mindbox Posted June 9, 2014 Share Posted June 9, 2014 A minor bug I have noticed involves reserving TU for an aimed shot and then switching to another weapon. This keeps the reserved TU but if I equip a stun baton I have to go back and click none to release the TU. Furthermore, I have been able to distance hit aliens with the stun baton (as in swing and hit aliens 6 tiles away in my line of sight) after reserving TU with a precision rifle. I will experiment when other combinations when I have the time. *Edit* Quick Follow up: I have been able to reproduce the bug following these steps. Start turn fresh with gun equipped and full TU. Reserve TU for some type of shot. Swap weapon with stun baton. Attack and alien within line of sight a distance away. The soldier will charge to the alien and stop when it hits the reserve TU. The soldier will then distance stun baton the alien. Cheers Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 9, 2014 Share Posted June 9, 2014 "Furthermore, I have been able to distance hit aliens with the stun baton (as in swing and hit aliens 6 tiles away in my line of sight) after reserving TU with a precision rifle." - Yikes! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 9, 2014 Share Posted June 9, 2014 Have you researched Extendable Arms after raiding some huge Alien Base? Quote Link to comment Share on other sites More sharing options...
silencer Posted June 10, 2014 Share Posted June 10, 2014 Ever heard of the Long Arm of Law? Quote Link to comment Share on other sites More sharing options...
Dead Dread Posted June 10, 2014 Share Posted June 10, 2014 best bug ever... I've got to try this one out Quote Link to comment Share on other sites More sharing options...
Sandyxx Posted June 10, 2014 Share Posted June 10, 2014 maybe it's something from chineese martial arts? maybe "path of infinite stunbaton" Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 10, 2014 Share Posted June 10, 2014 (edited) Or the stun batton is just extremely long, telescopic extension to the max and with lots and lots of joints. So you can sit in your Charlie, have some beverages and "battonize" your way to the UFO control room. The updated version will make this possible with the alien base control room, while you stay save in your home base. Logically, this will NOT work with the final mission, as the shear forces from surface to orbit are way to harsh. How could you ask that, silly. Edited June 10, 2014 by thixotrop Quote Link to comment Share on other sites More sharing options...
DrazharLn Posted June 12, 2014 Share Posted June 12, 2014 Don't know if the extendo batton is still in, but the reserved TUs after switching weapons is still present in v1.04 Experimental. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 12, 2014 Share Posted June 12, 2014 Reproduced this. Thanks for letting us know....it's very strange behaviour. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Share Posted June 12, 2014 No more Extendable Arms? Quote Link to comment Share on other sites More sharing options...
DrazharLn Posted June 12, 2014 Share Posted June 12, 2014 Perhaps v1.05 will be A farewell to (extendable) arms. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 12, 2014 Share Posted June 12, 2014 "Go, go, Gadget shock baton!" Quote Link to comment Share on other sites More sharing options...
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