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GizmoGomez

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Everything posted by GizmoGomez

  1. I'd support adding in the two missing hardpoints of the Foxtrot. Since they can't kill escort-class UFOs anymore it wouldn't be overpowered. Plus, we wouldn't be whining about how lame it is that the Foxtrot can only carry two torps anymore.
  2. Agreed: we can't alter what's been chosen, only the explanation as to why it was chosen. I've made a thread that will list "unrealisms" and where we can have a designated, central place to discuss them. Personally, while this thread is nice and all, I don't think it's quite the best place for discussing this stuff. I mean, it's not really a designated centralized place for discussing what we are. I've made a thread where we can do just that. Here's the link again:http://www.goldhawkinteractive.com/forums/showthread.php/7258-Realism-Issues-Center-Lets-make-this-game-make-more-sense
  3. First off, let's start out by saying that this game has the best writing of any of the X-Com games ever. It really does. We all appreciate what Chris and all of the other devs are doing; namely, a superb job. That being said, lets get to business. GOALS Create a list of places in the in-game lore (Xenopedia) that contradict realism or otherwise break player immersion. Make proposals to alter the in-game lore to more realistically explain the game without altering the gameplay. Do it all in such a way as to minimize the work and/or annoyance of the developers. (We want to help, really. ) How we will accomplish this: People will make posts detailing specific instances of unrealistic or otherwise immersion-breaking lore ("unrealisms"). I will update this post with a list briefly describing each unrealism and include a link to the post. We will discuss the specific issues to try to reach a few good realistic explanations to replace the immersion-breaking one. When we reach a few good ones that people can (mostly) agree on and that make sense, I will update the list to indicate that the issues has been resolved and include a link to a post containing the more realistic lore. Allow Chris to decide if the proposed alteration is acceptable. IMPORTANT: To keep things organized, I'd ask us to avoid reporting unrealisms and discussing unrealisms in the same posts. Report posts should only contain where the unrealism is found, and why it is unrealistic. Feel free to make a second post directly after the report to discuss it. LIST OF UNREALISMS: Changes Not Proposed Yet <none> Changes Proposed LINK Missile Range Explanation is Unrealistic --Sidewinder --Avalanche LINK Fighters Having Armor is Unrealistic -- CONDOR -- FOXTROT LINK Weapon "Magazines" Erroneously Called "Clips" -- Rename Weapon Clips LINK Both Xenonauts and Local Forces use radar, but only the Xenonauts can see UFOs and track them consistently. So, we propose renaming the radar base structure. --(Same Link) OLD, OR OTHERWISE IRRELEVANT:
  4. So, just so we're clear on things, where exactly are the issues with the realism of the writing? I'm going to make a separate thread to catalogue the issues and possible "realistic" explanations as to why things were done the way they are. I'll update this post with the link once I'm finished. UPDATED: http://www.goldhawkinteractive.com/forums/showthread.php/7258-Realism-Issues-Center-Lets-make-this-game-make-more-sense
  5. There's a good idea; talk about how the Jackal armor uses technology based on NASA's Space Shuttle Orbital Vehicle. The Orbiter's Thermal Protection System, or TPS, was developed because it needed to be reusable; all other TPSs were one time use, which wouldn't work with a reusable vehicle like the shuttle. It was also extremely light weight and fragile, one could easily crush certain panels with their bare hands. EDIT: I recommend mentioning the LI900 panels. These minimize thermal conductivity (even while hot you could hold it by the edges) while maximizing thermal shock resistance. They'd be perfect for use against plasma weapons. EDIT2: The LI900 panels were extremely weak, strength wise, and were therefore not used in high stress areas. The LI2200 was designed to be much stronger, but at a significant weight penalty.
  6. Ha, maybe his name should be Chris England. I'd have lots of good laughs about that.
  7. Because you can. I've had this happen too; it was a soldier wearing jackal armor with a sniper rifle facing north west in a light scout desert map. (You know, the one where you start off in the bottom of the screen, there's a fenced compound with a hole in the fence to the north-west, a bunch of rocks and desert to the north-east, and the UFO in the north.
  8. Recruiting them into the Xenonauts wouldn't be possible, and I'd rather not have that in the game even if it were. I mean, this guy's a loner, a legend. He's like the Mysterious Stranger from Fallout; he goes and comes as he pleases, but when he does come he wastes whatever you're fighting. There are blond blue checkered shirted sprites already there. With a shotgun, I believe.
  9. It's more than a simple paint can, each sprite is hand painted to have a distinctive look. You'd have to hand paint each of the 32,000 sprites, and that takes a lot of time and, perhaps more importantly, a certain amount of money needed to pay the artist. Maybe we can kickstart a Xenonauts Race-Pack or something to raise money for the art assets and to compensate the devs for the additional coding necessary. I'd be down for that.
  10. How is that unfortunate? The game is actually working as designed now; you have dogfighters for evade-enabled UFOs like light scouts, escorts, and the like, and you have missile trucks for taking on large capital ships and anything that can't roll. Once the air combat auto resolve is fixed up you'll be able to skip all the tedious missions you want.
  11. I could live with 10 kilos at the heaviest. We're going to see if it's imbalanced, though. If it's not, then I don't think we should change it.
