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maxm222

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Everything posted by maxm222

  1. Couldn't this be the result of MARS becoming self-aware and deliberately altering its appearance so that the CO stops sending it out as a suicide scout?
  2. See screenshot and files. First crash to desktop in a long time. output.log user-7.json
  3. I'm putting slightly differen versions of this in both general and bugs since I think it applies in both. I hope all of you and your loved ones are healthy and hanging in there--and not totally broke yet. It's great to have games to relieve cabin fever and forget about where the rent might come from. I've brought the issue of the "Hidden Movement" graphic (HMG) up before and Chris said: "keep reminding us [about the issue] every few months and you'll probably eventually catch us at a good time. : )." But he also said: "It's not a bug.." So I'm trying again, both because he suggested it, and because, after reviewing comments on this issue from the last 12 months I want to argue that this is definitely a bug, but that I don't seem to be doing a good job explaining why, and it may sound to others like I'm just annoyed by a game play feature or mechanic. First, my definition of a bug: a game action or graphic or audio that does not develop/appear/sound as the developer intends because of the way the code is written. This would include an on-target gunshot not registering as a hit or a character twirling in place when the "forward" button is pressed. It would not include developer choices such as how the odds of hitting a target are figured or the precise speed of walking forward. A bug is something that's broken, not working as intended (at least intermittently), and not simply some aspect of play that one finds frustrating. Chris has said: "The HM screen is only meant to be displayed if action is occuring that isn't in the LOS of your soldiers; it's literally meant to hide movement that is hidden." Now, I've noted the "meant to" in the wording, but other commenters have said similar sorts of things along the lines of: "the HMG may annoy you, but it is just hiding stuff that your troops couldn't see anyway." However, after a lot of tedious checking and screenshots I've shared here, I've confirmed to my satisfaction that--on my computer--many if not most times what the HMG does is to hide alien action which is clearly within the LOS of my troops--including even alien melee attacks on adjacent soldiers (how can that not be in LOS?). I've also confirmed that the HMG will pop up even over totally black (undiscovered and no LOS) areas where the player can't see anything anyway! A couple of other members have confirmed these problems, but more seem to misunderstand what I'm saying, as mentioned above--that I'm irritated with the correctly functioning HMG because I don't like the way it's implemented, the way it hides actual hidden movement. But that can't be the case if most of the time the HMG varies between being: - A graphic that hides alien actions which are clearly within soldiers' LOS: - An graphic that, in appearing in the wrong places and circumstances, deprives the player of information that is important to decision-making (how did my trooper get killed at close range if no alien appeared next to them? How do I protect against that?). All that stuff means that the HMG is significantly BROKEN, not just annoying, right? And yet, almost no else seems to be concerned about aliens getting to make sneak attacks in broad daylight with no cover--so to speak. Maybe I missed some rule that aliens can make such attacks? The only reason I can think of for the lack of upset about this by others is that most members just assume that the HMG is working correctly, or maybe think that there is no way I am able to check on this? I dunno, but I would like to! Thanks in advance for any other viewpoints.
