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  1. i saw already 3 Bug Reports on 23.3, hmm im Guessing , Waiting for 23.4 xD
  2. If you fix these Late game bugs - i gonna speedrun the game on highest difficulty. You should also check all other mine videos, because there were pink objects. I am a player with very big abusive gameplay style. You know, figuring out how AI works and literly exploit everything into my advantage. Anyway no point for me testing version V23.2 because of issues with Panic levels on the map. It's simply impossible to test late game. I am gonna wait till you gonna release V23.3.
  3. @Chris Check Xenonauts-2 bug forums , please don't kill me what about you gonna see there.
  4. @ChrisI speed run the game and found multiple bugs that need to be fixed 1. After Destroying Cleaner Base - it's still adds +10 Panic lvl each month. user_panic_levels_goes_crazy_message_spam_multiple-7.json 2. After Completing UFO combat ground missions - for some unknown reason the Panic lvl increases user_panic_level_before_starting_mission-5.jsonuser_panic_level_increase_after_finishing_mission-4.json 2 files to compare 3. Aliens Brute - also i believe other types of aliens, when they Panic - it's causes Alien Turn = never end Alien Turn issue. user_alien_brute_fleing_or_panic_bug_game_action_stop-6.json ---- Bug Recorded below: 4. Alien Grenades causing game Crash - forget to save the file - but i got video recording below 5. When Zombie dies to Reaction fire - it causes game to crash user_zombie_kill_crash_need_fix-2.json 6. Also i dont know if it was intended but when you shutdown multiple UFO's - for Example i shotdown 2 same Tier-1 UFO's - for the first one it's gonna show bonus for decreasing Panic level, but for second one it won't. Same goes for Tier-2 or Tier-3 UFO's, and I believe even beyond that. user_alien_brute_fleing_or_panic_bug_game_action_stop-6.json user_zombie_kill_crash_need_fix-2.json 7. Invisible UFO spawns and trigger Base Defense Missions with 0 option to defend/destroy flying UFO towards my base to skip base defense - Sad Face
  5. I don't know how adding extra 1 player to a CO-OP version of a single-player can destroy whole gameplay experience. There is lots of people out there who search beside Single-Player option also CO-OP option of campaings. Literly what Chris can do, when they finish Single Player Project - is add an i call it CO-OP option, because nr.1 It's something new that can make the Xenonauts-2 more popular and also bring more money for Goldhawk Interactive, why? Because, let's say People gonna play campaing 1-2 times and they gonna take break or won't play a game anymore. What i am trying to explain is @Chris need to create an environment where people gonna be able continue to come back to Xenonauts-2 (Twitch/Youtube Streamers) where they gonna have an option to play with Viewers or Subs(whatever), because they are the ones that keep advertizing the game for free, and makes more people buy the game. Game with something new + more options - always good for games.
  6. Chris i feel like what you should when you finish the game in terms of balancing/maps/gameplay is adding CO-OP for 2 players. Because this game has a potential to play on CO-OP, and could add huge playerbase to this game, because a lot of games for example XCOM 1/2 , Old XCOM and Phoenix Point lack CO-OP mode. This could increase game popularity in the future. All you need to do is add simple buttons for decision making between 2 players on geoscope (for example i want hire 15 enginners), other player press accept button to agree on player decision, and the same for other player, and in combat where i control 4 soldiers and other player another 4 soldiers. Think about it Chris.
  7. It would be good if you guys add in the future add extra difficulty settings = it makes players (hardcore) stick longer in the game - like Zealot or Hardcore. For example = no Training Facilities, No monthly money income(money only from completing missions), or Only Balistic Weapons, Ofcourse increase number of aliens. And ofcourse dont increase number of soldiers - takes too long to finish turns.
  8. Just give everyone Sniper riffles = problem solved
  9. @Chris thats one of most sad fixes: Interceptors no longer gain a permanent armour boost after every combat they take part in. Imagine 1000 Armor Interceptors
  10. @ChrisYou should if you have time check Human Tier 3 Aircrafts don't remember the name but they were Maruders i think or named something else - with relocation and engagments when doing Air battle. Also you planning on adding Tier 3 Laser Cannons and tier 5 Plasma cannons for aircrafts(upgrades)?
  11. In begin focus on doing as many missions as possible to grew money, i noticed if you do lots of ground missions, it gonna grew monthly economy. Also when you play Combat Missions learn how to use Smoke Grenades(Best grenades ever), and learn how to farm Reflex on soldiers. If you master Reflex farming = Campaing = ez run.
  12. Fix tier 5/6 Alien Ships so i can check later / meanwhile i gonna enjoy streaming Company of Heroes on youtube
  13. @Chris Brother Chris i finished Xenonauts-2 Run since im unable progress further because Battleship OP and I can't aquire technology in order to counter them, because Tier 5 and Tier 6 UFO - unable to finish them. Since i reached lvl where i can't kill Battleships - i decided to stop here. Save files below: user_3x_tier_2_dropship_memes-4.json user_aircraft_bug_stuck_next_to_base-6.json user_cant_build_plasma_riffle-9.json user_dead_alien_aircrafts_flying-8.json user_tier_5_ufo_cant_teleport_in_fix-3.json user_harvester_tier_6_need_fix-5.json My Findings: 1. I don't know if that was intended, but after soldier death - The Main armor that soldier was wearing dissapears from inventory(soldier body was laying on the ground) 2. When you try transfer items from Storage room between bases and game says pay 400$ - game doesnt take my money and transfer for free. 3. Trying to press button called Commence Project (Build Plasma Riffle) = Game won't build Plasma Riffle 4. All Base upgrades don't want my $ when i purchase them 5. On first run i killed Interceptors, but i wasnt able to kill Main Alien Aircraft, on second try Ghost Interceptors appear 6.Tier 6 UFO(Harvester) not accessable = can't aquire technology to progress further 7. Alien Fusion Grenade - don't know if this range was intended or not but it has 7x7 title range: 8. Enginners produce 3x Skyhawks / 3x DragonFly Dropships into single 2x2 Hangar - like what? + also game don't need $ to build them, they are for free. 9. Aircrafts getting stuck next to base after reloading save file 10. No description in Xenopedia about Stealth Armor
  14. @Komandos i think in begin game should be punishable, later when scaling - harder and rewardable simple
  15. I think it is OK - because you atleast you know you lost MARS-1/2 in action with Date description.
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