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m3nt0r

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m3nt0r last won the day on July 27 2019

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  1. Lovely ideas,those little extras add a ton of fun!!! Especially the voicing, i was playing Warhammer 40K:Dawn of War again and again just to hear the wonderfully voiced quotes of my units Also there could be some variation on voicing depending on soldier's rank, for example selecting the most highly ranked soldier -> "Squad awaiting orders Commander" When using a scoped weapon, cursor/crosshair magnifies the area below it a little(like in Commandos series of games).
  2. Frequently on UFO Retrieval Missions featuring multi-level UFOs teleporters are not working, i had to destroy the second-level walls of UFO to kill the aliens and finish the map. Attaching save. elevators_not_working.json
  3. After loading a saved game in ground combat, previously destroyed drones' sprites change to "functional" model(unit is still destroyed though,doing nothing and can finish the map succesfully). Attaching save: flying_zombies.json
  4. Wraith's Autopsy shows Correct image but Sebillian Text, i do not know if intented for now or bug, just reporting.
  5. I have moved my soldier on a square with an alien's dead body and he got stuck there(Soldier carrying the Ballistic LMG in provided save) unable to move(movement cost displays normally). Save attached. bug_can_not_move.json
  6. Hi, After loading a saved game in ground combat, my soldiers can not move or target enemy units, can throw grenades normally.If i press the turn button, in subsequent turns everything is normal. Save attached. Thank you no_targetable_enemies.json
  7. Attaching save game a few game hours before crash date Autosave03.json
  8. Hello and congrats for your great game , Game crashes to desktop on Specific Game Date/Time(11 March 2018 09:00) while at Geoscape(after completed Base Raid Mission), everything to this point played smoothly and with very good performance. System: i3 6006U @ 2Ghz Intel HD520 12GB Ram Log: 2019-07-13 20:39:56,047 [FATAL] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\XenonautsMain.cs:523) [INITIAL CRASH] Artitas.EntityMutationException: A crash occurred during entity mutation - Mutation [ID: 91, ComponentID: 452, Next: GeoscapeDateTime:3/11/2018 9:00:00 AM, Added: True] ---> Artitas.EntityMutationException: A crash occurred during delayed entity mutation - Mutation [ID: 6699, ComponentID: 449, Next: Xenonauts.Strategy.Components.MainBase.DurationComponent, Added: True] ---> System.NullReferenceException: A fatal error occurred during Update[] - - Object reference not set to an instance of an object at Xenonauts.Strategy.Data.Missions.AlienBaseMission.PassiveDetectionCheck (Artitas.Entity mainBase, Artitas.Entity mission) [0x00018] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\Missions\AlienBaseMission.cs:131 at Xenonauts.Strategy.Data.EntityEffects.ActionEffect.Apply (Artitas.Entity mainBase, Artitas.Entity target) [0x00009] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\EntityEffects\ActionEffect.cs:33 at Xenonauts.Strategy.Data.ADelegateEffect+<Apply>c__AnonStorey0.<>m__0 (IEntityEffect eff) [0x0000d] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:93 at System.Collections.Generic.List`1[Xenonauts.Strategy.Data.IEntityEffect].ForEach (System.Action`1 action) [0x00018] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361 at Xenonauts.Strategy.Data.ADelegateEffect.Apply (Artitas.Entity mainBase, Artitas.Entity target) [0x00027] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:93 at Xenonauts.Strategy.Data.EntityEffects.TargetOneLinkEffect`1[Xenonauts.Strategy.Components.ActivityControllerLink].Apply (Artitas.Entity mainBase, Artitas.Entity target) [0x00053] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\EntityEffects\TargetEffect.cs:380 at Xenonauts.Strategy.Data.EntityEffect.HandleEffects (IEnumerable`1 effects, System.Object[] args) [0x00098] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:138 at Xenonauts.Strategy.Components.StateMachineComponent`3[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers,Xenonauts.Strategy.Components.ActivityStateMachineComponent].<Setup>m__8 (States ste, Stateless.Transition trans, System.Object[] args) [0x00014] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Components\Effect\StateMachineComponent.cs:213 at Stateless.StateMachine`2+StateRepresentation[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].ExecuteEntryActions (Stateless.Transition transition, System.Object[] entryArgs) [0x0003b] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateRepresentation.cs:112 at Stateless.StateMachine`2+StateRepresentation[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].Enter (Stateless.Transition transition, System.Object[] entryArgs) [0x00054] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateRepresentation.cs:92 at Stateless.StateMachine`2[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].InternalFire (Triggers trigger, System.Object[] args) [0x000b2] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateMachine.cs:213 at Xenonauts.Strategy.Components.StateMachineComponent`3[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers,Xenonauts.Strategy.Components.ActivityStateMachineComponent].Trigger (Artitas.Entity source, Triggers trigger, System.Object[] args) [0x00042] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Components\Effect\StateMachineComponent.cs:168 at Xenonauts.Strategy.Data.EntityEffects.TriggerStateMachineEffect`3[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers,Xenonauts.Strategy.Components.ActivityStateMachineComponent].Apply (Artitas.Entity mainBase, Artitas.Entity target) [0x00036] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\EntityEffects\Region\TriggerStateMachineEffect.cs:38 at Xenonauts.Strategy.Data.EntityEffects.CheckCompleteConditionalEffect`1+<Apply>c__AnonStorey0[Xenonauts.Strategy.Components.MainBase.DurationComponent].