  4. I'm putting slightly differen versions of this in both general and bugs since I think it applies in both. It's been a while since I've commented/reported anything, but I've managed to avoid the current plague, and although my 100-year-old mom tested positive at her old folks residence several weeks ago, she's actually doing fine now. Anti-bodies may or may not protect her after this infection (no one knows yet), but in the case of my mom, we're hoping. Still can't visit her yet, of course. And others at her residence have not done so fine--protect your elders! In any case, I hope all of you and your loved ones are healthy and hanging in there--and not totally broke yet. It's great to have games to relieve cabin fever and forget about where the rent might come from. Anyway: I reviewed comments that Chris and others have made over the past 12 months or so concerning the "Hidden Movement" graphic (HMG) that pops up to (supposedly) hide alien and friendly acitivity that are "out of LOS [Line Of Sight]." And I'm bringing it up again, since Chris said in Feb.: "keep reminding us [about the issue] every few months and you'll probably eventually catch us at a good time. : )." So I'm trying again, since I just played the last build and the issue is still around. However, I want to check something I noticed in looking back: Chris (maybe--not sure) and some others appear to think that my concern is that the HMG is annoying as opposed to actually broken--and I want to make sure I'm not misinterpreting what is being said, because I'm beginning to feel a little crazy about what you guys think or don't think..not that this would be that unusual for me. For example, Chris has said: "It's not a bug" and "The HM screen is only meant to be displayed if action is occuring that isn't in the LOS of your soldiers; it's literally meant to hide movement that is hidden." Now, I've noted the "meant to" wording, but other commenters have said sort of similar things along the lines of: "the HMG may annoy you, but it is just hiding stuff that your troops couldn't see anyway." After a lot of tedious checking and screenshots I've shared here, I've confirmed to my satisfaction that--on my computer--many if not most times what the HMG does is to hide alien action which is clearly within the LOS of my troops--including even alien melee attacks on adjacent soldiers (how can that not be in LOS?). I've also confirmed that the HMG will pop up even over totally black (undiscovered and no LOS) areas where the player can't see anything anyway! A couple of other members have confirmed these problems, but more seem to misunderstand what I'm saying, as mentioned above. So if most of the time the HMG varies between being redundant (since the non-HMG LOS mechanic seems to work just fine), and hiding alien actions which are clearly within soldiers' LOS, that means the HMG is significantly BROKEN, not just annoying, right? And yet, almost no else seems to be concerned about aliens getting to make sneak attacks in broad daylight with no cover--so to speak--and the player being deprived of information that is often important in making next-move decisions. The only reason I can think of for the lack of upset is that most members just assume that the HMG is working correctly, or maybe think that there is no way I am able to check on his? Any new thoughts?
  5. This is somewhat off-topic, but what about aliens surrendering if their position becomes hopeless? Yeah, I know, the aliens are essentially lower animals with implanted pain stinulators, so they couldn't usually surrender. But suppose some human discovers how to neutralize the pain stimulators. I'd make the alien reactions unpredictable to some extent (e.g.: run away; join the humans; kill self; hunt for alien commanding officer if there's one on the field. Aw, the balancing problems would probably be endless. Flashbangs can make an enemy bleed to death? Really?
  6. Oh wait: babies suffocate with masks. I guess I'll have to stick to rants about game mechanics.
  7. Okay, here we go--as specific as I can make it. What is demonstrated here, happens in every game. See also a couple more examples in the "bug" section. We're fighting in the good 'ol container yard. I include it here because it's almost unrecognizable after I get done with it (below). Follow the numbers. Basically, the alien turn starts, an HMG plops down on the screen, and when I push it partly out of the way it turns out to be covering two aliens advancing towards friendly troops IN THE OPEN, IN LOS. Maybe the HMG code is reacting to some other alien that should be hidden--maybe the LOS mechanic that works fine every other turn has suddenly stopped working and the HMG springs mindlessly into action to prevent vital secrets like what's happening in front of the squads' eyes from them. It doesn't matter. It's broken, and as soon as a player is aware that the HMG essentially acts like a dog walking in front of the TV and looking expectently at you, frequently, in no predictable way, it becomes, for me, a deal-breaker for the game. If I saw this happening in a demo, or someone playing the game, etc., that would be it for me--I'd move on. That's why I'm spending so much time and energy on this--I'm hoping that very soon anyone new who might play the game or see it played doesn't see a random blocking of battle action. (Also, it really kills any fun left--for me--during the 200th play-through of a battle). I know others will have other reactions and I respect everyone's preferences. It's just that I'm guessing that both developers and players believe that the HMG is only blocking hidden action--and that's demonstrably not correct. And that's the end of my advocacy on this issue--if my evidence isn't convincing, I'll go back to making pink and blue Covid-19 baby masks...
