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bobsters

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  1. I was watching to footage of the demos and noticed that only a nationality was present on a soldier's profile and that previous experience is no longer present? I know it's small, but I did enjoy this little detail in Xenonauts 1.
  2. First Post and all, had to come out of hiding after reading this topic as it was always something I felt would be nice and immersive. I also struggled with shooting down ships in the beginning-mid game, something like having the region (if relations are positive, or the region isn't too damaged) send up a conventional fighter or interceptor to help out in the mini-game or improve the auto resolve chance (I use auto resolve almost exclusively). This can be scaled for difficulty, IE., it easy-mode an aircraft will always offer to assist as long as the region isn't too far gone, in Normal the fighter only offers assistance if the region isn't too far gone, your auto resolve chance is below X% and it either gives you an extra T1 fighter (maybe t2 after the tech starts to seep into the government's hands) or bumps up the auto resolve chance by X%. I also wanted to mention I agree with the OP that I felt as if base placement should matter, but I just couldn't think of a meaningful way that I think everyone would enjoy.
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