llunak Posted July 12, 2014 Share Posted July 12, 2014 I've noticed two issues with the data in the mod: - Both Czech and Slovak soldiers have chance="2", although there are about 10mil. Czechs and 5mil. Slovaks, so the latter should probably have chance="1". - The split of British soldiers makes the mod's use of nationality inconsistent (or just broken). The split uses nationality as ethnicity, while all others and also the stock game use nationality to mean belonging to a country, which is why all soldiers from Russia or Ukraine are referred to as Soviet Union, or both Czechs and Slovaks are Czechoslovakian. See also the wikipedia article on 'nationality'. Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) My somewhat arbitrary values are not based on population alone. Changing the czech to a 2 will give the nation a total of 3, which I think is too much for a nation in deep political turmoil a the time... Edit: I got home and checked, and it seems I did decided to make Czechoslovakia a nation of "4" so, I will accept and implement your suggestion. Reducing Slovak names to 1. Both Czechoslovakia and SU are era specific "novelty" nations, that why they were not "broken up" like the British. In other words, for flavor. There is a distinction for many ethnic names as you noticed and nitpicked about, if the distinction bothers you so much feel free not to use the mod. The goal of this mod is to add variety, but not on the expense of the "era flavor". Edited July 13, 2014 by Ogaburan Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted July 12, 2014 Author Share Posted July 12, 2014 FYI Ogaburan the spreadsheet of distribution isn't in the download. If intentional you should remove the line stating that they're in the dl. I forgot to put it in the .rar, next version will have it. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 13, 2014 Share Posted July 13, 2014 My somewhat arbitrary values are not based on population I'm not sure what the values are now but in the original mod the values were based on political lines and from game lore that said that Xenonauts were primarily a Nato and warsaw pact organization. USA and Soviets were chance 10, Nato and Warsaw Pact nations were 8 iirc, Western allies and communist bloc were 6 or 4 iirc, all other nations were 1. If a nation had a sizable minority I usually assigned them a 1 as well. Quote Link to comment Share on other sites More sharing options...
MrTwentyThree Posted July 14, 2014 Share Posted July 14, 2014 @MrTwentyThree You would have to copy some lines of code from Xtended into your Economy strings.xml. - regiments - experience (battle experience) - nationalities (Indian, Israeli, Icelandic etc.) How would I go about finding these and doing this? Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted July 14, 2014 Author Share Posted July 14, 2014 Download winmerge and compare both files, the rest should be logical. The parts where the regiment names appear should go on the other side (and u can do it with a click and move left/right) Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 14, 2014 Share Posted July 14, 2014 Just came across this Mod. It does bother me a little in games like this when every other soldier is a woman since every time I see it, I just know this wouldn`t be. I watch a lot of Special forces type documentaries and while there are female recruits they are a tiny number and even when they are deployed it tends to be in counter intelligence, not even direct combat. I believe this is due to obvious natural reasons rather than anyone wanting to be `sexist.` So it does bug me to see women being treated exactly like butch fighting men when it just wouldn`t happen that much at all. In other words i`ll give this a try. Cheers. Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 15, 2014 Share Posted July 15, 2014 It does bother me a little in games like this when every other soldier is a woman since every time I see it Except for setting the percent amount of sexes in game you can also try putting "Dr" or "Prof" before the names. At least that is how I sometimes name some of my "less-soldierlike" xenonauts (depending on age/sex/face/attributes). It would be logical that some of the xenonauts would be field medics and some scientists, who went through some special unit drills. Otherwise how would you explain that uber-fast research progression Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 15, 2014 Share Posted July 15, 2014 Except for setting the percent amount of sexes in game you can also try putting "Dr" or "Prof" before the names. At least that is how I sometimes name some of my "less-soldierlike" xenonauts (depending on age/sex/face/attributes).It would be logical that some of the xenonauts would be field medics and some scientists, who went through some special unit drills. Otherwise how would you explain that uber-fast research progression Agreed. Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted July 16, 2014 Author Share Posted July 16, 2014 Just came across this Mod. It does bother me a little in games like this when every other soldier is a woman since every time I see it, I just know this wouldn`t be. I watch a lot of Special forces type documentaries and while there are female recruits they are a tiny number and even when they are deployed it tends to be in counter intelligence, not even direct combat. I believe this is due to obvious natural reasons rather than anyone wanting to be `sexist.`So it does bug me to see women being treated exactly like butch fighting men when it just wouldn`t happen that much at all. In other words i`ll give this a try. Cheers. Not really sure what you mean, is 20% too much or too low? Except for setting the percent amount of sexes in game you can also try putting "Dr" or "Prof" before the names. At least that is how I sometimes name some of my "less-soldierlike" xenonauts (depending on age/sex/face/attributes).It would be logical that some of the xenonauts would be field medics and some scientists, who went through some special unit drills. Otherwise how would you explain that uber-fast research progression If only we could have specific/separated: <minSoldierAge value="21" comment="The minimal age of a soldier." /> <maxSoldierAge value="35" comment="The maximal age of a soldier." /> <femaleSoldierChance value="20" comment="The percent chance that a generated soldier is a female" /> <soldierStats comment="Soldier's stats are generated with values in the specified range."