So as promised I am delivering my first level map to hopefully spice the ground combat up for folks. For this map I have tried to use my new submaps and to also put the gas works in a more prominent location because it looked like an interesting combat area (plus I haven't had enough opportunities to have my xenonauts vault terrain). I have played through it a couple times and I think it is a little more dangerous than the stock map for those that are interested in the challenge.
To use the map follow these instructions:
(1) - Download the attached file (it includes the necessary submaps) and extract it's contents to the "\xenonauts\assets\maps\Industrial\" folder
(2) - Open the levelsetup.xml file located in "\xenonauts\assets" using Notepad
(3) - Change the line labeled
<Map mapname="industrialtest" tileset="Industrial"/> to
<Map mapname="QMIndustrial" tileset="Industrial"/>
As a note, for now the northern doors on the new warehouse do not function due to a spectre issue. I'm sure they will be fixed in the future, but for now we can pretend that the door is locked. If you don't want to pretend, then you can fix the spectres by replacing the ones for the SW facing metal door (xenonauts\assets\tiles\industrial\warehouse\) with the following ones:
Left:
MetalDoorSWLeft_spectre
Right:
MetalDoorSWRight_spectre