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Everything posted by Korpah
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with the game officially been released, how long will the patch remain in the experimental stage?
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very good news! think ill restart my current campaign
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sounds cool especially the cost of the base found it that it took to long before i could get more bases up. also i was missing the terror missions so that seems good as well. more testing
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Xenonauts V1.02 Hotfix Released!
Korpah replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
more good news! keep up the good work! -
i wonder which well known reviewers will review it. i know Xenonauts is on my list ones i push out the one i am working on, and so far i haven't had any crashes or other odd stuff (the invulnerable alien i had it one time in build 1.00 but after that i haven't seen it since.) an explanation of the buildings would be very handy indeed though. keep up the good work! The game is already amazing and very, very much enjoyable! (i love the interrogation art from when you complete a interrogation research)
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will there be a topic on the forums with the press releases? and fixing things is always a good thing
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Awesome news and congrats to the development team! time to get reviewing and enjoying! For those that are interested, my review will be up within the first 1 to 2 weeks of June Youtube channel: Korpah the Dutch Gamer Click here for to go to my Youtube Channel Click here to subscribe to my Youtube channel This PC Gaming Channel will bring you let's play, walkthroughs, previews and reviews of games new and old. Contact info: Click here to send me an Email Click here for my Steam Profile Click here for my Twitter Page
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So, when should I start playing?
Korpah replied to shadow9d9's topic in Xenonauts General Discussion
happily i marked the date in my agenda good to hear its still 1e of june! been waiting for this awesome! -
V22 Experimental 10 Stealth Fix!
Korpah replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
great another patch! the release date of 1 juni is still in effect? -
V19 Experimental Build 2 available!
Korpah replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
<3 more changes to test!!! keep it up tip always validate the files before playing a new build -
Xenonauts mentioned by TotalBiscuit, again.
Korpah replied to Mnemnify's topic in Xenonauts General Discussion
paypal came to earth, and builded a base, some say there still on this planet -
probably repaired, as the xenopedia mentioned its alot easier replacing armor pieces then it is to replace a soldier, although there should be a "repair" time
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what mode you play? on normal mode i have no issue what so ever, i don't lose soldiers until the come up with plasma cannons and heavy armor, and i don't lose plains till the come with heavy fighters this is on normal mode (iron man) and i'm an x-com vet, but that shouldn't mather much, try when you have no ufo's on radar to send "scout" planes ouside your rader range, the chance of catching a ufo on radar is slim but its there, also make shure that you send a scout to the events that happen also a chance to catch a ufo, scout outside your radar range to detect enemie bases. and i never try for getting another base up until i got my first funding, also i rush the basic armor first, after that i build 2 foxtrot's, after that i save for enough money to build a second base + 2 hangars + 1 radar, this i expand to another radar and 2 missile defences hope this helps a bit
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my first alien base, i go in with my brave xenonauts, i clear a few rooms, and since i am that kind of guy that checks corpses for awesome l3wt, i found this item! Alien advanced grenade >=) and it does make a big boom! and very nice explosion visual i am sorry for the xenonaut that gets this thing thrown to its head! http://rapidshare.com/files/2458582734/xenonauts%202013-06-19%2002-11-34-01.jpg enjoy =)
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well prob is its not "beforehand" cause i get the msg from the terror site, then i fly there and a few hours later (it cost time to travel) i "arive" but a few seconds before i arrive at the terror site it get the msg that a grounded ufo is discovered, so then i send my charlie there clear it and the terror side is gone as well or is it intended that you get the msg "a terror site" which means a ufo ground force has landed, you go there clear the ufo which means you cleared the ground forces?
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not sure if this is a bug so thats why i posted it here but i noticed that terror sites are clear-able by assaulting the ufo that is causing the terror. by doing this you will get an easier map (smaller) fewer civilians been shot (better score in the end) and more money cause you capture a ufo so you get good amounts of alloys etc. i think its strange that its possible but not sure if it works as intended
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Xenonauts mentioned by TotalBiscuit, again.
Korpah replied to Mnemnify's topic in Xenonauts General Discussion
+1 go xenonauts -
for the first option (hide dropship when attacking ufo) i say yes but for the second option i think you forgot (or never encountered) that dropships can be attacked by enemy fighters, and selecting your own fighters provides your dropship with the necessary escorts
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Use the first alien you find as soldiers
Korpah replied to Nickboom's topic in Xenonauts General Discussion
in the xenopedia they state that this isn't applicable on the battle field due to the immense space of equipment required. also putting things in alliens to use them is kinda a high risk/cost/time operation, so i figure humanity has something els to do with there money/time then planting chips in caesans and using them as cannon fodder seems kinda useless, and highly trained soldiers would be way more effective, so i doubt this will add anything to xenonauts -
i know this was in v18 as well, and it isn't game breaking just annoying to watch. but when building a base building and rotating it the actual pictures doesn't rotate which causes strange visual base buildings see the workshop and the living quarters with there tiny beds also small thing the living quarters provide 36 beds but give 35 space for base personnel, or is the 1 remaining bed for the janitor http://rapidshare.com/files/2898666681/xenonauts%202013-06-18%2021-05-45-58.jpg