OhNoItsNot
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Everything posted by OhNoItsNot
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Xenonauts no longer lose the 3TU for the tile they were about to move into when their move is interrupted by sighting an alien. This makes me super happy
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Xenonauts V1.02 Hotfix Released!
OhNoItsNot replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I'm still getting crashes on missions when aliens teleport. -
[V1.02 GC - Map not loading properly]
OhNoItsNot replied to OhNoItsNot's topic in Xenonauts Bug Reports / Troubleshooting
After a few turns the map appears to have loaded properly -
V19 SC2: are Foxtrots now totally useless?
OhNoItsNot replied to henri5's topic in Xenonauts General Discussion
I don't know if it would make them too powerful but foxtrots with two light missiles that have to be light and two torps that have to be torps would seem like a good solution. Or if that's too good maybe just three missile hardpoints? Not sure if that would make them too strong against heavier ships though. -
Are the bases above ground in this game?
OhNoItsNot replied to RBrim08's topic in Xenonauts General Discussion
I assume because they don't know the lay-out of your base? The last base defense I did they did have an access point to the command centre so I guess it's random -
Hey I don't know if this has been reported, couldn't see it anywhere. I finished an alien attack on my base mission and the soldiers who were critically wounded but also in my dropship bugged out, they are still considered to be in my dropship and cannot be removed. They still take up the space and you can still see them on the dropship screen (although trying to move them causes a crash) and they still join missions but are equipped only with a rifle and ammo. Also one of them died on a mission and is still in my soldier list as critically wounded.
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Geoscape Balance Discussion v19 Experimental Build 2
OhNoItsNot replied to Aaron's topic in Xenonauts General Discussion
Could use the Gall-Peters projection instead of mercator. -
My only problem is when you send a foxtrot against fighters and they get hit by a missile that one-shots them that you can't dodge
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I think dual wielding wouldn't really fit the style of the game, since xenonauts are suppose to be elite soldiers. When was the last time a professional soldier dual wielded pistols.
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no? It's pretty much exactly what you expect from an alpha game
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+1 to this, hypervelocity is one of my favourite things about this game.
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[Gameplay Suggestion] Chinook Range
OhNoItsNot replied to TornadoADV's topic in Xenonauts General Discussion
I'd definately like something to this effect, being unable to respond to a terror mission due to range is really frustrating and you really can't get global coverage quickly enough for it not to be a real problem. -
Pretty much this
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Not sure if this is a feature or a bug so decided to post it here. Had a mission where I assume all the aliens died on impact because I won instantly after taking my first turn. Personally I think that's pretty cool that you can have a mission where it's literally just recovery but was wondering if it's supposed to be something that can happen.
- 26 replies
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- crash site
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