Phenakist Posted June 27, 2014 Share Posted June 27, 2014 (edited) Phens Tilesets I know, catchy right? This thread is now redundant, as you can now check out the released files here :- http://www.goldhawkinteractive.com/forums/showthread.php/11142-v1-07-Phens-Tilesets-%280-5%29 So my tiles have come a long way over the past couple days and in the next few days I will feel comfortable releasing a prop version, but continue to make more in the process which later versions will be downloadable here. Current Content WWII Tileset & Props Construction Tileset & Props Updates - Numerous new props, Tank traps, Barbed wire, Redesigned Sherman M4, Construction Barrier, Bollards,Traffic cones, Construction Signs. [28/06/2014] Upcoming Content - For this, I rely on you guys to give me some ideas and suggestions to see what is wanted in the community. - Alien tileset and props [on hold] - WWII tileset and props :- Jeep - road construction tiles and props :- road tiles, dirt mounds, Cinder blocks, Current Tilesets WWII Tileset :- image hosting without registration Construction Tileset :- forum image hosting Download - N/A (Soon) Installation - N/A Edited July 1, 2014 by Phenakist Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 27, 2014 Share Posted June 27, 2014 Think like this is was I looking for LONG time! At least on modder put hand on the "Horror" theme and make some cool aesthetics! Good job pal! I hope you continue making things like this! +10! Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 I have been thinking, since this is based in 1970's that there should be a little more WWII era stuff laying around, or at least vietnamese. So I am thinking of designing a few howitzer cannon props, as well as alien equipment that they may use to suppress a target One thing I do need to ask is, how do I go about replacing an existing file with my door, to see if it works all ok. All the files are empty when I look for them to swap over. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted June 27, 2014 Share Posted June 27, 2014 I have been thinking, since this is based in 1970's... Oh, dude, the 70s. We need hippie love beads hanging in the place of doors. And lava lamps. And caesans wearing bell-bottom jeans. The opportunities are endless! Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 It appears to work! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 27, 2014 Share Posted June 27, 2014 Imagine the floor and the walls of some of the buildings Creepy Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted June 27, 2014 Share Posted June 27, 2014 Pretty good. Are these 2d hand drawn or 3d rendered in different perspectives and colored thereafter by hand or pretextured ? Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 Pretty good. Are these 2d hand drawn or 3d rendered in different perspectives and colored thereafter by hand or pretextured ? I have scenes set up in blender to allow for 3d isometric rendering. I then export the UVmap from blender to gimp for editing, place it back in blender and then do a final render to save as a sprite Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 Did anybody call for artillery? Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 27, 2014 Share Posted June 27, 2014 (edited) Your artillery lacks shadow, but otherwise, looking good! I'd love to have road work props, cones and machinery. Edited June 27, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 27, 2014 Share Posted June 27, 2014 Good job, man. Keep 'em coming. It would be nice to have a map scene on a rural town setting with the artillery gun, sand bags and destroyed tanks/houses on fire etc like the town was just attacked and you're showing up for back-up. Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 Your artillery lacks shadow, but otherwise, looking good! I'd love to have road work props, cones and machinery. Very good point, I did read about adding shadows in, I will look it up again and fix that. I will also aim on adding cones, roadworks etc too Good job, man. Keep 'em coming.It would be nice to have a map scene on a rural town setting with the artillery gun, sand bags and destroyed tanks/houses on fire etc like the town was just attacked and you're showing up for back-up. This is my intention, eventually make a tileset for a city or town (that actually looks like a town not 2houses) Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 I fixed the shadow issues and tidied up the shells. I think they would be better suited in a seperate tile as clutter props. Oh and also...tank. Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 27, 2014 Share Posted June 27, 2014 Yeah, added shadow makes it look much nicer. Great work! Can you get the shadow a bit blurrier like the yellow car in your screenshot has? Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 Yeah, added shadow makes it look much nicer. Great work! Can you get the shadow a bit blurrier like the yellow car in your screenshot has? I can and will eventually, for some reason I can't find out how to do it, even though I have done it plenty of times before, once I figure it out I will change them both Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 27, 2014 Share Posted June 27, 2014 Only some ideas: - graffitti on the walls (though I don't know if this happened in the 70's) - more vehicles: cars, VW bus, trucks, motorcycles, bicycles, police cars - I now that the game cannot do heights, but trick it with stone paved stairs and platforms like the Trocadero in Paris. So you can fight from level 1 to level zero, but not inside a building. - elevated walkways - graveyard "equipment" - playground "equipment" - more trees, bushes, sculptures - phone booth (it IS pre-mobile era), public WC (no its not the same) and so on... Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 27, 2014 Share Posted June 27, 2014 What about some trompe-l'Å“il, is it achievable in 2D? Would bring a new visual layer to the game, especially for UFO interiors! Now imagine how cool that would be! Oh, the possibilities! Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 27, 2014 Share Posted June 27, 2014 What about some trompe-l'Å“il, is it achievable in 2D? Would bring a new visual layer to the game, especially for UFO interiors! Now imagine how cool that would be! Oh, the possibilities! Yeah they are really great, in Rome there is Palazzo Spada with this unbelievable art from Borromini. The sculpture looks like hundreds of meter away and is just 2 m out of reach. Crazy when you are in front of it, you know the trick and stil... However, I think this is hard to realize in the game due to the isometric view. And then the props for this are not there, oh what a hell of work. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 27, 2014 Share Posted June 27, 2014 (edited) Yeah they are really great, in Rome there is Palazzo Spada with this unbelievable art from Borromini. The sculpture looks like hundreds of meter away and is just 2 m out of reach. Crazy when you are in front of it, you know the trick and stil...However, I think this is hard to realize in the game due to the isometric view. And then the props for this are not there, oh what a hell of work. I don't know how hard it would be to make it happen with isometric view, Phenakist will have to say. But can you imagine how an UFO interior could look with this properly employed? It would visually express why those pests are messing with your soldiers' minds! Perhaps something like this shouldn't be impossible: http://classconnection.s3.amazonaws.com/997/flashcards/997997/jpg/article-1187338-0515336d000005dc-198_964x6401323230123385.jpg Edited June 27, 2014 by KevinHann Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 27, 2014 Author Share Posted June 27, 2014 Honestly I would say yes and no. Maybe it is possible but the pixel density poses a problem due to the small sizes per tile, however a work around could be to make it span over many tiles. In theory I could model the scene I wanted to be as the fake 3d room then turn it into a sp be placed on the wall, I will try it in the next couple weeks. First ivwant to focus on tile sets. My plan is to have :- WWII tile prop set and construction tile set downloadable in the next 2-3 days. I will update the top page the ideas for up coming tiles Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 28, 2014 Share Posted June 28, 2014 Honestly I would say yes and no. Maybe it is possible but the pixel density poses a problem due to the small sizes per tile, however a work around could be to make it span over many tiles. In theory I could model the scene I wanted to be as the fake 3d room then turn it into a sp be placed on the wall, I will try it in the next couple weeks. I'm holding my breath to see how that experiment goes, mate! It could truly change the game in terms of immersion! Quote Link to comment Share on other sites More sharing options...
Phenakist Posted June 28, 2014 Author Share Posted June 28, 2014 when I do it, I will give you a pm so you can try it out first Quote Link to comment Share on other sites More sharing options...
Phenakist Posted July 1, 2014 Author Share Posted July 1, 2014 Hey there guys, I have no released [1.07] Phens tilesets (0.5), so this thread will now be redundant, if you wish to make any posts or download the files, go here :- http://www.goldhawkinteractive.com/forums/showthread.php/11142-v1-07-Phens-Tilesets-%280-5%29 Quote Link to comment Share on other sites More sharing options...
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