Jsleezy Posted June 9, 2014 Author Share Posted June 9, 2014 Thanks for the input. It works for me with the custom folder but I'll try moving it to the audio/sfx folder if that's easier for everybody. Can you go into any more detail on how you were having problems downloading it? As for the integrating question I've PM'd you a response. Thanks for trying out the mod. Quote Link to comment Share on other sites More sharing options...
Lune Posted June 13, 2014 Share Posted June 13, 2014 there seems to be a set limit of custom sounds one can add before the game crashes. I actually ended up with a ton of sounds I couldn't use because of this.I don't think there is a limit as to how many you can have per action, however there is a set number of custom files the system can process before it crashes. Sounds like a bugfix candidate; unless the game is attempting to preload in RAM all the sounds, the number shouldn't matter. Great mod btw - no, I haven't actually downloaded it, but I've had experience making my own sound/voice replacement mods in various games. The things you can find on Youtube, lol... Quote Link to comment Share on other sites More sharing options...
sealjo Posted June 14, 2014 Share Posted June 14, 2014 I like many of the updated sounds. However, elite soldiers chatting while getting into position feels unrealistic, very amateur night. Not even regular soldiers talks while moving and this is supposed to be the elite! "Go go go" might fit when breaching something but not during normal movement. Could you consider making an alternate version without the talking while moving sounds? Quote Link to comment Share on other sites More sharing options...
ender101 Posted June 16, 2014 Share Posted June 16, 2014 I've got the rest of the mods working, but in my existing game this one doesn't seem to be working. I'm putting the xml in the root and the sound files in the fx directory. What am I missing to get this one to work? Any help? Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted June 16, 2014 Share Posted June 16, 2014 readme.txt ?! Quote Link to comment Share on other sites More sharing options...
ender101 Posted June 16, 2014 Share Posted June 16, 2014 readme.txt ?! none in the download file posted. Quote Link to comment Share on other sites More sharing options...
ender101 Posted June 16, 2014 Share Posted June 16, 2014 Figured it out. Have to rename the new sound xml file to replace the existing one. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 16, 2014 Author Share Posted June 16, 2014 I like many of the updated sounds. However, elite soldiers chatting while getting into position feels unrealistic, very amateur night. Not even regular soldiers talks while moving and this is supposed to be the elite! "Go go go" might fit when breaching something but not during normal movement. Could you consider making an alternate version without the talking while moving sounds? Yeah, it should be a really easy fix. I'll post another version later tonight. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 16, 2014 Author Share Posted June 16, 2014 Figured it out. Have to rename the new sound xml file to replace the existing one. You just need to overwrite "sounds_gc.xml" (make sure you back up the original). Did I name it something weird so that it wasn't overwriting? Quote Link to comment Share on other sites More sharing options...
ender101 Posted June 17, 2014 Share Posted June 17, 2014 You just need to overwrite "sounds_gc.xml" (make sure you back up the original). Did I name it something weird so that it wasn't overwriting? No just moved the file to the root and not to the audio folder Quote Link to comment Share on other sites More sharing options...
