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Aliens actually attack during base mission
Name replied to Msvknight's topic in Xenonauts General Discussion
{SARCASM} You this finnished product is totally not in beta! How dare the AI be released in a beta state! {SARCASMOFF} In other words beta is beta. The AI is continually being improved. If beta bothers you take a break for a few builds of the game -
I am around the second month of hotfix 4 on normal difficulty. And I can never get ahead in terms of cash. I down every ufo and complete every mission with zero difficulty. But its the events that pop up on the globe. I have been at minus 30k for both months. I have noticed that most of the incidents chain together. like 4 -7ks in a row And before I intercepted a ufo it shot of 2 events losing me more. Maybe this is a balance thing. Orrrrr maybe it all works out later.
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V19 Experimental Build 5 available!
Name replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
ummm there is a demo on kickstarter but its out of date. -
V19 Experimental Build 5 available!
Name replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I am not sure if you were trying to be helpful. If you are props. I imagine this is a complicated bug that may last another few builds. (I think we had the same problem with seeing into ufos right?) I do not think they have the budget to hire another programmer. Buuuut maybe they can find one that works for food >.> but that is unlikely. -
V19 Experimental Build 5 available!
Name replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I ges I will be one of the few who will miss sight range reduction. Everything else seems solid -
Hold reapers back for ship defense
Name replied to goduranus's topic in Xenonauts General Discussion
Explosives lots of explosives in an enclosed contianed ufo -
I dont suppose we could have an update about the future of the alien ai at some point? Just curios. EDIT: I mean just an post about what will be done about the AI in the future.
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Yup I just gets lots of "#####."
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Please people a moment of silence for Marauder Shields...
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I dont have any of them. Is this bug or am I missing somthing?
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Ace of Spades Xcom (old version) Xenonauts Scrolls
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Official Geoscape Map Corrections and Additions.
Name replied to Sathra's topic in Xenonauts General Discussion
Yeah I was going to rudely point out how stupid it was to separate Canada and murica. Then I edited.- 67 replies
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Official Geoscape Map Corrections and Additions.
Name replied to Sathra's topic in Xenonauts General Discussion
The war of 1812? All those border disputes? On topic is Tasmania still missing?- 67 replies
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Mordobb that just hurts! Poor quality. *butIdigress. Can you specify what you are having problems with like say amending/approves Max_Caines analysis because I also find this hard to understand.
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Ground Combat Balance Discussion v19 Experimental Build 4
Name replied to Aaron's topic in Xenonauts General Discussion
I have aliens react when I fire at them. Especially those hiding in the ufos. You should have seen the look on my face when I learned the ufo doors stay open through the alien turn. -
Tanks for having this post. The experimental build is wayyyy different. (My shotgun guys kept dieing and this made me sad :C ) Thanks.
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Soldier Ranks: Change them, or no?
Name replied to GizmoGomez's topic in Xenonauts General Discussion
An argument that I remember is "Having 8 commanders on a ship is unrealistic." Would having 8 Captains on one ship be more realistic? Just my annoying 2 cents C:- 48 replies
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Maybe there should be an actual report following this format. (really like it thank you for doing this) I think it would be cool as a feature, but would it be possible to make it a mod? If all else fail I have a backup plan. *gets pen and paper. EDIT: Graphs and stuff would be cool to