  8. I"m working on it..see the bug reports (I think) for the first couple of examples.
  9. Thanks for the response, and I would actually go much further: it is more than just an unneeded leftover at this point, it actually, intermittently but fairly often, covers up alien actions (such as their movement and attacks) that are clearly within line of sight (LOS) of friendly troops. My problem of proof was how to photograph moments when the "Hidden Screen" Graphic (HSG) was covering who was doing what out of sight under the HSG. I found a way to do it. 1. To get a Screen Capture of the wiley aliens running around out of sight under the HSG--when they were actually in the LOS of friendly troops, I had to find a way to expose the aliens under the HSG. 2. Moving the cursor to one side or another of the screen seems to be the only way to move around the map when combat is happening. Yes, the program yanks you back to some other point of action on the map, but you can then immediately move the map again by pushing the cursor against an appropriate screen edge. 3. To get the shots I needed, I would keep track of my general areas of friendly LOS. Then, during the alien turn, I would wait with one hand on the mouse and the other on the Print Screen button. 4. As soon as the dreaded HSG would appear over an area that I was sure was within friendly LOS, I would start moving the map around with the mouse as quickly as possible, trying to expose one of the aliens that was being obscured by the HSG--and if I exposed one, I would snap a screen shot. Here are two examples--but the second is a "re-enactment," only the first shows most clearly an actual alien in LOS which was only visible when I pushed the HSG out of the way to show what it was hiding. The dotted lines at right show where the HSG started out--and then by pushing the map to the right I exposed what was happening under the HSG. In this case (below), we see a cute little alien running in clear LOS of numerous troops (lower middle left in shadows)--he had been covered up by the HSG. So is the code first deciding that it "sees" an alien running that is not in LOS so it slaps an HSG on the screen? If so, has the regular LOS routine (that simply hides stuff out of friendly LOS) malfunctioned and identified a visible figure as invisible? Who knows--but it happens repeatedly. In this next one, the HMG did the same thing--appeared and covered over an alien running in full view of my troops. I missed the screen shot when the HMG appeared and I shoved it over, so this is a reconstruction. I have more screenshots with more detail; I'll get them up tomorrow. It's a tad late (my time) to be squinting at the screen. : /
  10. Thanks Max (great name, isn't it?)! And thanks for moderating too, while I'm at it. Well, if no one else believes me, maybe I'll re-run a "best-of" screen shots that accompanied my past rants..
  11. - Human (thrown) grenades: Has anyone checked the percentage of self-damaging throws? I think this issue came up before, but unless a soldier is wounded or impaired in some other way or facing high obstacles, I think the percentage of throws that land close enough to kill or injure the person throwing should be about 5%, max. For soldiers to throw a grenade right down in front of themselves, we're talking either dropping it when it is thrown, or being seriously depressed and wanting to end it all. If they're that depressed, it's probably because they were stuck in the wheel of the drop ship the previous turn... - Alien Alloy Starvation This has also been discussed somewhat, but for the 3rd or 4th time in a row, my game will be ending due to being unable to make more advanced anything because I don't have alien materials and can't make better aircraft or weapons or much of anything else. Perhaps the humans might be able to pick up some working weapons and ammo on the battlefield sometimes?
  12. See screenshot. I pick up another weapon and attempt to put down the current weapon on the ground. Even with all action points available, the game acts like I don't have enough to put the weapon down. I went through half a dozen different setups: different kinds of weapons, different soldier, etc. No luck. I could only put down the smoke grenade, not the ammo, med pack, etc. Note that this guy has a -13 TU penalty, from carrying both guns, so maybe that's what's doing it? Seems to me I read about this before, but I can't face reading through 400 pages that mention "drop" or "weapon." "Can't drop weapon" got 0 results.
  13. On V11.3 (and all the other builds): I have gotten really tired of having to open everyone's backpack during a battle because I forgot who has the explosive or the Alien Taser. Maybe I'm missing something obvious, but if not, would it be possible to be able to cycle through all the backpacks? Currently, using TAB leaves only the first backpack opened, visible on the screen, while the player cycles through the troops.
  14. I liked the pics of Italians standing out on their balconies and singing, amid their lockdown. The sign says: "I'll be OK." Loosely translated. Note Old Guy with electric guitar! The irrepressible human spirit.
  15. maxm222

    Yay, Devs

    Just wanted to say that the last two builds play significantly better than previously, and make for a more challenging and fun game. Thanks!
