ooey

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10 Good

About ooey

  • Rank
    Sergeant

Converted

  • Biography
    Ooey E.P.E they acted Oliver that night (decipher that(!))
  • Location
    London
  • Interests
    programming/Arsenal FC/turn-based strategy games/military & F1
  • Occupation
    Software Engineer
  1. This is pretty sad, but I understand the reasons for it. People must remember that Chris and co. gave us what we longed for with Xen. Keep your criticism constructive in future and all should be fine! At least Chris LISTENS to us - compare this with Gaijin and War Thunder...
  2. Yep - will be buying this too when it comes out. Chris & co. I hope you have made millions out of Xenonauts. The way you keep your fan-base informed is exemplary (Giajin could learn an awful lot from you).
  3. Isn't it wonderful that Chris is STILL updating the Vanilla Xenonauts?! The games that have given me most value for money have been Modern Warfare 2, War Thunder, the original UFO: Enemy Unknown - and, of course Xenonauts. I did also play Goldeneye to the finish - probably the most atmospheric game ever.
  4. True random maps would be a very nice thing if you could do it. That's really the main thing I can think of that would make the original better. Also perhaps randomising the alien weapons so that during one play through a particular weapon represents the most powerful alien weapon whereas in the next play-trough it might represent the weakest (i.e. research pot luck, so that you don't just research the most powerful weapon all the time and leave the others). Whatever you do, please do not make it an RTS!!!!
  5. One would have thought though (maybe as a nod to Rebelstar) that an Alien Fortress would have an Armoury. Perhaps they do, and I just missed it. I ran out of equipment assaulting my first one (despite taking a lot of grenades) and just blew the reactor up. That would be something nice to add.
  6. I don't know how much more Chris could add to make a xen 2. The 1st one is pretty much perfect. The only things he could really add are in the details: for instance, I got to a dropship with a full squad of 8 + tank. The 3 sibilians in the control room killed all 8 of my troops (despite being clobbered by endless gas grenades/alenium grenades etc)! I would have loved the option to have the two men in the tank to jump out (gunner and/or driver) to carry on the fight, risking the loss of the Shrike and the tank. This is what would push xen above the 90% mark towards the perfect example of its genre. I am still thoroughly enjoying it on Veteran Iron man mode (you can make mistakes, but not too many).
  7. Yes they would, but the game rules are that the chopper comes back into your inventory after 72 hours(?). So you don't have the use of it for 3 days (which can be critical on the higher levels). The premise is that if you KNOW you are being followed, you'd ditch the chopper and the troops would be rescued later with its remains. However, it seems that if you equip your troops with Wolf armour (and the like) they are more likely to survive, which helps. Being a helicopter though, means it can land anywhere except water, so why not make this feature available? I have seen people saying that the aliens are not aggressive enough (!). I'm not sure what level those that are saying that are playing on. I'm a veteran of these sorts of games, and all I can say is there is little room for error when playing Veteran Ironman mode. Chris and the team have got the balance almost perfect.
  8. What do you mean? Is the actual game not going to be touched anymore (just the CE)? Thanks for moving this anyway. It just seems a lot to loose the chopper for 3 days AND your best troops. If you can see incoming fighters via the radar (and they are heading straight for your chopper) then it makes sense to land and disembark.
  9. It's a lottery as to who survives when one gets shot down (your best troops could be on board) and at Veteran or above it really cripples you if you loose them, so I propose a button to land and abort the mission if you think your Charlie is the target. The result? You loose the Charlie as you would if it was shot down (the UFOs kill it) the mission is aborted so you get no financial/skill gain, but all your troops turn up 72 hours later with the recovered chopper. I don't think it would be too difficult to code this in, and it would be a logical addition (in the same way that Inteceptors make it back to base if they disengage due to lack of fuel - they stop off to refuel etc.). If you knew this is what would happen in real life you would do it!
  10. LOL on Burt Chris! I see your point. Like Richard O'Sullivan, Burt was everywhere in the 70s - and you are wise beyond your years knowing this
  11. So far 1.59 has been fine (only the occasional CTD). *Spoiler alert * I am slightly miffed, though, having designed my bases so that in the original they would have been easily defendable from assault, to find the aliens appearing BEHIND base entry points (i.e. hangers and garages)! I wonder just how the Reapers etc. snuck in to a high security installation in that way (through the air vents?!). I am also wondering why Burt Reynolds appears as one of the Generals in the title screen(!). I did come across Trooper Chris England of 3 Para, but he didn't last too long .
  12. Sadly, it seems that none of the updates above 1.54 have made it to gog yet. This means I haven't been able to play xen for over a month due to a hidden movement bug which I think you have fixed :-(. I don't suppose there is any way to change my account from gog to a steam one is there?
  13. Chances are if you have found a problem someone else will run into it later ;-)
  14. What happens if it happens in ironman mode and you have no other saves?!