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Thread: The OG

  1. #1

    The OG



    X-COM didnít change the world.
    In fact, even if you were a gamer through the early 90's, its possible
    the game flew under your radar.
    However this science fiction strategy title quickly developed a cult
    following and is widely considered one of the best turn-based strategy tittles
    of its era. With upcoming series reboot, this is the perfect
    time to look back at this innovative game that almost didn't see
    the light of day.



    Julian Gollop Born in Ludhiana, India was the grand creator of X-COM.
    He grew a passion for board games and he saw computers as a huge potential
    for making board games that had artificial intelligence. Gallop couldnít receive
    any type of formalized computer programming training since it didnít exist in the 80's.
    He purchased a book on assembly language and was essentially his only source
    of reference. He first programmed a game called "Laser Squad". Which is basically
    the turned bases soldier vs alien part of the game. He managed to incorporate
    destructible environments, hidden line of sight and the opportunity to fire. Laser Squad
    was so successful that he decided to start working on his sequel and his brother Nick
    Gollop helped port Laser Squad to the Commodore 64. They didnít realize but the result of
    their labor would leave an undeniable mark on the industry.



    Microprose-UK gave them the deal and 4 people started working on X-COM.
    Julian and his brother Nick did all the programming and a few artists
    rotated through the project and near the end a sound designer added all the
    effects, but Julian estimates that only about 4 people worked on the project at a time.
    The original design was going to incorporate these suited government agents that would
    be featured in the game as members of X-COM. Players could base these characters
    in a city and collect information about alien activity (like spies) unfortunately Micropose
    had julian remove them since they were doing their own game based on men in black.
    Whatever that game was never saw the light of day.
    No one really remembers how the name came to be, but itís likely a shortened
    version of Extraterrestrial Combat Unit. X-COM was nearly 3 years in production and
    about 3 months before it was finished Micropose-UK was purchased by Spectrum
    Holobyte and they were interested in Micropose-UK for its simulation games.
    The only reason Spectrum Holobyte didnít kick the project was because their own testers
    petitioned for the game to release. X-COM released in 1994 for the PC and the PSone
    the following year. It had strong sales in Europe , but it was amazing that it sold
    well in the US. They rushed Terror from the Deep and then in 1997 they released
    3rd version X-COM Apocalypse.









    Itís amazing how close we came to never seeing this game.
    I still remember Summer of 1996 , I walked into K-B toys and
    walked to the bargain bin and pulled out X-COM
    looked at it and it didnít look interesting , but it was on sale for
    like 10 bucks. I purchased the game and my life has never been the same.
    I have been hoping for a remake ( a good remake ) since I finished playing
    Terror from the Deep. Only to have to play Apocalypse and another really bad version.

    Jullian and Nick Gallop still design strategy titles, They recently release
    Ghost Recon : Future Soldier for the 3Ds, which was not only a solid turn based
    strategy title, but ended up being one of the 3Ds' best launch game.

    I found out about this Xenonauts about 3 days ago and Im a Die Hard X-COM fan.
    With 2K's reimagining of X-COM it could put a hurting on sales for this project.
    One thing that 2K are not adding; underwater mission which were by
    far the coolest part of TFTD ( Terror From the Deep ).
    Of course it would be alot of work to add such a massive part to a game.
    I would highly sugges the addition of under water missions and keep it
    Original the way TFTD went about it. Nothing more nothing less.
    I will wait untill the BETA releases before purchasing.

  2. #2
    WishfullThinker Gorlom's Avatar
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    This whole post was a plug for underwater misssions? And to have the underwater misssions be a completly seperate game from the missions above the surface? Or did you mean something else by "keeping it like the original"?

    The programming would be ALOT of work. Too much really to get the game out within the timeframe Chris wants to release it. But the balanceing of the game would be absolutely horrendous.

  3. #3
    Moderator Gauddlike's Avatar
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    I see the other versions as great advertising for Xenonauts.
    The amount of people who have ended up on this forum because they saw those games and went looking for something a little more original is fairly significant.
    Personally the 2K games don't really appeal to me but I will look into them closer to release to make sure I am not missing out on something I would enjoy.

    Underwater missions would be good but the sheer amount of work to add underwater weapons, vehicles and terrain tilesets would delay the game well into the next year.
    I would like to see the two games combined at some point though to make both land and sea missions possible
    Devil's Advocate and forum moderator

  4. #4
    Coffin Stuffer
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    It is possible for 2K to add in underwater stuff in an expansion or DLC I'm sure. I don't know how Chris feels about that with this project however as what I've seen has all been based on the original Xcom with little mention of the others beyond "We aren't looking at that stuff right now". At least... IIRC

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    Deep One Moonshine Fox's Avatar
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    I played Laser Squad Nemesis a lot. Also made by Gollop.

  6. #6
    Deep One Moonshine Fox's Avatar
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    Also, regarding underwater missions: They're cool, I'll admit, but they are still just another scenery to fight in. They don't add anything cool gameplay-wise. TFTD was, for all intents and purposes, just UFO underwater. Heck, most of the weapons were even carbon copies of the UFO weapons, but with new graphics and names.

    Xenonauts is already strained just getting the proper stuff in before release. Adding underwater scenarios will blow that timeframe completely out of the water (no pun intended). Maybe as a kickstarter project. But stock? Nope, can't see it happening, and I'll definitely not want to sacrifice anything to put it in. I'd sooner see female soldiers than underwater missions. Sorry :/

    EDIT: Also 100th post, yay!
    Last edited by Moonshine Fox; 04-13-2012 at 14:35. Reason: I'm awesome that way.

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    Commander thothkins's Avatar
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    While I'd love to see a game where you have the option of fighting in a variety of environments, it really doesn't look feasible for this one. As already posted there must be a fair number of updates to the land based game that the developers want to do without having to create a whole new game to go along side it.

  8. #8
    WishfullThinker Gorlom's Avatar
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    tothkins we are already going to have a lot of enviroments. Beyond the farm and industrial we are getting artic/tundra, desert and (I think) a town tileset?

    Or are you talking about something else and I am completly missunderstanding your intent?

  9. #9
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    Quote Originally Posted by Gorlom View Post
    This whole post was a plug for underwater misssions? And to have the underwater misssions be a completly seperate game from the missions above the surface? Or did you mean something else by "keeping it like the original"?

    The programming would be ALOT of work. Too much really to get the game out within the timeframe Chris wants to release it. But the balanceing of the game would be absolutely horrendous.
    Actually this post is called OG (Original Ganster) Jullion Gallop being that person.
    If you read the post you can see how its about how close we came to never seeing
    an X-COM game period. Meaning that Xenanouts would most likely NOT exist.
    Also you can say it was a homage to the original XCOM!

    In addition, the underwater missions would give this game a serious edge.
    Your view of the game is not the only view!
    Just because something is HARD to accomplish, doesnt mean its not BADASS!

  10. #10
    Quote Originally Posted by NastyNative View Post
    Actually this post is called OG (Original Ganster) Jullion Gallop being that person.
    If you read the post you can see how its about how close we came to never seeing
    an X-COM game period. Meaning that Xenanouts would most likely NOT exist.
    Also you can say it was a homage to the original XCOM!

    In addition, the underwater missions would give this game a serious edge.
    Your view of the game is not the only view!
    Just because something is HARD to accomplish, doesnt mean its not BADASS!
    Well, there are a lot of things that would be badass, but if you're going to dream, dream big. Bigger than terror from the deep anyway. Leave that for some hard-working modders who don't mind churning out all the re-skinning work that is necessary for such a project.

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