  16. Kidding aside, I'm afraid that programmers are not necessarily okay, unless they virtually never leave their home (to get more caffeine drinks, for example), never have anyone visit, and never read their mail without gloves. Covid 19 can live on various surfaces for up to two days--as far as is currently known. As for becoming infected or dying from Covid 19, it's true that people between the ages of 10 and 30 have fewer severe symptoms (sometimes none, apparently, even though infected) and far fewer deaths than older people. But if you look at the preliminary statistics, you can see that what people of all ages are good at is spreading this highly contagious disease. The number of cases before the epidemic starts to be contained (if it is) increase roughly geometrically every few days. And those are only the cases that come to the attention of someone who can test for the disease--no country knows the true extent of the spread. Plus, each country's experience has been different depending on various factors you have no control over (like your government's response, which is why we're going to be especially screwed here in the US). So here's the scenario that even you 20-year-olds should be worried about: you go to the corner shop for a cup of tea or coffee. The person behind the counter, who can't afford to stay home forever, hands over your drink along with the Covid 19 virus on the outside of the cup (where it can live for hours), since he/she contacted the virus from one of the shop's customers. On the way home you rub your eyes. Now you're infected. When you get back to your apartment, you get the message that a parent or grandparent is going to be stopping by. You don't let them in when they reach your place because you 're smart enough to know that you don't know if you or the surfaces in your apartment might be infected (more likely you do let them in and then don't kiss or shake hands--as if that will protect them). But you opened the door to your apartment house with the hand that carried that cuppa tea 20 minutes before your Mom put her hand on the door handle--and Covid 19, along with some other viruses, can live for days on hard surfaces like metal or plastic. I don't mean to scare anyone (and hopefully you all know all of the above), but no one should think they're "safe" from tragic consequences because they're young or tend to stay at home a lot. Okay, you're young, you almost certainly won't die from the virus. But will being young protect you from grief if one of the older people you care about dies? Yeah, we should all try to calm down, but the pandemic is getting worse, and I think we need to continue to learn about and emphasize the very real dangers.
  17. Just kidding, lame joke. The boots are almost lost in the shadows on the left side, and on the right side the boot merges into the shadow. I smudged some of the surrounding floor to show it more clearly.
  18. And, not to put too fine a point on it, the graphic appears to show two homeless fascist dumpster divers with webbed feet. Apologies to the artist, but jeez..
  19. I was overjoyed to see almost no appearance of the Hidden Movement (HM) graphic in the first few grounded UFO fights in the V12 build. However, the HMs were as bad as ever after two or three fights. After doing some more testing consisting of yanking the Hidden Movement (HM) graphic off what it is supposed to be hiding (have to ram the cursor up against different sides of the screen, quickly, to find which way will move the HM graphic), I have confirmed--several times--that the graphic hides three things: 1. (Most often) Alien movement and firing within full view of human troops. This is frustrating in the extreme for me, interrupts watching the flow of the battle and hides often-important information about who has attacked a soldier and how; 2. Alien actions which are not in human LOS, but which are not even close to the action. For example, an alien moves from one place to another in a warehouse that is not in human LOS, but is not close or important to the battle at the moment. I've seen the view shift into the total darkness of an unexplored part of the map, and then the HM graphic pop up to hide (when I can see underneath)--more blackness! WTF?, as the 10 -year-old badasses never get tired of saying. 3. Alien actions which are important and which should be kept hidden. But why aren't the LOS mechanics doing their job and hiding that stuff? Does the LOS mechanic really only work intermittently? Worst of all, I never know which of the three events described above are occurring when the useless and distracting HM pic pops up once again. I still don't understand why this obviously broken, useless distraction has once again not been important enough to fix--if for no other reason than for those of us spending dozens of hours beta testing. Part of the best part of the game for me even in beta is that I never get tired of watching the interest and surprises of the alien turn.
  20. So it's a breastplate on your belly? I suppose that describes some Kugelwagens. Sort of. If you squint and turn the lights down. And get stoned.
  21. My impression has been that new uplinks keep appearing (slowly), but I'm not sure. It would make sense that, since building the uplinks are the only way to keep buying scientists & engineers, uplinks wouldn't run out.
  22. Heh-heh, right you are! It breaks my immersion to see my squaddies do something that stupid. If anyone is interested, there are a bunch of YouTube videos showing Major Fails of the Javelin anti-tank missile which are pretty funny, and nobody gets hurt--as far as I can tell.
  23. Was in the middle of the human turn--I think. The game disappeared and I was back on the desktop. See files. content_manager.state output.log
  24. Ah, well, I had two Mars vehicles using laser SMGs--using the ammo and weapons available in the armory--and I almost always use right click for equip and unequip. I'll go back before the base battle and make a point to avoid any dragging in equiping the Mars platforms. Thanks for the info.!
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