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[1.3 Ground Combat] Weapon Reserve TU then switching to stun baton


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A minor bug I have noticed involves reserving TU for an aimed shot and then switching to another weapon. This keeps the reserved TU but if I equip a stun baton I have to go back and click none to release the TU. Furthermore, I have been able to distance hit aliens with the stun baton (as in swing and hit aliens 6 tiles away in my line of sight) after reserving TU with a precision rifle. I will experiment when other combinations when I have the time.

*Edit* Quick Follow up: I have been able to reproduce the bug following these steps.

Start turn fresh with gun equipped and full TU.

Reserve TU for some type of shot.

Swap weapon with stun baton.

Attack and alien within line of sight a distance away.

The soldier will charge to the alien and stop when it hits the reserve TU.

The soldier will then distance stun baton the alien.

Cheers

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Or the stun batton is just extremely long, telescopic extension to the max and with lots and lots of joints.

So you can sit in your Charlie, have some beverages and "battonize" your way to the UFO control room.

The updated version will make this possible with the alien base control room, while you stay save in your home base.

Logically, this will NOT work with the final mission, as the shear forces from surface to orbit are way to harsh. How could you ask that, silly.

Edited by thixotrop
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