svidangel Posted July 2, 2013 Share Posted July 2, 2013 Alright, so I've skipped corsairs on every single playthrough I've done. I finally looked at the pricetag this playthrough due to the rather rough aircombat... and saw 300k. So, for the people who have used them, what does this 300k get me in combat that I can't do with (oh god I wince whenever I have to say "Condor" SQUAAAWK) a Condor? Intercept that faster than my Condor UFO? Turn faster than fighters so I can get behind them and take them out without damage? Roll more often? The increased HP isn't really a selling point, since condors don't generally die to having too few HP, that's all the Foxtrot's domain, and it sounds like the repair time is terribly done. Quote Link to comment Share on other sites More sharing options...
PerfectDeath Posted July 2, 2013 Share Posted July 2, 2013 I'm close to getting corsairs in Sartha's little mod which has made changes to the economy and the build times of foxtrots and corsairs. With 15 technicians I can make a foxtrot in some 2-3 days vs 20 days. Also I seem to be floating 2mil on my 3rd month. =\ Not sure if I need a 3rd base or if i'm gunna be burning through that soon enough. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 2, 2013 Author Share Posted July 2, 2013 (edited) Yeah, gotta sell it in vanilla, no easy modes! Also, Foxtrots currently take only about... 3 days with 15 techs? And the Corsair I just started to check out takes 8. Edited July 2, 2013 by svidangel Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 2, 2013 Share Posted July 2, 2013 Yeah, gotta sell it in vanilla, no easy modes! That's why the extent of my modifications has simply been the community map pack (CMP2). I've actually not gotten far in any play through, really, so I'd like to know about the later (after foxtrot) planes as well. Strengths and weaknesses, etc. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 2, 2013 Author Share Posted July 2, 2013 Hah, yes, repair times on a corsair are stupidly high. It's not like it's a fighter plane or something. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted July 2, 2013 Share Posted July 2, 2013 You can totally skip the corsair for now. There's nothing you cant do with it you can't do with a Mig. Also, the corsair will be totally obsolete when you get Marauders, but the Mig can still remain in service till the end. The alien fighter/Corsair/Mig relationship needs to be changed dramatically, if corsairs are to ever have a role. Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted July 2, 2013 Share Posted July 2, 2013 Well the only selling point I can make for the corsair is that they take less time to build then marauders I mean the jump in construction time is insane. 10 techs can produce a foxtrot in 3 days, yet with 30 techs you can only produce a corsair in 15 days and a marauder in a month (30 days) on top of that the payouts for the ground missions are so low that even if you are scrimping and saving you will be lucky to afford such a luxury craft Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted July 2, 2013 Share Posted July 2, 2013 For anyone interested, here's how you change refuelling and repairing times: 1) Open gameconfig.xml. 2) find this: <!-- AIRCRAFT REFUEL / REARM RATES --> <refuelRate value="70" comment="The refueling rate for aircraft in KM/MINUTES." /> <repairRate value="0.02" comment="The repairing rate for aircraft in HP/MINUTES." /> 3) Change values accordingly. (The ones above are already changed, since I've fiddled with this file a little and can't remember the original values.) Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted July 2, 2013 Share Posted July 2, 2013 Well the only selling point I can make for the corsair is that they take less time to build then maraudersI mean the jump in construction time is insane. 10 techs can produce a foxtrot in 3 days, yet with 30 techs you can only produce a corsair in 15 days and a marauder in a month (30 days) on top of that the payouts for the ground missions are so low that even if you are scrimping and saving you will be lucky to afford such a luxury craft One thing you need to do ASAP is build a dedicated fighter base near the first one, on the first base ditch all but 2 hangars, one will be for the transport, one for any plane you build there. Add living quarters as necessary, and also add an additional laboratory Have at least 4 workshops on the first base. You'll be building any plane really quick. This takes some time, but if you focus on what really matters, it's perfectly doable. Quote Link to comment Share on other sites More sharing options...
PerfectDeath Posted July 2, 2013 Share Posted July 2, 2013 Actually Sartha's little mod makes airbattles much harder in two ways: Enemies like fighters and light scouts that can roll will actually evade missiles properly, even sidewinders. In vanilla I just mindlessly fire the missiles off and watch as the aliens fail to evade. Next, alenium and above missiles and torpedoes must be produced, this costs money, takes time, and means you can't always be packing the best missiles you can load. I switch between vanilla and modded to see what kind of things can be done to balance the game. Quote Link to comment Share on other sites More sharing options...
Sathra Posted July 3, 2013 Share Posted July 3, 2013 Yeah. There are two major downsides to the mod (also you spelt my name wrong). 1. You get waaaay too much money. Not sure if I should fix that really, folks seem to enjoy it. 2. You start to need to scroll the stores screen to see your stuff about mid-game. There are that many items you can build. I quite like this, as you get to see how far you've come (also back-up gear if you forget to build, say, plasma grenades like I do). Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted July 3, 2013 Share Posted July 3, 2013 Yeah. There are two major downsides to the mod (also you spelt my name wrong).1. You get waaaay too much money. Not sure if I should fix that really, folks seem to enjoy it. Perhaps you want to tie that to difficulty level 2. You start to need to scroll the stores screen to see your stuff about mid-game. There are that many items you can build. I quite like this, as you get to see how far you've come (also back-up gear if you forget to build, say, plasma grenades like I do). Scrolling the screen was common in the original X-COM series. I do not see why people should dislike that. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 3, 2013 Author Share Posted July 3, 2013 I'm feeling like plasma missiles are a bit underwhelming (the sidewinder varient) vs heavy fighters as compared to alenium missiles vs fighters. Quote Link to comment Share on other sites More sharing options...
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