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Ruggerman

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Everything posted by Ruggerman

  1. As off the last version, you could hire staff, like Scientist and Engineers , as you can still hire Engineers the same way.
  2. There would seam not to be, a recruitment button in this scream, to add more scientists. Can you have a look at this please.
  3. It would be nice if the basic battle harness, that you see in the units equipment page was more in line with battle harness that is actually worn by infantry soldiers, with a place for battle knife or bayonet, and that a holster for the side arm, instead of it put in the back pack or tucked into the wait belt taking up room that could be used for other equipment, and also attach point on the harness for one or two ready grenades?? As more combat suits become available, they also could add more functionality to those suits with better layout. That does the discussion group feel on this???
  4. Looking forward to the upcoming release!!
  5. Thank you for acknowledging the problem, and that it will be corrected in a future build.
  6. You can build a new assault shield, which requires weapons components, and alien alloys, but after you have made it there is no new shield in your inventory with better stats, just the same old shield, what gives!! this must be an error, as there is no reward for time, components, and effect.
  7. I can transfer between the first two bases, but it will not transfer to a third, is this a bug??
  8. If a soldier wears amour, why is it counted in the stores, and not on their person? This is adding unnecessarily to the total storage available, I hope that this is a bug that can be fixed.
  9. It all depends on your out look, do you make a model, to fit the box, or do you make a box to fit the model, one is about price, and the other quality! These games are about using our brains, but we will always be constrained by the limitation of the games design, that's not in itself a problem, we just need to know. If there is a issue with programming constrains, we can live with it, but we need an honest answer. Thank you.
  10. Is it not possible to increase the size of the base, with a couple of extra floor tiles, so as to make room for these new buildings?
  11. I had the some problem when moving the Shield type from the other place to the drop ship, it did it twice!!
  12. Why is the floor plain so small, for all that should and can be built, within in its confines, if these building are on the surface there should be on limits, and if it is underground, well you could dig it out to build more. I feel that this limitation has more to do with programing restriction than just adding more tiles to the base layout! It would be nice to have more room for expansion, as the game evolves, but we will have to let the programmers short that out. Thank You
  13. I have attached a screen shot and the main strategic file. Hope it helps. user_shon-137.json
  14. The Mag Shotguns and Rifles are OK, but the Pistols, Sniper and LMGs are not able to be manufactured, they are displayed on the screen, but when you click to build, nothings happens! All the Accelerated weapons work well, and all the weapons are shown on screen, but as I have stated not all can be built, even if you have all the per-requisites.
  15. I can build laser weapons, but their is on ammo available? on the weapon selection screen. Plus you can't build some of the mag weapons, like the pistol and LMG, can you please check. Thank you!
  16. Adds to game tapestry, to get a better immersion in the game, a feel that these soldier are real in a game sense!
  17. In a real life situation the base would have ground staff to maintain the load out on the aircraft they were assigned too, so once the CES of each aircraft was established, they would maintain it. ( CES - Complete Equipment Stores)
  18. The major problem with have multiple generators, is that you have a finite number of rooms in the base complex, and you would run out of them very soon, unless you could dig or add more rooms as required.
  19. Look forward to the next version, it sounds great, well done team.
  20. Stress is an interesting element of the game, but it needs to be a combination of a number of factors, i.e.(Bravery, Reflexes, and Hit points), and recovery should also be link to the same. This is so that you will have more unique characters in the game, and give your a better dynamic's experience, within the game. At the moment you know that a character will be out of the game, after 4 missions, which means you need to hire more troops, so you have to build more barracks, and this takes up space in the base complex, which reduces what else to can build, later in the game, and at this time in the game, you have a finite number of base squares to build in. Then you need more power??
  21. The basic equipment layout does not take into consideration that your would have a knife scabbard, or a hand gun holster, or that you might other equipment stored in pouched around your soldiers torso. It would be nice to have this added???
  22. It is with great sadness that we hear of your families concern for a loved one, and may you and your family find comfort in this time, and may your beliefs give you strength to cope.
  23. I don't understand why we are limited to the same area as in the original game, it would have been nice to have more flexibly in the layout of the base, and or bases, so as to be able to include more of the advance buildings that become available later in the game. That a thought!!!
  24. Yes I have used the Drop All Defence, so that they can't harm their mates, plus turn the others away so they don't shoot at this trooper.
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