> <actionPoints min="35" max="65" /><resilence min="35" max="65" /><strength min="35" max="65" /><accuracy min="35" max="65" /><reflexes min="35" max="65" /><bravery min="35" max="65" /> </soldierStats> <startingSoldiersStatBonus value="3" comment="Bonus applied to starting soldiers' stats" /> For different variables, we could really get sexist and racist... and even include non combatants. It really makes me laugh when I recruit a grunt with really bad stats only to see he is a navy seal who fought in Vietnam... Probably making coffee for his superiors... Maybe some of the guys with access to the source code would make it, if its even possible... Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 16, 2014 Share Posted July 16, 2014 Not really sure what you mean, is 20% too much or too low? He ment the vanilla values were to high. So he is looking forward to trying Extended. And I only gave a solution to adding some immersion in case strange soldiers appear in your barracks. (Like calling that 45 year old with glasses who has 35 accuracy a doctor or a proffesor). I didn't mean it to be modded in. It was just an advice for Seafireliv . Just something a player can do himself through the game interfarce. It really makes me laugh when I recruit a grunt with really bad stats only to see he is a navy seal who fought in Vietnam... Probably making coffee for his superiors... Or being the superior who spent the war behind his desk Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted July 16, 2014 Author Share Posted July 16, 2014 I understood what you meant, but I would also like it to be moddable... I expanded on my ideas here: http://www.goldhawkinteractive.com/forums/showthread.php/11524-Mod-suggestion-Idea-%28Field-Scientists-Not-tricorders%29?p=129343#post129343 Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 18, 2014 Share Posted July 18, 2014 (edited) Sorry didn`t see the later replies. since my last I`ve been searching deeper into the files. I changed the female soldier chance down to 10% which is more realistic in my view as you would very rarely see a woman Special forces in front Line combat. now I get 1 in about 20 recruits. Still seems a little high. And please don`t throw around the `sexist` waffle at me, guys. We really must not let ourselves be handcuffed or made to feel `guilty` for something that is just is the way it is. Men are predominantly the fighters and you will naturally get them doing the dirty, mean and horrible work, even more true when it`s warfare of the Elite forces. I shouldn`t even have to say this. I also altered the age range `21-35` to `20-40` for realism purposes... It`s quite a modable game. Now as for their skills, I just assume that their skills are reflective less to other Humans but to the Aliens. for instance they are the best of the best- When fighting other Humans, but when fighting Aliens the whole new enemy is unnerving and almost brings them down to rookie status and they have to relearn how to fight all over again. That reminds me... i need to cut down Civilian fighter`s fighting capability to reflect that. Edited July 18, 2014 by Seafireliv Quote Link to comment Share on other sites More sharing options...
Alewalek Posted September 5, 2014 Share Posted September 5, 2014 (edited) I have a question, is it posible to have this mod integrated with aditional soldiers pictures the same way you and Khrall did it for XNT? If I replace in string .xml part that starts from this code: <Row ss:AutoFitHeight="0" ss:StyleID="s109"> <Cell><Data ss:Type="String">experience.america1</Data></Cell> <Cell><Data ss:Type="String">Vietnam</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:StyleID="s109"> <Cell><Data ss:Type="String">experience.america2</Data></Cell> <Cell><Data ss:Type="String">El Salvador</Data></Cell> for the one from XNT is that all that has to be changed and then just copy soldername/soldiernamesfeamales .xml or there is anything else i supose to do to make it work? Edited September 5, 2014 by Alewalek Quote Link to comment Share on other sites More sharing options...
RedNanaki Posted October 16, 2014 Share Posted October 16, 2014 The download link appears to be broken. Could you please fix it, Ogaburan? Supposing you're still around. Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted October 18, 2014 Author Share Posted October 18, 2014 Link fixed, was only down for ~3 days... honored it was noticed & missed! Quote Link to comment Share on other sites More sharing options...
steelgonads Posted January 30, 2015 Share Posted January 30, 2015 Will you upload this to steam workshop? Quote Link to comment Share on other sites More sharing options...
RudBoy1018 Posted February 7, 2015 Share Posted February 7, 2015 Any chance of you putting in Dominican? Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted February 9, 2015 Share Posted February 9, 2015 New to the forums but I've been watching the game for a while now, and I've started using the CE version of the game. I was wondering if there is a CE version of Xtended Backgrounds? Quote Link to comment Share on other sites More sharing options...
syntaxerror Posted March 15, 2015 Share Posted March 15, 2015 Filipino not Philipino Quote Link to comment Share on other sites More sharing options...
syntaxerror Posted March 21, 2015 Share Posted March 21, 2015 New to the forums but I've been watching the game for a while now, and I've started using the CE version of the game. I was wondering if there is a CE version of Xtended Backgrounds? What are you talking about? It works with CE. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 24, 2015 Share Posted March 24, 2015 THREAD STATUS: Moribund THREAD DECLARED: SEALED Quote Link to comment Share on other sites More sharing options...
t3xx3r Posted March 7, 2019 Share Posted March 7, 2019 On 6/25/2014 at 12:10 PM, Ogaburan said: Xtended Background  Download Link  Where is this mod? I've been looking for this one to suit my RP AAR that I might write up one night! Quote Link to comment Share on other sites More sharing options...
Mechasaurian Posted March 27, 2019 Share Posted March 27, 2019 Your download link doesn't work, alas. Â : / Â Care to fix it? Quote Link to comment Share on other sites More sharing options...
Lelmat132 Posted June 2, 2019 Share Posted June 2, 2019 Sorry that I've discovered this thread about 5 years too late but the download link is dead. I tried using Pinetree's version of this mod (which is still up) but alas, that one is almost completely broken (a lot of soldiers with ##### as their nationality). If OP could fix the link or someone else could post the working files, that'd be appreciated. Quote Link to comment Share on other sites More sharing options...
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