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zardoz2206

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  1. sometime expectations are not met however i suppose it is not quite yet ready for beta ? :|
  2. in previous xcom like games the funding would increase each/every month according to your performances (up to a max that was depending on the continent) he is probably confused by the fact that in xenonaut 2, it only increases on completing a couple quests/research.
  3. not sure if it was fixed since, but aliens had a tendancy to get stuck in corner of rooms trying to get to you instead of going to the doors.
  4. ok tested old releases and saw no flags there, would still be cool to add them.
  5. hello, i was hoping to see the flags back in armory screen, and possibly on the soldiers screen (soldier preview image) ? something i missed ?
  6. and you think we don't like the same thing over and over ???
  7. ok i can apparently recruit as many scientists or engineers as the total facility available on ALL bases : see for instance engineers on savegame attached : user_day_3_go_test-22.json
  8. hmmm in my current save i am restricted again, maybe recruiting more is possible only when people are on transit ? or when you just have room. thinking about it that must be it : if buildings are full no recruiting, if there is room then you can recruit the number you want.
  9. hmmm in my current save i am restricted again, maybe recruiting more is possible only when people are on transit ?
  10. the bug is precisely that you get the not enough search facility (or engineer facility) message with plenty of living space. chris is supposed to have changed that i can also provide a save in which you can buy whatever number of those you want.
  11. ok it seems a bit more complicated : on the following save i can t, but after building more buildings i could buy more than what i could bear ... user_day_3_go2-9.json
  12. Now you only see flags in soldier portraits when recruiting. otherwise flags cannot be seen anymore anywhere apparently they lose their nationality when joining xenonauts ???
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