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OhNoItsNot

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Everything posted by OhNoItsNot

  1. Xenonauts no longer lose the 3TU for the tile they were about to move into when their move is interrupted by sighting an alien. This makes me super happy
  2. I'm still getting crashes on missions when aliens teleport.
  3. After a few turns the map appears to have loaded properly
  4. First cruiser mission in south america, map hasn't loaded properly and has lots of white tiles map bug.sav map bug.sav
  5. Having tried to replicate it I think it might actually be my computer locking up when there are mutliple explosion animations happening as the other times I've done it it just causes a large amount of lag before working again.
  6. Twice now I've had the game crash when I use a rocket to kill an alien, usually the crash happens when other things are also destroyed such as ufo reactors. I'll try and get a save for this.
  7. I don't know if it would make them too powerful but foxtrots with two light missiles that have to be light and two torps that have to be torps would seem like a good solution. Or if that's too good maybe just three missile hardpoints? Not sure if that would make them too strong against heavier ships though.
  8. I assume because they don't know the lay-out of your base? The last base defense I did they did have an access point to the command centre so I guess it's random
  9. Hey I don't know if this has been reported, couldn't see it anywhere. I finished an alien attack on my base mission and the soldiers who were critically wounded but also in my dropship bugged out, they are still considered to be in my dropship and cannot be removed. They still take up the space and you can still see them on the dropship screen (although trying to move them causes a crash) and they still join missions but are equipped only with a rifle and ammo. Also one of them died on a mission and is still in my soldier list as critically wounded.
  10. My only problem is when you send a foxtrot against fighters and they get hit by a missile that one-shots them that you can't dodge
  11. I think dual wielding wouldn't really fit the style of the game, since xenonauts are suppose to be elite soldiers. When was the last time a professional soldier dual wielded pistols.
  12. no? It's pretty much exactly what you expect from an alpha game
  13. I had this, if you to the controls settings for some reason all hotkeys have been removed, if you re-instate space as the pause/unpause button it works fine again
  14. +1 to this, hypervelocity is one of my favourite things about this game.
  15. I'd definately like something to this effect, being unable to respond to a terror mission due to range is really frustrating and you really can't get global coverage quickly enough for it not to be a real problem.
  16. Not sure if this is a feature or a bug so decided to post it here. Had a mission where I assume all the aliens died on impact because I won instantly after taking my first turn. Personally I think that's pretty cool that you can have a mission where it's literally just recovery but was wondering if it's supposed to be something that can happen.
  17. So far I've found that if you save it before missions and reload enough times eventually it'll just work, although I am having to restart the game 1-2 times per mission
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