  12. What weapons did you give them? Eh, I suppose I can go do the leg work myself. I'll update this post when I learn what you've got. So, for secondary weapons, I've read about: Hunter: ...6-shot flare launcher (probably uncessary when the headlights are implemented). ...6-shot smoke launcher. ...6-shot concussion grenade launcher (stun damage only) ...6-shot incendiary grenade launcher (set fires!) ...2-shot TOW missile (hypervelocity, high accuracy, no radius, high mitigation+damage) ...Ambulance module (basically a vehicle with a medkit - sound iffy to you?) (Link: http://www.goldhawkinteractive.com/forums/showthread.php/6824-Max-s-Grease-Pit-%28Vehicle-custom-jobs-are-our-speciality%21%29?p=81084&viewfull=1#post81084) Scimitar: ...Smoke Grenade Launcher ...40mm Grenade Launcher ...Heavy Scatter Laser (Link: http://www.goldhawkinteractive.com/forums/showthread.php/6824-Max-s-Grease-Pit-%28Vehicle-custom-jobs-are-our-speciality%21%29?p=80607&viewfull=1#post80607) Hyperion: ...MicroRocket Pack (Link: http://www.goldhawkinteractive.com/forums/showthread.php/6824-Max-s-Grease-Pit-%28Vehicle-custom-jobs-are-our-speciality%21%29?p=80524&viewfull=1#post80524) I dunno which were actually created.
  13. That's nine cheers so far. Cheers! (Though mine doesn't count again. ) Next cheer is #10.
  14. Check out the Original Post: http://www.goldhawkinteractive.com/forums/showthread.php/6957-V19-Experimental-Build-7-available%21?p=81331&viewfull=1#post81331
  15. The only problem would be making a civilian sprite with the FN Minimi. (No M60s in the game, sorry. ) EDIT: Least, if I remember correctly it's the Minimi.
  16. I think I only said we once, and that was when talking about myself, everyone, and our dogs wanting a records page. I really would like a G-Men, Agent, MiB, whatever system put in, it'd be pretty awesome. I don't know how likely it would be though.
  17. First off, I'm not a developer, I'm just a regular forum-goer. You know, just in case that wasn't known. I've had people mistake me for a dev in the past (though I have no idea why. haha). (You saying "your game" just made me wonder. It's not my game by any means. ) First off, I don't see the need for their shoes to change color. I don't have any issues with black footwear. *shrug* We will have a manual eventually, but since things are changing so frequently they're waiting to make one until things have stopped changing quite so much. I can't really comment on much else, though I can say that there aren't actually animations for the melee attacks. You just hit M and the damage numbers pop up above the enemy. Perhaps you could break windows with melee, I've never tried it.
  18. Unfortunately we're limited by the available sprites. Should we make Rambo the same sprite for every tileset? I think the "random dude with a shotgun who shows up on every map dressed the same way" could become quite legendary.
  19. Them being listed as KIA is a known issue (I think, I've heard devs mention it before). Also, yeah, being ripped apart would definitely lead to death. Perhaps "zombify" should automatically reduce the soldier's HP to -30 or something just so they can't be revived at all?
  20. (Sorry to interject, but Chris writes the stuff. Just so you're aware. ) Also, yes, the game is frakkin' excellent. No one wants to sound like we believe otherwise. @Chris: Would you appreciate it if we came up with ideas to "fix" or replace portions of the "unrealistic" writing, without altering what would actually happen in the game? So, us give suggestions that you could look over when you have a moment that could be more swallowable when it comes to human technology. We (the fans, forum goers, whatever) could discuss things, narrow it down to a really good one or two ideas, and then present them to you, so you wouldn't have to trudge through a slurry of mediocre ideas to find the one that would actually work. E4D, would you help out with that?
  21. Cool, thanks for posting. 1) The caesans (think Caesar (kai-czar), Caesans (kai-zans)) have shoes because they don't want to wear out their feet. What's the big deal with that? (Is it the color?) Also, the red shirts are kinda a joke, as they are the uniform of the non-combatant caesans who can do little more than be killed by you in droves once you have the skill and the tech for it. Personally, as a Star Trek fan myself, I enjoy it immensely. 2) Personally, I'm against the hand signals, if only because it would honestly just look weird in my opinion. If it had been implemented from the start with the coding and assets, then maybe it wouldn't look so odd, but the throwing animation wouldn't look right at all. I'd be looking for a grenade or something every time it went off, and you wouldn't even be focused on the "captain" soldier most of the time anyway, so you wouldn't see it. All that being said, it's not my decision after all, it'd be Chris's, but frankly I doubt he'd go for it either. Sorry mate. 3) Everyone and their dog wants a records page, it's been on the wish list for a long time. Maybe with the new UI update that's due to come out in v20 (I think, don't quote me on that one, it could be v21) we'll finally get our records page and memorial wall for Xenonauts fallen in the service of humanity. (And so we can remember who got shot in the back by their own comrades. ) 4) There have been similar suggestions concerning the Geoscape before, and Chris is going to spice up the UFO behaviors to make them more interesting, but adding a whole new element to the game probably isn't going to happen at this point, though if implemented right I would totally be digging the G-Men vibe.
  22. Throw flares like mad. They only cost 10TU, so spam them. In fact, if we were to add a night mission medal (5 night missions completed, 10 night missions completed?) I would recommend making the centerpiece of that medal a flare. For the 10 mission one make it two flares crossed under an alien skull.
  23. It's here where realism takes backseat to gameplay, I'm afraid.
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