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ooey

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ooey last won the day on August 15

ooey had the most liked content!

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About ooey

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    Sergeant

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  • Biography
    Ooey E.P.E they acted Oliver that night (decipher that(!))
  • Location
    London
  • Interests
    programming/Arsenal FC/turn-based strategy games/military & F1
  • Occupation
    Software Engineer
  1. Ogre By Origin Systems? Damn it Jim, you're as old as I am if you remember Ogre!
  2. Exactly. This is generally how the Strategy genre tends to work. I don't know where it all went wrong for MOO III though... Maybe it was a different team or they tried to do something fundamentally different, I don't know because I never devoted much time to it (but it is generally accepted as not being a patch on the first two). That is something to be guarded against - it it ain't broke then don't change it (well at least not drastically). It would be nice to have some new weird aliens introduced though (someone said something about floating "eyes" a while back...).
  3. I've always assumed that this is implied when you disengage from a ufo for whatever reason in Xen1. Either that or the aircraft low on fuel gets back to base having landed in a friendly country to take on fuel to do so. Air-to-air refuelling is something that could also be made into a mini-game requiring skill, although that may be going a tad too far! I remember they managed to incorporate this in a game called ACE on the Commodore 64 (which was a very good combat emulator for its time in the 80s).
  4. It stands to reason that the Xenonauts should always have at least a slight superiority over ufos in air combat, simply because they have wings and are designed for atmospheric flight, whereas UFOs aren't - at least in terms of manoeuvrability. The turrets concept that Chris has been talking about is one thing that could keep this mini-game fresh. If the Xenonauts have a manoeuvring advantage, the Aliens have the "endless ammo" advantage due to their advanced weaponry. Varying the turrets power, range and fire rate is a good and simple way to complicate matters further.
  5. Heh heh! I was just reporting a minor bug really. But I doubt it will be updated.
  6. Did you ever consider that the HEVY launcher may have been introduced to the Xenonauts by an Alien tech infiltration unit?!
  7. Oh I'm sure there will be better and faster dropships, just as in Xen1 ;-). What I'd like to know is that when they get shot down, does a more advanced dropship provide more protection for the troops on it (so that there is more chance of them surviving). I think there should be an option to allow the dropship to land, whereby the troops scatter and are saved, but you loose the dropship. The troops turn up back at base later though!
  8. Perhaps it would be nice to always have one elite soldier at the start of the game (say, from a unit such as the SAS). Someone to protect at all costs through the game. Maybe if you paid for it, this could be the character you chose to model in-game .
  9. ooey

    Xenonauts-2 August Update!

    Yes, I'm quite happy just to let them get on with it!
  10. ooey

    Geoscape Strategic Operations

    DLC would be great, yes. And I wouldn't mind paying a little for it if it were good.
  11. ooey

    Geoscape Strategic Operations

    They would probably think "oh no- more work!" That's why I like to focus on the little things that would make so much of a difference for so little outlay.
  12. ooey

    Geoscape Strategic Operations

    Interesting suggestions there...
  13. ooey

    Geoscape Strategic Operations

    Nobody said you couldn't. All I'm saying is that you can't reload an iron man file. Nor would you want to if you are playing iron man, i suspect. Thats why an Ailen Interceptor alert would be very useful. Actually, a further improvement would be the fast forward timer when there are a lot of ufos about. In Xenonauts, the standard time is too slow, but the second notch up is just too fast! I rarely go past the 3rd notch. It's a little thing but it would make so much of a difference to Geoscape control. If you are trying to manouver an interceptor behind a ufo, for instance, if you go up to the second notch, things move way too fast (you've overshot the UFO and it's way past you).
  14. ooey

    Geoscape Strategic Operations

    1. Thats called "cheating"! 2. You can't do that if you're playing Iron man mode. I presume Xen2 will have an Iron man mode too right? It's the only way I play .
  15. ooey

    Geoscape Strategic Operations

    Something that would help would be to flash the troop transporter icon if you launch one whilst there is an alien interceptor in the atmosphere. When I've been playing xen1 when tired I've failed to notice ive done this when there is a lot going on until it's too late! Perhaps a "Red Alert" klaxon as in space:1999 would help too ! It's a little thing, but would help immesurably as a warning - I've lost some elite soldiers to this, and it would never happen in real life as someone would point this out. I've often wondered, is a Shrike really tougher than a charlie when it gets intercepted? And if it's damaged when you send it out on a mission is the percentage greater that you will loose more troops (and if they are wearing armour, does this increase their survival chances?).
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