Mikhail Ragulin Posted July 2, 2014 Share Posted July 2, 2014 I've just noticed this in some entries in weapons_gc. Now, seeing as I've spent a fair bit of time in that file, I assume it's something that's sneaked in very recently. Does anyone know what it does? Quote Link to comment Share on other sites More sharing options...
Solver Posted July 2, 2014 Share Posted July 2, 2014 That is the flag that makes the weapon's accuracy depend on the lowest of the soldier's accuracy or strength. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 2, 2014 Share Posted July 2, 2014 Good question, I notice this too Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 2, 2014 Author Share Posted July 2, 2014 So...when did it start appearing? Is it something that was accidentally missing? Quote Link to comment Share on other sites More sharing options...
Solver Posted July 2, 2014 Share Posted July 2, 2014 Can't say, but it was a relatively recent thing I believe that got added for rocket launchers / HMGs, because it was felt that high strength didn't actually matter much for those weapons. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 2, 2014 Author Share Posted July 2, 2014 Thanks. Only other place I can see it is back in v21, where it's on only the rifle (but set to zero). Do you know what the strength limit is? Quote Link to comment Share on other sites More sharing options...
Solver Posted July 2, 2014 Share Posted July 2, 2014 There is not a limit per se. It's just that, if this is set, and your soldier has STR 50 and ACC 60, he shoots with an accuracy of 50. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 2, 2014 Author Share Posted July 2, 2014 Ah, so it's like the line in gcloading_tips - <Tip>Shooting with heavy weapons uses the lower of Strength or Accuracy.</Tip> - has just come true. Quote Link to comment Share on other sites More sharing options...
catmorbid Posted July 2, 2014 Share Posted July 2, 2014 Yes. And that variable, I believe also determines if you can use the weapon with Predator Armour or not. So it basically does two things (which is dumb): limits accuracy to lowest of STR or ACC and sets the flag for being a heavy weapon. As far as I see, the variable "isHeavy" is redundant and actually doesn't do anything. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 2, 2014 Author Share Posted July 2, 2014 Yes. And that variable, I believe also determines if you can use the weapon with Predator Armour or not.So it basically does two things (which is dumb): limits accuracy to lowest of STR or ACC and sets the flag for being a heavy weapon. As far as I see, the variable "isHeavy" is redundant and actually doesn't do anything. Predator guns use the "is big gun" in weapons.xml. The "is heavy" determines which weapons suffer the heavy weapon move penalty. Quote Link to comment Share on other sites More sharing options...
catmorbid Posted July 2, 2014 Share Posted July 2, 2014 Oh yeah I forgot about the "is big gun" variable. Oh, of course, it's geoscape related! I always thought the "isHeavy" is just broken/forgotten like the hypervelocity thing, at least none of the vanilla weps use it... Man, this system is such a mess... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Share Posted July 2, 2014 Doen't stop you from using is, catmorbid. You can have a weapon which is only accurate when you stand still. Great for those fancy space ray guns which are full of delicate electronics and don't like sudden movement. Quote Link to comment Share on other sites More sharing options...
catmorbid Posted July 2, 2014 Share Posted July 2, 2014 Hmh, now that I think about it, it might actually come in handy Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 3, 2014 Share Posted July 3, 2014 Hacing thought about your preference for modern-day weapons, I'm guessing that the isHeavy attribute would also be useful for simulating "deployable" weapons. I mean, it would be a bit of a hack job, but isn't that what moddng is all about? Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 3, 2014 Author Share Posted July 3, 2014 the hypervelocity thing Speaking of which...was this designed for bullets passing through cover on the way to the target, or passing through the target? If it's the former, and it works a bit, that could be a sneaky workaround for grenade launchers, mimicking their trajectory by going through cover instead of over it. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 3, 2014 Share Posted July 3, 2014 Both, I think. But it was bugged, so it might not be any use to you (and in its current state might be "goes through cover but does reduced damage as a result" as it got changed to that at one point). Maybe it can be Solved though. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 3, 2014 Author Share Posted July 3, 2014 Just had a go with it - seems to not be able to bypass cover that is more than 50% blocking chance. Quote Link to comment Share on other sites More sharing options...
catmorbid Posted July 5, 2014 Share Posted July 5, 2014 with hypervelocity, weapons don't actually do any damage. I tested it at one time, wanting to see if it did anything. So yeah, pretty useless atm. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 5, 2014 Share Posted July 5, 2014 How hypervelocity once worked.. and how it still probably works (as it hasn't been altered in a long time) is a projectile with the hypervelocity tag will do damage to any object it intersects with, but unlike normal projectiles if it still has damage after destroying the object it will keep moving along its original path, like an out of control Bullet Bill. The first hyper-v weapon was the AP missile, which could knock down anything in its path. Try a projectile which is incendiary, has a high mitigation score and a reasonably high damage score, as most props have some armour. Quote Link to comment Share on other sites More sharing options...
catmorbid Posted July 5, 2014 Share Posted July 5, 2014 I think I tested a sniper rifle, or some other pretty standard ballistic weapon with hypervelocity=1, and it didn't do any damage to a target I shot at. So... might be it was simply commented out of the code or something. Quote Link to comment Share on other sites More sharing options...
Solver Posted July 5, 2014 Share Posted July 5, 2014 Hypervelocity is disabled. Quote Link to comment Share on other sites More sharing options...
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