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Zendrak

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About Zendrak

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  1. Zendrak

    Xenonauts 2: Aircraft & Air Combat

    I like the idea of the aircraft being upgradable so that the early craft can be upgraded and slowly phased out for the newer craft without hitting a wall where you are unable to be effective with the old fleet. While I do like the new aircraft system that allows for the craft to be custom fit for what you need I would like to see options for 2 craft in the late game that are task-oriented. A 3 or 4 cannon extremely fast fighter that can not carry missiles designed specifically to deal with alien fighter craft and a heavier and much slower craft loaded down with 4 Missile / Torpedo mounts (no cannons) specifically designed to help take down the battleships and other large craft in the late game. You would not have to build any of these aircraft, they would be an optional variant you can build if you find the need, and your current fleet of the modular craft just isn't quite performing how you want. While making it all generic and totally customizable is great for the early and mid-game, I think not having the option to make aircraft that is better at specific tasks by design in the late game takes away some of the strategy and fun of the air combat.
  2. Ya, in previous builds of the game when you researched alien materials you got the ability to upgrade the missiles/torpedos to improve their range/damage. Now there are no torpedoes and nothing we research gives the engineering option to upgrade them (or does it automatically). This all changed when the air combat was redesigned in v18.
  3. Currently, there is no point in capturing aliens (aside from selling them) and there is no reason to hunt specific alien types (I have found Non-Combatants, Soldiers, Officers, Engineers, and some others). The game is still in development and the end game has not been worked out at all yet, so is there going to be a point in capturing multiple aliens of a type and hunting specific types? One thought I had was that interrogating multiple aliens of a specific type could add a diminishing returns boost to research on a specific topic. Engineers could boost research into the captured alien technology, officers/leaders could boost research towards base and aircraft upgrades, etc. The first alien should give a large boost, next couple would give roughly 1/3 of the first, then drop sharply until you hit the cap. Something like: (Assuming a 50% boost cap) 1st = 15%, 2nd 3rd and 4th = 5%, 5th to 9th = 2%, next 10 give 1%. This would provide a boost for capturing many aliens and interrogating them, but make you weigh how many you want to actually spend time to earn the boost for. The time was spent to add several alien types to each race of alien so I assume there is a point to it in mind, just thought I would toss in my 2 cents
  4. The interceptor screen has the same issue with the weapon loadouts. They go off the top of the screen and you cant get to all the options. One thing that could lessen the clutter on this screen would be to have a toggle for the advanced options of the weapons so that Laser Lance / Adv. Laser Lance, Gauss / Adv. Gauss, and the early game cannons are on the same box. I also noticed that you never get upgrades to the missiles now.
  5. I don't know if I missed something or if this is a bug. I created a ticket, but if someone can tell me how to scroll down the list of room construction options on the base building screen I can delete it. Basically, for the first time, I have gotten a game to the point where I have more rooms I can build than there is space on the screen. I know things are missing because I cant find the Hanger on the list at all now. Let me know if I just missed something so I can remove the bug post.
  6. While playing I completed all research I had available. When I went to build a new base I found that I was unable to access all the construction options as they went off the bottom of the screen and I was unable to find a way to scroll down. Specifically, I wanted to add Hangers but they are not visible on the list anymore. (Attached screenshot and save file) Maybe this isn't a bug and I just missed how I scroll down the list, this is the first time I have ever gotten the research that far. user_global_1-8.json
  7. I have hit the wall too, Just as I was getting my interceptors to the point where I might be able to shoot down a Battleship. Is it possible to manually edit the save information to reset the date back so they start spawning again?
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