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Rkraus

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Rkraus last won the day on September 4 2023

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  1. Ok, this is about the screen that lists your soldiers for a mission. You can see the individual soldier and their equipment. Good at first. However, when I upgrade my dropship, I have room for more soldiers. Please, please adjust things so that I can see all of their names at once. Yes, I know I can use the scroll bar to get to the last few, but why? Why add a step to the user interface when there’s plenty of room on the screen to display everything? This makes it FAR easier to see at a glance than I’m taking five snipers on the same mission, for example. This is already a good game, but why not make it even better?
  2. It’s true every time I’ve tried to use a door for cover. Anyone else notice this?
  3. A few thoughts from a guy who has played his share of X-com games (yes, back to the 90s). First, I love this game. Thank you so much for bring back a game with turn-based combat and lots to manage. That said, I have a few questions. 1. Should doors provide cover? If not, can we tweak the graphics so they open all the way up and do not block line-of-sight? 2. I can take two jets to fight a UFO. So, why can’t I take two dropships on a mission? I feel like loads of cheap recruits is a perfectly viable (brutal) tactic. 3. Why don’t base missions start in the living quarters? Or anywhere else? It seems reasonable that some of your soldiers would be off-duty at any given moment, and having to quickly grab your gear and form a defensive line is part of the fun. 4. Where do pilots live? In the plane? It seems odd that they don’t require living space or that they cannot level up the way other recruits can.
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