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ih8california

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ih8california last won the day on September 9 2025

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  1. Every alien back to being a sniper. Im sure this was well-play tested and not just randomly fidgeting numbers on a keypad.
  2. I know its been suggested before but i really would like a point-blank/adjacent tile modifier (for at least pistols and shotguns) that guaranteed a hit. This would go both ways (aliens & xenos) and would give a nice incentive to have more dynamic agressive game play versus trying to camp.
  3. I would love to see the option or ability to have X1 tracks included as well (particularly the aircombat ost).
  4. Chris i forgot, was there an update that granted a "point-blank" (read: adjacent) aim bonus
  5. Yes, I hated the nerf to sniper TUs not being able to snap shot twice at high levels w/vanguard armor. i dislike nerfs to late-game tech/strategy that is very niche and requires careful planning throughout the campaign to train snipers to be able to do that. I usually skip late-game terror missions since there is no real benefit aside from panic reduction. You are too likely to get a sizable portion ofyour team killed because you get spawn camped by a dozen advanced-game enemies.
  6. Oh boy, here we go again...... Look away Chris nothing to see here. - Supposedly there is +global panic per day, but yeah agree that could be increased a bit - Androns are not effected by smoke (not sure about servitors) - wraiths (explosive) & sebillians (posion) do use grenades. Even with top-tier armor you are at most surviving 2-3 shots from alien fusion weapons. If your health is bad enough you're getting 1-shot. Not sure where this is coming from.
  7. Lol, "bug fixes" yet I can't play the game because of a bug that prevents load a save file.
  8. The point is that I have 800 hours playing EXCLUSIVELY on commander difficulty, so I think I have a pretty good idea when a change is going to have an unnecessarily negative impact on overall gameplay. I couldn't care less what difficulty people play on, play how you want, it is just that I get annoyed when people who dont (and I doubt chris does either) make or advocate for changes that don't impact their gameplay. But aside from all of that, it was just a dumb change that: - no one asked for (meanwhile, there are dozens of awesome suggestions here and on discord that go ignored). - is little more than a middle finger to players for being "too good" and does nothing to enhance the gameplay experience, create a new strategy/replayability, etc. - is actually a double nerf (when you consider you can't overload anymore).
  9. The funny thing is that I agree with many of your criticisms of 'player cheese,' the problem is that the devs just look at your complaint and nerf that instead of fundamentally addressing the underlying issue, creating an overall worse implementation. It's just bad game design and honestly makes me not want to play the game if the devs are going to remove any advantage the player has without providing any alternative strategy/counter. You want to remove the cheese of overloading soldiers for a mission? Fine, but give me a (drop-ship dependent) way to bring *some* extra gear. You want to remove teleport/stun cheese? Fine, but make command rooms something other than an alien camp fest. You want to make bases cost OP points too? Fine, but give me starting infrastructure to offset. How many successful commander-playthroughs do you have again?
  10. Skitso, you are the biggest whiner about player cheese (which i wouldn't really care about, except chris seems to only listen to you regarding balance and makes me think you are his burner account), yet offer no solutions for viable counterplay to camping command-room aliens. In fact with the nerf to shields and overloading, command rooms are going to be even more annoying.
  11. Initial thoughts: NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF NERF The change to constructing new bases is horrible, constructing new bases & getting them up & running is already expensive, if you are going to make it cost OP points IN ADDITION to $$, we need compensation. my suggestion is radar & 1 free hangar (or something). Not thrilled with the nerf to shields on Commander. I get the nerf to overencumbering soldiers for T1, but give us a drop box option (perhaps increasing with dropship type) so we don't feel the need to do so.
  12. i think he's talking about the 1st UOO mission. But honestly I feel both are in a good place in terms of difficulty.
  13. looking at the bottom slider values: Despairge
  14. Yup, i brought that up in my last playthrough notes.
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