Jump to content

Dronxy

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I played this new update!. Before I speak my suggestions. I come to congratulate the developers for increasing the campaign time, as it was possible to enjoy the game more and test almost everything in the game. Second, if there are any concordance errors in my text. Since I'm using google translate, I don't speak or write in English. Well, let's go!. I'm going to put it in the order that I'm remembering. !. Basic skill trees. Seriously interesting to have a skill tree. Where it interferes with the development of the base or several bases. For example, place up to three levels for each skill. For example: Base maintenance cost reduction lvl 1 - 10, lvl - 20%, lvl 3 - 30% Reduction of the salary of the personnel of scientists, soldiers and engineers Lvl 1 - 5%, Lvl 2 - 10%, Lvl 3 - 15% Aircraft repair speed Lvl 1 +10%, Lvl 2 + 20%, Lvl 3 + 30% (Many times my planes were badly damaged and I couldn't attack the alies and they roamed all over the map. Without me being able to interfere.) Aircraft maintenance cost reduction Lvl 1 - 10%, Lvl 2- 20% Lvl 3 - 30% Soldiers' rest speed Lvl 1 +10%, Lvl 2 + 20%, Lvl 3 + 30%(. , I believe I have to put a system where soldiers get tired during missions and this affects performance such as accuracy and time units) And alien bases should appear sporadically on the map. It should be in infinite mode like the ships That would be interesting in the middle to the end of the game. It has missions where you can find stock of aliens with money and some material from them. Well, I had a hard time at that point. There comes a time when the payment of the continents or the lack of alien material hinders the development of the game. Missions at night, soldiers are affected, at night. But aliens don't have the same problem. A lot of times they see me, I don't. Especially that reptilian alien. He sees poorly from afar, and this should affect him more Alien that hypnotizes. I was on a mission and put 5 soldiers on surveillance. The 5 soldiers missed the shots and he hypnotized all of them and then they killed each other, one shooting the other. Seriously interesting to limit this to, at most, hypnotizing two soldiers per alien Mission to search for specific alies. Seriously interesting, in the polls. For example, the Mantoid, he only showed up on one mission and didn't show up again and I couldn't research the ballistic test on his body. Then you could limit this type of search to once a month in the game. And you can choose which alien you can look for Alien champions. It would be nice to have heroes of all races except Hunter. Ai has a special mission to hunt them down. It would be nice to have three heroes per race. And that would have consequences, for example. By defeating the alien champion, the aliens decrease the amount of attacks or make them furious. So you could have a lottery system, 50% of them reduce attacks and 50% of them attack more for a week If alien planes pass near the bases, it would be nice to have the option to activate the anti-aircraft batteries and shoot them down. As a result, it takes two to four days to recharge the batteries, leaving the base vulnerable to intrusions When you destroy an alien base. It can have consequences, decrease the alien attacks or increase them for seven days Armor!. You've greatly lowered their resistance. I, with the best armor available, am taking deathmatch hits. Better take a look at that. Increases at least 3 points of armor in each When any continent is in the midst of 100 days of panic, the missions of kidnapping and terror. It no longer appears. You have to review that. Because sometimes planes are being repaired and we can't prevent them from losing a continent due to lack of mission Kill counter. I like to play with as many aliens on the map as possible. But sometimes I lose count of how many I've killed on my mission. It would be nice to add in the bottom corner, the amount of enemies killed during the mission. To have a better control of how many enemies you have. When the aliens attack the base and the defense battery, it destroys all the alien ships. I should leave materials. Even if it was a small amount I believe that's all I remember. If you have any other suggestions, I'll come back here.
  2. Have you released mods for Xenonauts 2?.
  3. A suggestion that I believe would make the game cooler!. Soldiers get tired and stressed post-battle!. It would be interesting to have this mechanic to manage the troops. In addition, it would give more functions to the medical center, in addition to healing the soldiers and increasing the chances of survival. One game that has a cool stress mechanic is Alien Dark Descent Sorry if you have spelling mistakes!. I don't speak a word of English and I use Google translate
  4. But there's no way to change that in the game?. In a future update?. Leave the endless missions and the respaw of the infinite ships?. Well, I think it helps more to collect data for the development of the game
  5. There comes a certain point in the game!. That no more missions appear on the map and no alien ships. I don't know if it's a bug, but I just researched the best equipment and weapons and I can't use them due to lack of mission on the map
  6. First of all, I'm sorry if I have a concordance error!. I don't speak a word of English and I used Google Translate!. I don't know if you've already given this suggestion!. But I think it would be cool, to put in a new game mode. Ship battles on the high seas! .
×
×
  • Create New...