Wintermist Posted June 18, 2013 Share Posted June 18, 2013 For example, when I want to attack a UFO, hide the dropship from the list. If I want to land on a crash-site, hide the fighters from my list. Or is there a reason to allow it I have not thought of? Quote Link to comment Share on other sites More sharing options...
Korpah Posted June 18, 2013 Share Posted June 18, 2013 for the first option (hide dropship when attacking ufo) i say yes but for the second option i think you forgot (or never encountered) that dropships can be attacked by enemy fighters, and selecting your own fighters provides your dropship with the necessary escorts Quote Link to comment Share on other sites More sharing options...
Wintermist Posted June 18, 2013 Author Share Posted June 18, 2013 Ah roger, you're right. Forgot about that! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 18, 2013 Share Posted June 18, 2013 Also, don't hide the dropship from the air combat screens. What if we want to have a dropship come along for the fun? Give us that choice, don't limit us because leaving it behind is the "logical" thing to do. Quote Link to comment Share on other sites More sharing options...
Wintermist Posted June 18, 2013 Author Share Posted June 18, 2013 Is it even possible to catch a UFO with the dropship accompaning the fighters? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 18, 2013 Share Posted June 18, 2013 Even if it's not, let the player suffer from that decision. It's their own fault anyway. Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 18, 2013 Share Posted June 18, 2013 Even if it's not, let the player suffer from that decision. It's their own fault anyway. +1 Quote Link to comment Share on other sites More sharing options...
Wintermist Posted June 19, 2013 Author Share Posted June 19, 2013 I just find it annoying haha. If I can mod it out, totally will Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 19, 2013 Share Posted June 19, 2013 Dont forget Alien abduction missions (UFO is constantly landing and taking off). There is a good chance we may assault and catch the UFO intact, but we do have to send the fighters ahead. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 22, 2013 Share Posted June 22, 2013 Yep. Catching UFOs with a dropship is a fun minigame in its own rights! Pity it doesn't work too well in Xenonauts. Quote Link to comment Share on other sites More sharing options...
Kurruk Posted June 23, 2013 Share Posted June 23, 2013 This game is supposedly for intelligent ppl that will figure out a risk of sending dropship out. Also it doesn't have to be sent with the attack team (squadron probably travels as fast as the slowest ship), but after them to have soldiers on the ground asap. You do have indication which ships are best to be sent for currently selected alien craft. The text indicate which ones you should use. I found that there's only one "drawback" with it. If you see select ship that landed, you don't have dropship highlighted - guess logic behind it is checking if craft is down or not. Quote Link to comment Share on other sites More sharing options...
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