below 50% health, then it's pretty reproducible in my games. I took it to be working as intended it was so common.
  6. Units that are severely wounded are deselected from the dropship automatically, but nothing stops you from sending them on a mission anyways in an emergency. It's just not recommended. This doesn't sound like a bug, but working as intended. Maybe I'm misunderstanding what you are suggesting should happen here.
  7. A better solution for these weapons than refusing to fire on those modes when you are not out of ammo, but don't have the required amount of ammo is to fire what ammo you have and that's it. That's how the real weapon would operate, and few soldiers would be able to count their bullets effectively. This would go for the ballistic rifle as well with it's burst mode.
  8. The riot shield has a pool of 80 hp itself. It isn't just armor. The lizardman's attack ignored the riot shield from the front. You are missing the point. Soldier --- Shield wall --- Lizardman There is no way the Lizardman should be able to hit the soldier without even damaging the shield first. Enemy projectiles work the same way. From the front they deal damage to the 80 hp of the shield before they start to damage the soldier.
  9. The shield still had full hp and was on the ground when the soldier died.
  10. I had a lizardman (can't remember the name) attack in melee one of my shield soldiers with a full hp riot shield from the front. I fully expected the riot shield to take the blow as not only is that shield huge, bulky, prevents the soldier from going around many objects, and nothing in the lizardman's bio suggests that his melee attack ignores shields. Instead he just attacked my hp directly as if he was attacking from behind. Considering common usage of riot shields in the US, I can honestly say that this is not how they would work, unless the alien had some mechanic that explained it in it's bio. I just don't see it happening. I think this is a bug as a result.
  11. I had a lizardman, can't remember their names, get shot by my people, and run inside a UFO. At the end of the following turn I couldn't see inside the UFO and shouldn't have been able to know where he was, but instead I saw the healing effect pointing out exactly his position. Honestly, there really isn't more to say. Particle effects from things like this shouldn't be visible in the fog of war.
  12. That's exactly it. We have maps. We have pilots who have witnessed the crash event. There is going to be evidence in the air still in the form of smoke and debris. Even if they don't know precisely where the ship is, they will have an idea of where it should be that is far smaller than "a few miles radius." The ship will be smoking, it will have left a trail of debris to follow. it doesn't crash straight down unless it fell straight down into the Earth. And as I said, they had unmanned drones to search back then as well, so having some photography of the sight is not unheard of.
  13. Yes, and any competent commander would make sure to get these details before sending living souls out to fight an unknown combatant. Just because you don't see it happen, doesn't mean it doesn't happen behind the scenes. Just like your engineers go out and buy what they need from the local markets to construct what they build. You don't have to make the purchase orders. They do that themselves without your input.
  14. So, you admit that the dropship itself might get an aerial view of the terrain, but that they might not be able to communicate that to the soldiers? Now I have a problem with that train of thought. Well, that and the fact that a dropship itself being used for reconnaissance. They have fast flying aircraft with cameras for that, and these will send imagery back to command before the mission generally. This is standard military S.O.P. since WWI. Believe it or not, they had unmanned drones back then for this. https://en.wikipedia.org/wiki/History_of_unmanned_aerial_vehicles
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