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skaianDestiny

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skaianDestiny last won the day on April 25

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  1. It's just spam bots. Just report them and move on, they'll get removed.
  2. I like the idea of the Defender UFO. Hope we get more UFO escort types besides it too, including one that's contemporary with the Battleship as an ultra tough end-game enemy.
  3. I think the total strength stat a soldier can grow should be capped to 100, but equipment or armor can raise that above the cap.
  4. I mean just do something like "Enemy reinforcements will arrive in X turns"
  5. Yeah, in the same vein I feel like there should be fuckloads more Battleships in the last phase of the game and introduce a new alien air superiority craft that straight up outclasses any fighters you make.
  6. Colossus should be able to do it too since it has the same Crushing trait as the MARS/ARES?
  7. So the only human weapon tier that doesn't have a Xenopedia entry and image is the Accelerated tier, which is odd given an image does appear in one of the Steam news posts (seen below). I also think it's odd that the Alien Magnetic Weapons entry has the stat spreads for the human weapons while the others only focus on the alien ones. It doesn't make sense to get info about your brand new Accelerated tier in the entry about the alien ones, even if it mentions you can make your own, while you also have no idea about the stats for the alien ones anywhere. The Xenopedia entry doesn't have to be anything fancy. Perhaps just a paragraph or two describing the modifications to the standard guns performed. Having more art and lore to look at is one of the draws of the game for me.
  8. Higher ranked Mantids should get a grenade that has little to no actual damage but spawns like 3-4 Symbionts.
  9. I think giving the locations of 2 or 3 Cleaner Bases after a data extraction mission and requiring you to complete all of them before revealing the Clearner HQ would be good.
  10. Despite having done the two UOO-1 story missions, I still have them listed as objectives. bug_report_2025-04-17-16h26_st_5.26.0_user_f11_0.zip
  11. Do you have a link to that? Also @Chris would it be possible to share unused or scrapped assets like that once the game or mod tools are out so modders could implement it?
  12. Actually yeah we dont have the Singularity Cannon and Singularity Torpedoes from the first game. Feel like we should have them or equivalents as endgame researches or rewards for beating a Battleship.
  13. Having fought both Eternals and the High Eternal, I feel like they aren't spicy enough to feel like boss enemies. The High Eternal just ended up being a big sack of HP getting popped by my snipers from long range and only accomplishing a single mind control before I killed him the same turn. Some suggestions: Give them a unique weapon. The Alien Fusion Blaster they have is really anemic for a boss-like enemy and doesn't feel dangerous enough. Maybe give them a singularity gun that shoots black holes lol (would be a stupidly high damaging and armor piercing weapon with a 1.5 tile AoE). Alternatively the Graviton Beam Emitter from BLAME!, which would be the same high damage and high armor piercing but shoots like a laser. I never feared getting shot by the Eternal, which is very silly as a concept for what's supposed to be the ultimate enemy. Let them shoot from squad sight the same way Cyberdrones are able to. Give them fairly good accuracy to enable that. Make them either suppression immune or highly resistant. Right now they can be almost completely shut down by a flashbang/electroshock grenade. Let them give buffs to nearby aliens the same way Sectons get buffed by nearby Psyons. Same mechanics and visual effect to simplify things: glowing purple eyes, a big accuracy buff, all buffed aliens getting suppressed when the Eternal is taken down. Make it longer range so it can apply to every alien in the UOO-1 command room or a Battleship bridge room. Make it take longer to get the alien homeworld from captured Eternals. Having to capture 2-3 of them to unlock the final mission's research means the player has to fight more of them. As it stands they can just capture the one in the 2nd UOO-1 mission and only end up fighting through a Battleship once.
  14. I'd honestly say the current progression is a good balance for people newer to the genre or this game. A super long game is something best left to the modders and people who like this game enough they want 30 more hours per playthrough. I myself have some ideas on how to extend and increase the difficulty.
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