<>m__0 (IEntityEffect effect) [0x0000d] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\EntityEffects\Conditionals\CheckCompleteConditionalEffect.cs:40 at System.Collections.Generic.List`1[Xenonauts.Strategy.Data.IEntityEffect].ForEach (System.Action`1 action) [0x00018] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361 at Xenonauts.Strategy.Data.EntityEffects.CheckCompleteConditionalEffect`1[Xenonauts.Strategy.Components.MainBase.DurationComponent].Apply (Artitas.Entity mainBase, Artitas.Entity target, Xenonauts.Strategy.Components.MainBase.DurationComponent arg0) [0x0004a] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\EntityEffects\Conditionals\CheckCompleteConditionalEffect.cs:40 at Xenonauts.Strategy.Data.EntityEffect`1[Xenonauts.Strategy.Components.MainBase.DurationComponent].Apply (Artitas.Entity mainBase, Artitas.Entity target, System.Object arg0) [0x00020] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:158 at Xenonauts.Strategy.Data.EntityEffect.HandleEffects (IEnumerable`1 effects, System.Object[] args) [0x00089] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:136 at Xenonauts.Strategy.Components.StateMachineComponent`3[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers,Xenonauts.Strategy.Components.ActivityStateMachineComponent].<Setup>m__8 (States ste, Stateless.Transition trans, System.Object[] args) [0x00014] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Components\Effect\StateMachineComponent.cs:213 at Stateless.StateMachine`2+StateRepresentation[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].ExecuteEntryActions (Stateless.Transition transition, System.Object[] entryArgs) [0x0003b] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateRepresentation.cs:112 at Stateless.StateMachine`2+StateRepresentation[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].Enter (Stateless.Transition transition, System.Object[] entryArgs) [0x0001c] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateRepresentation.cs:87 at Stateless.StateMachine`2[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers].InternalFire (Triggers trigger, System.Object[] args) [0x000b2] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\AI\FSM\StateMachine.cs:213 at Xenonauts.Strategy.Components.StateMachineComponent`3[Xenonauts.Strategy.Components.ActivityStateMachineComponent+States,Xenonauts.Strategy.Components.ActivityStateMachineComponent+Triggers,Xenonauts.Strategy.Components.ActivityStateMachineComponent].Trigger (Artitas.Entity source, Triggers trigger, System.Object[] args) [0x00042] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Components\Effect\StateMachineComponent.cs:168 at Strategy.Systems.ActivitySystem.TickActivityStateMachineOnICompletableUpdate (Artitas.Family family, Artitas.Entity activity, Int32 componentId, IComponent prev, IComponent next) [0x00034] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Systems\ActivitySystem.cs:93 at Artitas.Family.UpdateEntity (Int32 entityID, Int32 componentID, IComponent previous, IComponent next) [0x00085] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:514 at Artitas.Managers.FamilyManager.UpdateComposition (Int32 entityID, Int32 componentID, IComponent prevComp, IComponent newComp, Boolean added) [0x00044] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Managers\FamilyManager.cs:290 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000d6] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:356 --- End of inner exception stack trace --- at Artitas.World.HandleDelayedMutations () [0x000fe] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:305 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x00108] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:363 --- End of inner exception stack trace --- at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x00168] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:376 at Artitas.GlobalEntity.AddGeoscapeDateTime (DateTime value) [0x00062] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Generated\Entity\GlobalEntity\GeoscapeDateTimeGlobalEntityDSL.cs:73 at Xenonauts.Strategy.Systems.TimeTransitionSystem.UpdateTimeOnBase (Artitas.Events.DeltaTimeEvent event) [0x00119] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\Strategy\Systems\Geoscape\TimeTransitionSystem.cs:227 at (wrapper delegate-invoke) System.Action`2<Xenonauts.Strategy.Systems.TimeTransitionSystem, Artitas.Events.DeltaTimeEvent>:invoke_void__this___TimeTransitionSystem_DeltaTimeEvent (Xenonauts.Strategy.Systems.TimeTransitionSystem,Artitas.Events.DeltaTimeEvent) at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Artitas.Events.DeltaTimeEvent,Xenonauts.Strategy.Systems.TimeTransitionSystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:49 at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:26 at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x00202] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:888 at Artitas.DefaultProcessStrategy.Process () [0x00023] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:826 at Artitas.World.Process () [0x00007] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:695 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:49 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:150 at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.47.2\Assets\Code\Screens\XenonautsMain.cs:443
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