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ooey last won the day on August 15

ooey had the most liked content!

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About ooey

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  • Biography
    Ooey E.P.E they acted Oliver that night (decipher that(!))
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    programming/Arsenal FC/turn-based strategy games/military & F1
  • Occupation
    Software Engineer
  1. Perhaps it would be nice to always have one elite soldier at the start of the game (say, from a unit such as the SAS). Someone to protect at all costs through the game. Maybe if you paid for it, this could be the character you chose to model in-game .
  2. ooey

    Xenonauts-2 August Update!

    Yes, I'm quite happy just to let them get on with it!
  3. ooey

    Geoscape Strategic Operations

    DLC would be great, yes. And I wouldn't mind paying a little for it if it were good.
  4. ooey

    Geoscape Strategic Operations

    They would probably think "oh no- more work!" That's why I like to focus on the little things that would make so much of a difference for so little outlay.
  5. ooey

    Geoscape Strategic Operations

    Interesting suggestions there...
  6. ooey

    Geoscape Strategic Operations

    Nobody said you couldn't. All I'm saying is that you can't reload an iron man file. Nor would you want to if you are playing iron man, i suspect. Thats why an Ailen Interceptor alert would be very useful. Actually, a further improvement would be the fast forward timer when there are a lot of ufos about. In Xenonauts, the standard time is too slow, but the second notch up is just too fast! I rarely go past the 3rd notch. It's a little thing but it would make so much of a difference to Geoscape control. If you are trying to manouver an interceptor behind a ufo, for instance, if you go up to the second notch, things move way too fast (you've overshot the UFO and it's way past you).
  7. ooey

    Geoscape Strategic Operations

    1. Thats called "cheating"! 2. You can't do that if you're playing Iron man mode. I presume Xen2 will have an Iron man mode too right? It's the only way I play .
  8. ooey

    Geoscape Strategic Operations

    Something that would help would be to flash the troop transporter icon if you launch one whilst there is an alien interceptor in the atmosphere. When I've been playing xen1 when tired I've failed to notice ive done this when there is a lot going on until it's too late! Perhaps a "Red Alert" klaxon as in space:1999 would help too ! It's a little thing, but would help immesurably as a warning - I've lost some elite soldiers to this, and it would never happen in real life as someone would point this out. I've often wondered, is a Shrike really tougher than a charlie when it gets intercepted? And if it's damaged when you send it out on a mission is the percentage greater that you will loose more troops (and if they are wearing armour, does this increase their survival chances?).
  9. I just think it's something so simple that it can sometimes be overlooked in games. But it can be a great help if you forget something about the foe you are facing. Of course, real soldiers would have it drummed into them that you use electroshock grenades on androids etc. for greater effect, but we aren't real soldiers . It's little things like this that can sometimes be most useful, and it requires little work since the UFOpedia exists anyway (it just has to be made accessable during ground combat as well as on the base screen).
  10. ooey

    Xenonauts-2 August Update!

    I don't think many of us are worried about when the actual release date is as long as the team do a good job (which they will). To anyone that IS worried, dont! Chris has a proven track record with xen 1 as you probably know. The difference between him and other s/w developers is that he loves this kind of game (others are just told to make whatever they are told to by their CEOs etc.) so you know it will made with love. However, I've always found it an incentive to set a (realistic) release date, which perhaps maybe Chris doesn't know yet (although there comes a point when you can see the light at the end of the tunnel with any piece of s/w). To be honest, anytime next year is fine with me. I'm not so sure we are all that patient though. But we want a polished game, right?!
  11. ooey

    Xenonauts-2 August Update!

    You lads know what you are doing - you've proven this with xen1, so just keep on doing what you're doing - we trust you. Do you have a release date in mind though? jan 2020 perhaps? That would seem reasonable (and would give us all something to look forward too after christmas ).
  12. Thanks Charon. I got it sorted with your help! For anyone else running into this bug, this seems to be the only way to resolve it (or don't fly a buzzard-equipped soldier between the launch rails of a carrier!).
  13. One thing that would be very helpful for absent-minded players like me is the ability to be able to access the ufopedia during the battlescape (Xenonauts' Hitch Hikers Guide to the Galaxy). Would that be possible? This is why I always loved turn-based strategy games. They give you the time to think about the best course of action, just as a leader (General etc.) gets. I always found it difficult to keep up with my brother in something like command and conquer. Turn-based strategy games also have a much longer shelf life and appeal to more than just the younger generation too (who tend to like living at the speed of light!).
  14. In the ufopedia... probably just not updated. Range should be 15% better, Damage 20 not 10 according to text etc. Not a biggie, but inaccurate nonetheless. This is in the latest community editon 0.35 03/06/18.
  15. I have always played xen 1 on iron man. It's a good feeling to pull yourself up from rock-bottom. Also takes away the self-dicipline needed if you don't get it right! It's all part of the game (and life) really.