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skaianDestiny last won the day on April 25
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Heavy Servitor looks properly intimidating, good work! Could the cooldown between evasive rolls be a proper stat? Or something that's moddable? It feels like varying the cooldown length would be another good way to differentiate between different airframes.
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Really liking the new alien models, looks very good! Also absolutely loving the new hardpoint system, way more intuitive and as you've said opens up plenty of options for plane design. Awesome news on the modding front!
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Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
Yeah I feel like things could stand to be busier overall. Especially in the late game it doesn't feel like an invasion or war, it feels like the aliens sending like 3 UFOs (+ escorts) at a time every few weeks to die. -
It's just spam bots. Just report them and move on, they'll get removed.
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Xenonauts 2 April 2025 Update!
skaianDestiny replied to Chris's topic in Monthly Development Updates
I like the idea of the Defender UFO. Hope we get more UFO escort types besides it too, including one that's contemporary with the Battleship as an ultra tough end-game enemy. -
I think the total strength stat a soldier can grow should be capped to 100, but equipment or armor can raise that above the cap.
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Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
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Effect of "objectives" marked (Optional)?
skaianDestiny replied to MacGyver's topic in Xenonauts-2 General Discussion
I mean just do something like "Enemy reinforcements will arrive in X turns" -
Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
Yeah, in the same vein I feel like there should be fuckloads more Battleships in the last phase of the game and introduce a new alien air superiority craft that straight up outclasses any fighters you make. -
Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
Colossus should be able to do it too since it has the same Crushing trait as the MARS/ARES? -
So the only human weapon tier that doesn't have a Xenopedia entry and image is the Accelerated tier, which is odd given an image does appear in one of the Steam news posts (seen below). I also think it's odd that the Alien Magnetic Weapons entry has the stat spreads for the human weapons while the others only focus on the alien ones. It doesn't make sense to get info about your brand new Accelerated tier in the entry about the alien ones, even if it mentions you can make your own, while you also have no idea about the stats for the alien ones anywhere. The Xenopedia entry doesn't have to be anything fancy. Perhaps just a paragraph or two describing the modifications to the standard guns performed. Having more art and lore to look at is one of the draws of the game for me.
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Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
Higher ranked Mantids should get a grenade that has little to no actual damage but spawns like 3-4 Symbionts. -
Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
I think giving the locations of 2 or 3 Cleaner Bases after a data extraction mission and requiring you to complete all of them before revealing the Clearner HQ would be good. -
Milestone 5 STABLE Balance & Feedback
skaianDestiny replied to Chris's topic in Xenonauts-2 General Discussion
Do you have a link to that? Also @Chris would it be possible to share unused or scrapped assets like that once the game or mod tools are out so modders could implement it?