Felicity Posted June 20, 2014 Share Posted June 20, 2014 (edited) Update:I've uploaded the file on the nexus: http://www.nexusmods.com/xenonauts/mods/3/? I really feel like this is an un-found gem. If you're on the fence just give it a try and tell me what you think. I think the main reason I'm fence sitting is repetitiveness. Mainly for the movement procs. I play CS a lot, which makes it even worse. It's a shame there's a limit. From the video, I could only hear the CS radio commands for movement, at least- it'd probably be cool if you got a couple voice actors to do original work. As is hearing 'Go, go, go!' every minute or so will drive me more insane than 99% hit chances will. edit: Also, I happen to have a pretty well edited out sound file for 'Let's roll -oll', if you want it. I guess that would only really be funny to csgo players, though. Edited June 20, 2014 by Felicity Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 20, 2014 Share Posted June 20, 2014 Perhaps you would be interested in finding some different sounds to apply (potentially from a game that isn't so popular as CS?) Even as it is though I'm finding the mod highly enjoyable despite sacrificing a little bit of atmosphere to have it running, glad you thought of introducing it. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 21, 2014 Author Share Posted June 21, 2014 (edited) I like many of the updated sounds. However, elite soldiers chatting while getting into position feels unrealistic, very amateur night. Not even regular soldiers talks while moving and this is supposed to be the elite! "Go go go" might fit when breaching something but not during normal movement. Could you consider making an alternate version without the talking while moving sounds? I have uploaded another version of the file with no soldier barks on movement. This leaves the sounds for getting shot, death, shooting at something, throwing grenades, killing something and probably a few other things I can't remember off the top of my head. I think the main reason I'm fence sitting is repetitiveness. Mainly for the movement procs. I play CS a lot, which makes it even worse. It's a shame there's a limit. From the video, I could only hear the CS radio commands for movement, at least- it'd probably be cool if you got a couple voice actors to do original work. As is hearing 'Go, go, go!' every minute or so will drive me more insane than 99% hit chances will. edit: Also, I happen to have a pretty well edited out sound file for 'Let's roll -oll', if you want it. I guess that would only really be funny to csgo players, though. I think the sounds are for the original CS game not one of the resent ones. It's really not as repetitive as you might think but then again I don't play CS. You might still be interested on the new version I just posted that removes the talk on movement. Perhaps you would be interested in finding some different sounds to apply (potentially from a game that isn't so popular as CS?)Even as it is though I'm finding the mod highly enjoyable despite sacrificing a little bit of atmosphere to have it running, glad you thought of introducing it. I'm glad you like it! I've already spent too much time to go back and add more sounds. Although I did like the idea Felicity suggested about getting some talent and doing custom sounds. Perhaps somebody else with more time and talent might want to follow that lead. Edited June 21, 2014 by Jsleezy Quote Link to comment Share on other sites More sharing options...
Felicity Posted June 21, 2014 Share Posted June 21, 2014 snibbidy snab Oh, yes, that's awesome. Thanks. I'm using the rest of your mods too, I really like them. Also, those ones are from the old CS, but all three CS use very similar voice files so it's hard to tell. Quote Link to comment Share on other sites More sharing options...
Mogrim Posted July 2, 2014 Share Posted July 2, 2014 Hi Sleezy, thanks for all your hard work on this and other mods. I'm just having trouble downloading this file from Nexusmods right now. It keeps telling me that the file is under review by moderators. Any idea how to get past this? Didn't have this issue for your armors or faces mod. Thanks! Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 2, 2014 Author Share Posted July 2, 2014 Thanks for the heads-up, I'll be changing the link tonight until the issue is fixed. I think I also need to update the files to the newest version of the game as well. Quote Link to comment Share on other sites More sharing options...
XenoNUT Posted July 8, 2014 Share Posted July 8, 2014 Looking forward to this. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 10, 2014 Author Share Posted July 10, 2014 I have updated the download link. This is now usable with V1.07. Quote Link to comment Share on other sites More sharing options...
XenoNUT Posted July 11, 2014 Share Posted July 11, 2014 Cool, thanks! Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 11, 2014 Author Share Posted July 11, 2014 This thread is now redundant. You can now check out the released files here : http://www.goldhawkinteractive.com/forums/showthread.php/11424-v1-07-Jsleezy-s-Real-Fighter-Sounds Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 12, 2014 Share Posted July 12, 2014 Ok when we are talking about Spec Ops type moving, Situational but often yes we do acknowledge that we heard a movement order and let our fire team leader know when we are in position. Example Fire Team leader: John, punch left Me:Rodger, Punching Me: In position Fire Team Leader:Rdgr When we are being quite we will still talk via coms but everything is slower and use common sense, yes we are not going to whisper outside a door we are about to breach. 7 Years active duty Navy SEAL Quote Link to comment Share on other sites More sharing options...
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