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Topics posted by llunak
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[V22.9 - Ground Combat] Impossible to retreat when using Valkyrie
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 970 views
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[V22.9 - Ground Combat] Safe to switch from shield to weapon
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 16 replies
- 1,244 views
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[V22.9 - Ground Combat] Game crashes if a Predator soldier gets shot by Plasma cannon
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 13 replies
- 1,071 views
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[V22.9 - Ground Combat] Alien base briefing reveals alien type
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 661 views
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[V22.8 - Ground Combat] Aliens sometimes face wrong direction when defending
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 575 views
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[V22.9 - Geoscape] Transfer dialog layout broken
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 494 views
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[V22.8 - Geoscape] No Quantum cryptology info for downed UFOs
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 419 views
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Order of health/TU/morale bars should be TU/health/morale
By llunak, in Xenonauts General Discussion
- 16 replies
- 3,081 views
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[V22.8 - Geoscape] Structure construction dialog contents incomplete
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 411 views
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[V22.8HF1 - Ground Combat] A soldier on roof can see through the building
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 535 views
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[V22.8HF1 - Ground Combat] Possible to see through landingship wall
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 565 views
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[V22.8HF1 - Ground Combat] Aliens charge but do not actually attack
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 449 views
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[V22.8HF1 - Ground Combat] Can see an alien behind a wall
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 394 views
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[V22.8 - Air Combat] Game crashes when destroying UFO with only one escort
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 451 views
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[V22.8 - Ground Combat] Spotting an alien does not stop movement correctly
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 504 views
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- 0 replies
- 394 views
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- 14 replies
- 1,841 views
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[V22.7 Ground Combat] Sebillians see further than soldiers (LOS problem?)
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 7 replies
- 772 views
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[V22.7HF - Air Combat] Crash after air combat autoresolve
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 693 views
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[V20 Stable 24/12/2013 - Geoscape] Item duplicated while equipping
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 1,236 views
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- 1 reply
- 973 views
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[V20 Hotfix 08/01/2014 - Ground Combat] Reapers spawn from zombies with full(?) TUs
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 646 views
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[V20 Hotfix 08/01/2014 - Geoscape] - "Out of range" in interception doesn't fit
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 507 views
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[V20 Hotfix 08/01/2014 - Ground Combat] - "Killed" but recovered soldier problems
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 497 views
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[V20 Hotfix 08/01/2014 - Ground Combat] Aliens do not run away from stun smoke
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 440 views