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Topics posted by Max_Caine
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- 4 replies
- 1,052 views
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- 15 replies
- 1,968 views
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[v13.01] Ground Combat. Flashbangs affect NPCs on both sides of a wall
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 674 views
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[v12.1] Ground Combat. Was able to fire through alien scout hull with AP rocket
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 783 views
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- 15 replies
- 2,376 views
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- 11 replies
- 2,342 views
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- 2 replies
- 947 views
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- 1 reply
- 1,111 views
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- 2 replies
- 1,272 views
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- 7 replies
- 3,631 views
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- 15 replies
- 2,452 views
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- 9 replies
- 1,803 views
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[v13.01] Can still see through alien scout walls
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 815 views
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[v13.01] Ground Combat. C4 triggers reaction fire: freezes game
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 827 views
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- 1 reply
- 624 views
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[v13.01] Base Management. Soliders set to train do not "count down".
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 450 views
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- 0 replies
- 440 views
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Has anyone had any luck making several types of ammo for a single weapon type?
By Max_Caine, in Modding Discussion
- 7 replies
- 1,604 views
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- 5 replies
- 1,350 views
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- 27 replies
- 5,873 views
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- 9 replies
- 1,624 views
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[v12.11] Geoscape: forecast change in funding counts down as I move the mouse.
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 5 replies
- 998 views
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- 21 replies
- 10,048 views
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- 18 replies
- 5,184 views
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- 0 replies
- 1,114 views