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Showing content with the highest reputation on 07/27/2019 in all areas

  1. I'm not sure if this is correct, but it seems Mind War = Mind Control all of the time. Went on a terror mission and half my squad were under mind control in one turn, which is a bit ridiculous. I think they should only be able to do MW if there is direct line of sight (even if it is by one of the lower ranks, unlocking it for the MC'ers. And there should be grades of MC; i.e. freeze, panic/beserk, low-grade MC (i.e. they are under MC but under suppression so only have half TUs) and high-grade MC where they get a full turn under MC. These should have appropriate TUs and chances of success. The current system is a bit pants.
    1 point
  2. Some other suggestions. 1) A very brief alarm or flash of colors on the Global Overhead when shifting from 'skies clear' to 'alien ships entering airspace', not just the staccato 'ship appearing' sound. 2) A separate alarm noise for when one of your bases is under attack. 3) Brief action track of inspiring music when drop ship is sent out / hones in on downed enemy aircraft or base. 4) Screaming civilians. Also, kudos on the idea suggested above of civilians making pointing signs to the Xenonauts on where they last saw aliens. Semi-believable attempts at crowd control or retaliatory fire by law enforcement or military personnel on city raids. 5) Obscure alien chatter when inside alien ships / bases ... is it their own version of an intercom? Are you hearing them through the walls or vent shafts above or below? Maybe they're right behind you .... 6) The occasional totally collapsing multi-story structure ... a burning barn that started that way on turn 1 comes crashing down by turn 10, etc. 7) More apparent destruction in the area surrounding a crashed ufo, with the larger ufos showing some truly violent destruction of the surrounding environment. 8) Alien A.I. gets a better sense for when you are massing by a door for a blitz attack the following turn and plans accordingly. 9) Soldiers who have survived 10 missions and / or killed 10 aliens randomly do something that adds a bit of personality (i.e., they name their weapon, scrawl graffiti on their helmet / armor, start smoking, get a tattoo, start wearing an alien finger necklace ... ).
    1 point
  3. For the time it would take to figure out the appropriate time to play special barks, I'd rather have a more developed enemy AI. While the world is 3d rendered, it doesn't currently need robust collision. Physics objects and ragdolls bouncing around would reveal just how little there is. And if you're going to give soldiers voices, don't give them all the same voice. Every gender and nationality needs a couple different voices, each with enough lines that it doesn't become repetitive- but at least you can cut down on localization costs by making all the short voice lines in the native language of the soldier in question. That would bring the cost down from $ridiculous to $infeasible.
    1 point
  4. Ha ha! There was some humour from the lead scientist in X1 ("Clumsy Engineering Oafs" etc...). I always thought it would be nice to have the look of a rookie on new recruits (sweating and wide-eyed etc) and as they become more experienced they look more like Arnold S etc. If General Burt Reynolds isnt back in X2 then I will be very dissapointed . There are a lot of good suggestions above, however. Whether there would be time to implement them is another matter.
    1 point
  5. Lovely ideas,those little extras add a ton of fun!!! Especially the voicing, i was playing Warhammer 40K:Dawn of War again and again just to hear the wonderfully voiced quotes of my units Also there could be some variation on voicing depending on soldier's rank, for example selecting the most highly ranked soldier -> "Squad awaiting orders Commander" When using a scoped weapon, cursor/crosshair magnifies the area below it a little(like in Commandos series of games).
    1 point
  6. Engine sounds would be cool. Voice acting would be detrimental, I feel. Costs, yeah, but I always figured these were people too terrified to say anything, being sent into an unwinnable situation. Plus it always makes a disconnect when they go from panicking to being ultra confident. More nutso physics would be fun, and are partially already there, some things tend to go flying hilariously right now. Please no on the bullet casings, there are already enough moving parts that can break, random physics objects would just be asking for trouble. I remember when someone added this to New Vegas, and the game would just randomly crash when casings got into positions they shouldnt've. Moving smoke would be sweet, but then wouldn't there need to be another system in place? Smoke duration is in the INI, I think.
    1 point
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